(edited by Trevor Boyer.6524)
Division Representing MMR Directly
How about yes ?
This could be significantly more objective, I believe.
Big bad +1.
It’s Irish for, “you’re kittened”.
Yes but casualism dictates that (in terms of old ladderbordz)
top 3% aka top 5.000 = legendary
Well I do think the leaderboard should be for Legendary only, but not only the first 5 you can see in game.
But before any assumption on this system representing well or not the skill , it could be interesting to see some analytical data provided by the devs. I’d like to see at the end of the season a correlation factor between legendary ranking and MMR as well as a correlation factor between average MMR and division.
In your example, doing a few games per day may be a bad things in order to climb the legendary levels but is also a good protection against rank loss. In an ideal competitive environment every player’s skill should be challenged the same number of times. A lot of people complain about grinding the division but one could object that not participating is also a way to secure positions.
So before revamping the system I think it would be good to have data proving that this one does not work. But that is up to the devs (I think Evan Lesh is the one playing the most with metrics) to show us what works and what doesn’t.
I completely agree with this.
I did this post more than a month ago about it.
https://forum-en.gw2archive.eu/forum/game/pvp/Skill-based-or-Grind-based-rank-system/
The scale is different than mine. You forgot to add all those who are not ranked into the top 1000.
Mine is surely not “Optimized” either.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
The only question I have is how does a system account for individual MMR? In the solo que, most of your MMR is dependent upon your team mates, so if your team is good, your MMR will reflect that, possibly without your individual effort (being carried by your team). If your team is bad, it will reflect that too, and possibily in spite of your individual effort (without help from your team). Is there any way to have a system in the solo que whereby your individual effort is measured regardless of the strength of your team (either good or bad)?
The only question I have is how does a system account for individual MMR? In the solo que, most of your MMR is dependent upon your team mates, so if your team is good, your MMR will reflect that, possibly without your individual effort (being carried by your team). If your team is bad, it will reflect that too, and possibily in spite of your individual effort (without help from your team). Is there any way to have a system in the solo que whereby your individual effort is measured regardless of the strength of your team (either good or bad)?
Dude, all people want is a system where everyone has an equal chance of winning or losing. I could careless about bads on my team if each team has an equal share of bad.