Do Not Nerf Turret Engi
It’s not the turret engi’s fault that so many self-proclaimed “gud” players can’t l2p.
Less nerf for viable builds, more buffs for less-viable builds.
I already did. Unless you are seeing half the people rage over an engi build every time rather than being smart like many are (kill them with ranged/condies, 1v2 or avoid if it’s a bad matchup for you) then what you’re assuming is a majority is actually just a highly valued minority. It’s a very well known fact people give more value to those opinions that match their own. Check out the forums. A few notable people complain. Many tell them to get over it and learn to play or avoid a bad match up, and many more then either side literally doesn’t care. Technically speaking, both pro and anti-turrets are both minority speakers.
Warlord Sikari (80 Scrapper)
I already did. Unless you are seeing half the people rage over an engi build every time rather than being smart like many are (kill them with ranged/condies, 1v2 or avoid if it’s a bad matchup for you) then what you’re assuming is a majority is actually just a highly valued minority. It’s a very well known fact people give more value to those opinions that match their own. Check out the forums. A few notable people complain. Many tell them to get over it and learn to play or avoid a bad match up, and many more then either side literally doesn’t care. Technically speaking, both pro and anti-turrets are both minority speakers.
Just to check but your 3 options were “kill them with ranged/condies, 1v2 or avoid” well that sounds reasonable and not at all like a hand holding AI build. What did you say you played again..? It began with M…
Don’t worry OP, the only class that gets nerfed each time is Eles
Consigliere
The Dragoon Brotherhood
I already did. Unless you are seeing half the people rage over an engi build every time rather than being smart like many are (kill them with ranged/condies, 1v2 or avoid if it’s a bad matchup for you) then what you’re assuming is a majority is actually just a highly valued minority. It’s a very well known fact people give more value to those opinions that match their own. Check out the forums. A few notable people complain. Many tell them to get over it and learn to play or avoid a bad match up, and many more then either side literally doesn’t care. Technically speaking, both pro and anti-turrets are both minority speakers.
Just to check but your 3 options were “kill them with ranged/condies, 1v2 or avoid” well that sounds reasonable and not at all like a hand holding AI build. What did you say you played again..? It began with M…
IF you’re bound to insinuate Minion Masters are some how Over Powered, especially right now, I’m just going to let you live in your fantasy… I don’t have to justify what I play. I know my strengths and weaknesses, and I can enlighten you if you want, but I’m pretty sure it’ll fall on deaf ears…
Warlord Sikari (80 Scrapper)
If you rely on AI you probably don’t know anything about strengths and weaknesses lol
Turrent are a poorly designed mechanic within the focus of conquest pvp, it does not help that due to them not seeing enough play in the past they were the focus of development attention and just as a Necro about dhummfire to see what the developer’s need for an option to see play can do in the long run.
it’s a litmus test, if you QQ about the turret engineer you are a bad player
they just don’t like to accept the reason why a build made to kill bad players is killing them
EDIT: no wonder we see ronpierce QQing about turret engineers, he plays the awful minion master build
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
And of you lose to AI then it’s a l2p issue.
TL;DR OP:
“This build is really easy and I like it please don’t make me learn to play something that requires skill”
TL;DR OP:
“This build is really easy and I like it please don’t make me learn to play something that requires skill”
As a matter of fact I am an ele and used an engy in extremely rare occasions.
Open your mind to your chosen profession, learn to adapt, take your time to analyse the situation instead than rushing in blindly
If you play mele spec, you will lose against turret engy 8 times out of 10, you’re stopped on your tracks before you can reach the actual engy. The build is made to control an area through heavy CC and control, deal with it.
Be always prepared, watch map. To create mayhem on the battlefield is the engy speciality, Line of Sight is your friend, have always a safe escape route open, especially if you’re mele and play against turret engy teams.learn to be humble and accept the fact that you’re not some kind of God
Even better..change your build, go ranged, if you have not viable ranged options, change build to support your team in the best possible way( heavy condi clear, stability, snares etc etc ), learn to adapt
And if you can, change profession, go Power ranger for example as it can snipes engi to death pretty safely ( but watch if enemy got thieves), or go heavy condi as turret engy lack heavy condi clear.
Adapt to the ever changing environment..my 2 cents
If you rely on AI you probably don’t know anything about strengths and weaknesses lol
Clearly. I’d argue against good players, most AI builds are harder to play effectively than your standard Meta-game builds because they’re incredibly niche and the weaknesses they do have are beyond just hindering, but can be entirely walling.
For instances:
Needing an escort to a far point as Turrets because you will be defenseless mid-way unless you unload early, then you’re without them on point. Incredibly low condi removal, defenses against someone simply ranging you off-point, and no notable stunbreakers or clutch defenses. And if you’re low on HP you are basically fighting it out because you can’t flee with no mobility to note.
Not to mention the realization that a rifle turret (using skill on cooldown) does about 300 dps. Your rifle alone does 666 dps with its main shot (not including blunder/rocket) with Sentinel gear. Rocket does about 400 dps and thumper does 300 dps. Technically speaking, the engineer itself does a huge part of the DPS, and those who don’t are doing substantially less dps than they could be. Rifle and Rocket are also very easily killed by power damage, and conditions are better focused on the engineer himself. So essentially we’re moderate dps, a little more than half of which comes from turrets which are killable (for the most part) and we can’t roam very well at all and have to be able to chain CCs and use what little dodge power we have effectively to survive anything we’d consider “Real threats” (anything that isn’t SUPER glassy melee, basically).
OR minion masters who have to actually pin down enemies so our pets aren’t aoed down by a majority of the builds in moments, or juked due to awful AI, so timing and placement is incredibly important, meanwhile standard rotations leaves us empty handed quite frequently.
Of course, as always, having external damage means people who don’t evade properly and don’t understand mechanics beyond their own are going to die and probably pretty easily. But that’s not a reason to hate something or have it demolished. AI builds have more realistic weaknesses than a roamer will ever have and the higher the skill bracket, the more apparent each problem becomes.
Its all about how you look at it. Essentially, you’re allowing one niche-role and benefit to cause you to over-think the value of a build because you can’t see that 1 pretty good benefit balances out pretty heavily with the list of sheer downfalls that people have to work around.
I’m not denying a turret engi on home the whole game in many brackets can be really effective. But they’re providing very little else to the team, and depending on what you play, you can effectively fight and kill a turreteer with almost no counter-pressure. And if its a poor match up for you, ask for help or go somewhere more useful that you can excel. That’s how team games work. Take it for what it is. There are far more “cheesy” things that can do everything pretty well than a few builds that use AI to do one thing well and be bad at everything else. You should readjust your priorities.
I’m certain alot of the AI hate is just a cushion for people to defend their kitten when they die. It’s an easy target to blame when they lose. but, if it isn’t AI it’s spammy aoe and spammy conditions. Or too much ranged power damage from rangers. Or OP eles who can do anything. Or OP Med guardians with their OP self heals and billions of blocks, or whatever you’ll find to complain about when it kills you.
Warlord Sikari (80 Scrapper)
it’s a litmus test, if you QQ about the turret engineer you are a bad player
they just don’t like to accept the reason why a build made to kill bad players is killing them
EDIT: no wonder we see ronpierce QQing about turret engineers, he plays the awful minion master build
QQing? I defend turrets more often than I complain about them??? o.O I also play turrets every now and then just for the hell of it. I have a pretty good understanding of it.
Warlord Sikari (80 Scrapper)
Nice troll post, 10/10
Or maybe this guy just mains turret engi….
Oh wait…this would be even worse ._.
(edited by Archaon.9524)
And buff PU Mesmers !
Enid Asuran Trollz [Join] The Asuran Fanclub
I hated Turret engie until I stopped playing war for a bit, swapped to thief, and learned that you can harass them very easily.
Now they have my condolences every time a necro or a cluster bomb thief catches their scent.
I’m reluctant to call anything OP now. Whatever seems insurmountable for one playstyle is likely laughably pushover for another.
And that’s okay. cant be good at everything.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
I hated Turret engie until I stopped playing war for a bit, swapped to thief, and learned that you can harass them very easily.
Now they have my condolences every time a necro or a cluster bomb thief catches their scent.
I’m reluctant to call anything OP now. Whatever seems insurmountable for one playstyle is likely laughably pushover for another.
And that’s okay. cant be good at everything.
This is basically what it comes down to. Everything has its perks and disadvantages. Many AI builds have disadvantages that can VERY much so be exploited, and that’s all part of the risk of playing it. You don’t often see turret engies say “nerf staff eles, power rangers, [so on]!” Things that they really have a hard time with. And if you do… ignore them. They will either play something else or learn to deal with it, just the same as anyone else.
Warlord Sikari (80 Scrapper)
Turret engis are superbly easy to kill for ranged builds. Please don’t nerf my easy kill opponents, please.
I have no problem with them.
Space Marine Z [GLTY]
I already did. Unless you are seeing half the people rage over an engi build every time rather than being smart like many are (kill them with ranged/condies, 1v2 or avoid if it’s a bad matchup for you) then what you’re assuming is a majority is actually just a highly valued minority. It’s a very well known fact people give more value to those opinions that match their own. Check out the forums. A few notable people complain. Many tell them to get over it and learn to play or avoid a bad match up, and many more then either side literally doesn’t care. Technically speaking, both pro and anti-turrets are both minority speakers.
Well then why are you here then? Is your role on the forums jsut to tell everyone that they are the minority and shouldn’t be listened to? Doesn’t make much sense does it.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I already did. Unless you are seeing half the people rage over an engi build every time rather than being smart like many are (kill them with ranged/condies, 1v2 or avoid if it’s a bad matchup for you) then what you’re assuming is a majority is actually just a highly valued minority. It’s a very well known fact people give more value to those opinions that match their own. Check out the forums. A few notable people complain. Many tell them to get over it and learn to play or avoid a bad match up, and many more then either side literally doesn’t care. Technically speaking, both pro and anti-turrets are both minority speakers.
Well then why are you here then? Is your role on the forums jsut to tell everyone that they are the minority and shouldn’t be listened to? Doesn’t make much sense does it.
I like to toss around my 2 pennies just as much as the next guy. Doesn’t mean I’m always right or that people will listen, but I’m entitled to share an opinion. I can accept you have an opinion- I just don’t agree with it.
Warlord Sikari (80 Scrapper)
I am asking, pleading, begging you Devs to stand your ground once more.
Do not give in! Let us not reduce further the build diversity in this game; let us send a clear, definitive message to the Vocal minority, the message being : Learn To Play.They need to learn how to adapt to the ever changing environment, they need to learn how to change: tactics, playstyle and even profession if necessary.
Less nerfing and more buffing pls, many builds make the game fun as people can try and play different things, few builds make the game boring and stagnant.
Let us all remember that : creativity, adaptability, humbleness are what divide the good from the bad.
Cheers
Competitive Pvp is kitten so they might as well keep it to retain the pvers.
L
O
L
pls nerf
Team Lead For Radioactive [dK] B Team
I am asking, pleading, begging you Devs to stand your ground once more.
Do not give in! Let us not reduce further the build diversity in this game; let us send a clear, definitive message to the Vocal minority, the message being : Learn To Play.They need to learn how to adapt to the ever changing environment, they need to learn how to change: tactics, playstyle and even profession if necessary.
Less nerfing and more buffing pls, many builds make the game fun as people can try and play different things, few builds make the game boring and stagnant.
Let us all remember that : creativity, adaptability, humbleness are what divide the good from the bad.
Cheers
Competitive Pvp is kitten so they might as well keep it to retain the pvers.
^This.
Don’t worry OP, the only class that gets nerfed each time is Eles
Yeah, man the RTL, Mist Form and Tornado nerfs were such a blow to the class and the way it played.
This is such a selfish thoughtless post it hurts. Turret engineers don’t require skill. Anyone saying that people complaining about turret engis needs to L2P is missing the point. Turret Engineers are people who never L2P, but are succeeding in a semi-competitive environment due to one builds strengths. Sure, that build can be beat by better players, but turret engis perform way way above their own skill level and that is the problem.
If two new players start playing a game, and one picks up a turret engineer. The other will get wrecked. That person will be discouraged from playing the game because they will feel they are bad at it. Also, the one that played turret engineer never learns game mechanics because they get carried by the build they are playing and not their own skill. There is no justification for turret engineers being as strong as they are. The people that keep defending them need to stop. The build makes bad players look way better than they are and that is bad for the game as a whole.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
This is such a selfish thoughtless post it hurts. Turret engineers don’t require skill. Anyone saying that people complaining about turret engis needs to L2P is missing the point. Turret Engineers are people who never L2P, but are succeeding in a semi-competitive environment due to one builds strengths. Sure, that build can be beat by better players, but turret engis perform way way above their own skill level and that is the problem.
If two new players start playing a game, and one picks up a turret engineer. The other will get wrecked. That person will be discouraged from playing the game because they will feel they are bad at it. Also, the one that played turret engineer never learns game mechanics because they get carried by the build they are playing and not their own skill. There is no justification for turret engineers being as strong as they are. The people that keep defending them need to stop. The build makes bad players look way better than they are and that is bad for the game as a whole.
This person said everything I want to say.
I run Turrets with Five Gauge, Hugh, Grouch and Rupee in high mmr ques and we do pretty well. We actually work around the downfalls though. Like five gauge will escort me to points and so forth so I don’t get caught defenseless and so forth. But I rely on the team as much as I help them. I have to make a lot of quick decisions on when to leave turrets expecting people to come back or pick them up and be ready for a rotation. There is skill to it and hard decision making and working around it’s weaknesses but it’s a lot like Mm, some warrior builds and stuff. It’s very easy to pick up and do “something” with it, but that’s certainly not a reason to go all “kill it with Fire!”
Warlord Sikari (80 Scrapper)
I am asking, pleading, begging you Devs to stand your ground once more.
Do not give in! Let us not reduce further the build diversity in this game; let us send a clear, definitive message to the Vocal minority, the message being : Learn To Play.They need to learn how to adapt to the ever changing environment, they need to learn how to change: tactics, playstyle and even profession if necessary.
Less nerfing and more buffing pls, many builds make the game fun as people can try and play different things, few builds make the game boring and stagnant.
Let us all remember that : creativity, adaptability, humbleness are what divide the good from the bad.
Cheers
Competitive Pvp is kitten so they might as well keep it to retain the pvers.
Pretty much..turret engi makes pve guys feel like they are sort of decent, and they love it (Ofc at the end of the day ai got the job done for them but shhh, don’t tell them…or the magic would disappear) Just “Wow nice turret engi such skillz..best engi eu” at the end of the match is fine, they probably gonna believe it and buy more gems right after.
Working as intended…after all…
(edited by Archaon.9524)
I run Turrets with Five Gauge, Hugh, Grouch and Rupee in high mmr ques and we do pretty well. We actually work around the downfalls though. Like five gauge will escort me to points and so forth so I don’t get caught defenseless and so forth. But I rely on the team as much as I help them. I have to make a lot of quick decisions on when to leave turrets expecting people to come back or pick them up and be ready for a rotation. There is skill to it and hard decision making and working around it’s weaknesses but it’s a lot like Mm, some warrior builds and stuff. It’s very easy to pick up and do “something” with it, but that’s certainly not a reason to go all “kill it with Fire!”
The problem with this build is that the combat is very simplified. You probably play it close to the highest level it can be played, but in terms of combat the skill level is way lower than many other builds. The sustain and damage of a turret engi mostly comes from passive effects of turrets. Your placement and usage might be better than others, but the skill level required in combat is very low when compared to other builds. That is the problem, it isn’t fair that a low skilled player can beat a medium skilled player simply because of their build.
Just to note, I would be against nerfs to the build if the in combat skill level required to perform well was similar to other builds. It currently isn’t which is why it needs to get changed.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
I run Turrets with Five Gauge, Hugh, Grouch and Rupee in high mmr ques and we do pretty well. We actually work around the downfalls though. Like five gauge will escort me to points and so forth so I don’t get caught defenseless and so forth. But I rely on the team as much as I help them. I have to make a lot of quick decisions on when to leave turrets expecting people to come back or pick them up and be ready for a rotation. There is skill to it and hard decision making and working around it’s weaknesses but it’s a lot like Mm, some warrior builds and stuff. It’s very easy to pick up and do “something” with it, but that’s certainly not a reason to go all “kill it with Fire!”
The problem with this build is that the combat is very simplified. You probably play it close to the highest level it can be played, but in terms of combat the skill level is way lower than many other builds. The sustain and damage of a turret engi mostly comes from passive effects of turrets. Your placement and usage might be better than others, but the skill level required in combat is very low when compared to other builds. That is the problem, it isn’t fair that a low skilled player can beat a medium skilled player simply because of their build.
Just to note, I would be against nerfs to the build if the in combat skill level required to perform well was similar to other builds. It currently isn’t which is why it needs to get changed.
I don’t really agree. I think high skill “floor” type builds have a place in games. I think it make even help some people who struggle with twitch play be a bit more effective. Most high skill players don’t bother with it anyways, so it tends to land on its target audience quite nicely. But there will be a decent pay off for players who play something a bit harder starting out. The road is rougher but generally speaking they become more flexible. There is basically no flexibility as a turret engineer and that actually becomes a real challenge as you go forward. Again, I don’t think it’s fair to say “everyone must play the same level of complexity to even be good” because people are different. Just for example, people who are great at twitch play might not be the same as someone who likes to slow the pace of battle and control what’s going on around them and think out their steps. That’s SORT of what you get here, and I don’t think that should be criminal.
The other thing is, I feel this is actually a failure in design for engineers that is being reviewed with the Revenant class. Engineer are a single weapon class and have kits as weapon swap alternatives, but unfortunately, kits are just like any other utility in the game, it requires a bit of investment to be worth using, and they have more utilities than kite (gadgets, turrets, elixirs) and to have a pure-type build, you essentially have no other weapons. That means you’re either forced into some kit traits and utilities or play a build with relatively low depth. I have a hard time blaming the engineer players for not wanting to be forced into kits due to strange class design. And personally, I find turrets to be awesome as hell. They’re the only class who really has that sense of area denial tower defense sort of gameplay. Love it or hate it, it’s interesting to some people, but we didn’t really ask for it to have so few attacks.
But beyond that, people also tend to exaggerate the truth about them. There’s quite a bit of comboing and timing that goes into being effective. Much of it is overlooked or completely unknown for those on the outside looking in. Many builds in this game are rather easy to play mechanically. People just don’t enjoy taking a killing blow someone didn’t deliver to them and its an easy target for dismissal. I actually think people feel better knowing they can blame them.
Warlord Sikari (80 Scrapper)
Just to note, I would be against nerfs to the build if the in combat skill level required to perform well was similar to other builds. It currently isn’t which is why it needs to get changed.
This is how I feel as well.
Is this the pvp you really want?
With the constant buffing and adjusting of “popular but subpar” builds like venomshare(which got countless buffs) and turret engi they are both slowly creeping into viability. They are not there yet but they are rather close.
I ask you again! Is this the pvp you want? Venomshare thieves and turret engis?
Your mighty nerfhammer slowly murdered minion necro. It was a tedious yet glorious victory of player against AI!
It is that time again. To rise and murder this atrocity! It does not matter it’s weak. Like the great philosopher Spinoza said “kill it before it lays eggs”.
Turret engineer should be nerfed just to due to the lack of effort it takes to play one.
I used to run the Academy Gaming tournaments for GW2.
Is this the pvp you really want?
With the constant buffing and adjusting of “popular but subpar” builds like venomshare(which got countless buffs) and turret engi they are both slowly creeping into viability. They are not there yet but they are rather close.I ask you again! Is this the pvp you want? Venomshare thieves and turret engis?
Your mighty nerfhammer slowly murdered minion necro. It was a tedious yet glorious victory of player against AI!
It is that time again. To rise and murder this atrocity! It does not matter it’s weak. Like the great philosopher Spinoza said “kill it before it lays eggs”.
Erm. Whats wrong with venom share? Support? I can at least understand the distaste of AI, granted, but what does venom share have to do with any of this? Support is a legitimate playstyle. o.O
Warlord Sikari (80 Scrapper)
TL;DR OP:
“This build is really easy and I like it please don’t make me learn to play something that requires skill”
The build is made to control an area through heavy CC and control, deal with it
Yeah in a game based on capturing nodes. Do you even think before writing all this kitten down? How about we make a class that doesn’t let anyone approach the node with cc that will not let you stand up ever. Also, how about we leave all these mechanics there even when the character leaves the area and they do kitten tons of damage and are insane to kill. So, but the time you kill one of the turrets you’re half hp to just AI that can be replaced just as easily.
Yeah, that’s really really exaggerated…
Warlord Sikari (80 Scrapper)
It’s almost painful to hear the argument spewed that because one spec doesn’t want to learn to play everyone else needs to “l2p”. This to be followed by the always hilarious “just avoid them” like that’s even any resemblance of an argument for their balance. If just avoid them or 2v1 them are two of your best options let’s reiterate that that’s an argument for nerfing not against. I don’t understand who is making these arguments without realizing the circular nature of the “logic”.
It’s nice that there are very low skill cap builds however they shouldn’t easily defeat builds requiring significantly higher skill. People want to feel like they can improve their game in a pvp setting. You dont feel that way when an essentially playerless build wrecks in mid level. That’s when people leave.
Lastly the use of the term “vocal minority” is a sad attempt to discredit the fact that far far more people are asking for a change than aren’t. It’s not clever verbage. It doesn’t convince anyone that you’ve done any actual research, it’s just a ridiculous way of attempting to silence/ignore your opposition rather than address their points and convince them to change their minds. The approach is demeaning and cowardly.
Personally I don’t have much trouble with them because most of my builds have decent counters to the turrets which I’m aware is not the norm. I just found this thread a bit ridiculous.
(edited by HipposWild.7185)
The irony is, no one “has issues” with them. I haven’t seen a single post of someone saying they have issues with them. It’s EVERYONE else who has issues with them. Seriously, every person who complains says it’s not for them, it’s just for other people… It’s starting to look like either a lot of people have something to hide or they’re really not a problem.
Also this is a team game. They’re good at 1v1 versus a handful of specs and have a long list of huge hindrances. I’m not going to agree with you that an entire spec needs nerfed because it’s not fair to some hypothetical noobs, that no one will claim to actually be, has an issue 1v1ing it in low-mid tier gameplay. That’s not how builds work, that’s not how balance works, and that certainly doesn’t help figure out the issue when everyone seems to be sticking up for someone who doesn’t seem to exist…
Warlord Sikari (80 Scrapper)
Turret engis are superbly easy to kill for ranged builds. Please don’t nerf my easy kill opponents, please.
My experience testing turret engie begs to differ. Particularly on foefire waterfall, ranged builds can’t do jack against a turret engie that places turrets in the proper places (spread out) and understands how to LOS. Of course, this is usually above the skill level of the typical turreter (it requires more than just pressing the buttons that are off CD). However, given the condi immunity, self-healing, and traited damage reduction of turrets, ranging them down single-target isn’t all the effective. Especially given that they will hold the point longer than you take to decap, and just recap it and hold it again while you hop off-point to survive as you pew down his turrets.
Of course, everything gets easy against the average brain-dead turreter who stacks all his turrets up in a nice little pile for you and panics when actually attacked rather than LOS (like he needs to stand on the point when you aren’t on it).
Turret engies are like an effective version of PU mesmer, in some ways. They actually hold a point, and can focus 90% on being defensive while letting the AI handle 70% of the offense.
(edited by BlackBeard.2873)
Beating a turret engineer in a 1v1 is far from an l2p issue in a lot of cases. Turret engi beats tons of builds for free (provided you have half a brain), even a lot of the meta builds with the some of the best players in the game playing them.
The biggest problem with turret engineer is that I think a significant amount of the player base isn’t good enough to justify NOT going turret engi. What I’m saying is that a significant amount of players could role turret engi and perform better than whatever they usually play.
In unorganized environments or when amateur teams don’t know how to deal with them, turret engineers are extremely frustrating for them to fight and that’s not a healthy environment.
These players shouldn’t have to deal with builds like this.
I die all the time to turret engis one on one. Saying its a l2p issue is just stupid.
I lose to them sometimes when all they do is auto attack. I literally lost to one turret engi who didnt dodge once or just any skills but just stood behind his turrets and auto attacked.
Does that sound fun? Nope.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I die all the time to turret engis one on one. Saying its a l2p issue is just stupid.
I lose to them sometimes when all they do is auto attack. I literally lost to one turret engi who didnt dodge once or just any skills but just stood behind his turrets and auto attacked.
Does that sound fun? Nope.
This is clearly a l2p issue. It’s most often the wrong strategy to fight them (or anyone, ftm) 1v1. If you are losing to their autoattacks, then you might have bigger issues than poor strategy. However, understanding teamplay is the problem a lot of players are having with turret engineers. They don’t know what they are doing in pvp in general, and don’t seem to be willing to learn. They are treating it like a bunch of little 1v1s and then complain when they lose because they haven’t discovered that the game is more than that. PvP in GW2 is not designed around 1v1 and playing it that way will cost your team the game against players don’t.
This is why the majority of complaints are about 1v1 specs. Bad players tend to make bad specs, because they don’t understand how the game is played. They then get destroyed by good 1v1 specs. And since bad players think the game is all about 1v1, they find it a frustrating experience, because they are actually seeking out these kinds of battles.
I’ve said this before that turrets are the perfect build for evaluating how you play PvP in GW2. If you are struggling with them, you are playing at a very low level. You are not playing with your team and are more likely working against them. You are likely often in the wrong place, giving the enemy numerical advantages (when they shouldn’t have because the turret engy is restricting their movements).
If you are not struggling against turrets, then likely you understand the game a lot better and are ready for higher level play. You understand rotations. You understand working with your teams comp. You understand playing against your opponents comp. Turret engineers struggle against teams like this and feel very underpowered. But against low level players, turrets eat them up. All the nerfs in the world aren’t going to save them.
The irony is, no one “has issues” with them. I haven’t seen a single post of someone saying they have issues with them. It’s EVERYONE else who has issues with them. Seriously, every person who complains says it’s not for them, it’s just for other people… It’s starting to look like either a lot of people have something to hide or they’re really not a problem.
Also this is a team game. They’re good at 1v1 versus a handful of specs and have a long list of huge hindrances. I’m not going to agree with you that an entire spec needs nerfed because it’s not fair to some hypothetical noobs, that no one will claim to actually be, has an issue 1v1ing it in low-mid tier gameplay. That’s not how builds work, that’s not how balance works, and that certainly doesn’t help figure out the issue when everyone seems to be sticking up for someone who doesn’t seem to exist…
Lots of people claim to have issues. There’s a new thread on it nearly daily. I play a scepter focus ele and can swirling winds the projectiles or magnetic wave them if I need more time to condi the engie to death or dragon tooth and phoenix the turrets. My build is what carries that and if it weren’t for swirling winds I probably wouldn’t bother.
I’ve been seeing a lot more scepter focus eles lately but it’s definitely not meta. The “hypothetical noobs” are “literally” on the forum every day. Again, please stop trying to belittle the arguments with this ridiculous “no one’s mad that’s why I’ve come here to point out that all the people making threads need to shut up” concept. Address why the grievances are inaccurate. This approach only serves to give me the impression that you don’t have strong enough arguments to make your case. So far as I’m aware they still don’t exist.
I think the problem might also be about repetitive easy gameplay. I believe, after 10 games facing turret engineers, people believe they’re OP, but it’s more likely a boring build problem…
I had the same right now, too many matchs on legacy of foefire against 2 longbow rangers standing on cliffs and warriors running in circle spamming conditions. There’s literally no gameplay difference, every player is doing the same… But builds aren’t really OP and do not need a nerf..
I feel like every time i see a thread about AI builds, the people who actually use them appear and claim that their builds have more drawbacks than benefits. So, are y’all like masochistic or what?
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In my opinion, turret engis aren’t OP until they get a trait that allows their turrets to remove boons (prioritizing stability first) lol. Right now they’re fine.