I Bought Hot – Revenant | [QQ]
Do something about Revenant
I Bought Hot – Revenant | [QQ]
Nerf after nerf, mobility, stability, heal, damage, damage … damage and cd, and more energy expenditure … this is clearly hate. This is much below as a profession for pvp, while other classes can hit 4k or more even by blow without cd … and not only that, in raids if you do not go with your guild you do not enter as it is not necessary, other professions do Your work better.
You have to absolutely be much higher skill level than everyone else to do well with Rev now with all the nerfs its had. Its simply not worth it unless you really love playing the class. It does better if you can duo with an Ele to help cleanse for you.
“Buff my main class, nerf everything else. "
You have to absolutely be much higher skill level than everyone else to do well with Rev now with all the nerfs its had. Its simply not worth it unless you really love playing the class. It does better if you can duo with an Ele to help cleanse for you.
This seems to be a theme now. Do something with an Ele and you’re suddenly way better off. This sounds like an issue with Ele providing too much support. We’ve been asking for Eles to receive some more reliable damage spec changes, so I don’t think we’d complain if there were some support nerfs and damage buffs to compensate. I think it would solve a lot of problems. It’s Tempests and Druids that are making things hard to kill because they both provide so much healing support, while also doing quite a bit of damage (especially Druid!) and being tanky themselves.
Ive seen so many odd buffs and nerfs that I dont even try making sense of or pushing for fixes anymore. Revenant is bad, but I’m fine with having to try harder.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
You have to absolutely be much higher skill level than everyone else to do well with Rev now with all the nerfs its had. Its simply not worth it unless you really love playing the class. It does better if you can duo with an Ele to help cleanse for you.
Ive seen so many odd buffs and nerfs that I dont even try making sense of or pushing for fixes anymore. Revenant is bad, but I’m fine with having to try harder.
What?
Power Rev is still pretty decent, it’s just not mandatory anymore.
You have to absolutely be much higher skill level than everyone else to do well with Rev now with all the nerfs its had. Its simply not worth it unless you really love playing the class. It does better if you can duo with an Ele to help cleanse for you.
Ive seen so many odd buffs and nerfs that I dont even try making sense of or pushing for fixes anymore. Revenant is bad, but I’m fine with having to try harder.
What?
Power Rev is still pretty decent, it’s just not mandatory anymore.
I apparently said “Revenant is Bad” without thinking. I actually meant “Revenant has a higher skill floor.”
Whoops, Freudian. I’m actually not a good revenant atm and my thoughts just slipped there.
I’ve been watching a certain Power Revenant named Angel wipe the floor with people, and Mallyx condi has been netting me successes here and there since there is now a stunbreak, so obviously its not bad.
But.. Well, you can see how I feel about a list of patch notes nerfing damage on a class already (Imo) difficult to play. I might just need more training.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
You have to absolutely be much higher skill level than everyone else to do well with Rev now with all the nerfs its had. Its simply not worth it unless you really love playing the class. It does better if you can duo with an Ele to help cleanse for you.
Ive seen so many odd buffs and nerfs that I dont even try making sense of or pushing for fixes anymore. Revenant is bad, but I’m fine with having to try harder.
What?
Power Rev is still pretty decent, it’s just not mandatory anymore.
Its decent but you just have to work so much harder than if you play DH, Druid or Warrior. In the past 4 seasons I personally played Rev (power and condi), DH, Engie and Warrior on an almost equal amount of games on each. Its just much easier for me to do well on DH or Engie now than it is with power rev.
“Buff my main class, nerf everything else. "
Rev is in an interesting place in PvP. It is undoubtedly one of the more difficult professions to play but when mastered is downright average. This was the goal of anet according to the latest patch notes.
Lupi solos on 9/9 professions
Wost Engi NA
Average? Still esl level when played well.
5 spots, 9 professions. Average is all that is needed to be “meta”. Then there is the whole issue of rev needing more support than most classes which cannot be counted on at any level of soloq which ranked currently is.
Lupi solos on 9/9 professions
Wost Engi NA
(edited by ArthurDent.9538)
5 spots, 9 professions. Average is all that is needed to be “meta”. Then there is the whole issue of rev needing more support than most classes which cannot be counted on at any level of soloq which ranked currently is.
kitten autocorrect, swapped necro for rev
5 spots, 9 professions. Average is all that is needed to be “meta”. Then there is the whole issue of rev needing more support than most classes which cannot be counted on at any level of soloq which ranked currently is.
kitten autocorrect, swapped necro for rev
They are in very similar spots right now. Strong offensive pressure in a group fight with poor 1v1 matchups and can’t roam alone safely because hard countered by thief.
Lupi solos on 9/9 professions
Wost Engi NA
They are in very similar spots right now. Strong offensive pressure in a group fight with poor 1v1 matchups and can’t roam alone safely because hard countered by thief.
Poor 1v1 matchups ?
A rev should easily tear apart any necro/dh/scrapper/druid, stalemate against ele (obviously), and get destroyed by mesmer/war/thief.
Rev has pretty good 1v1 matchups, but can very easily die to a thief +1. Thief is the only reason why revs don’t usually push for 1v1s.
go full condi mally and span unholy agony and watch the torment ticks fly!
only one enemy? spam them with confusion! XD
i’m deadly serious, its fun and suprisingly good
The old times where rev had an upper hand over thief 1v1, hardcountered war and other power specs in general just to end up.. like that. From hardcounter to hardcountered, to a rather subpar level and forced to ask ele/druid to babysit them if they dont want to melt in seconds. Good new times
Meanwhile still 0 condi cleanse, still 0 reliable source of stab (HEAVY CLASS KAPPA), still 0 reliable healing on his own, weapon skills for whatever reason still consumes energy and an average burst when you have literally every trait, rune, amulet and sigils specced for nothing but damage. Makes me wonder why bother with rev if you can go and faceroll with thief instead? Pretty sure they arent done with nerfs, nerfnant has to be nerfed every patch cus its Gw2 tradition already.
I dont get this logic, why hard to play class is getting nerfed so much while faceroll ones like mesmer, dh, warrior are allowed to continue deal high damage without any brain usage and have decent sustain as the same time? Its feels like devs want easy to play>high reward and hard to play>low reward kind of system. Thats how i understand it from recent patchnotes.
Also nvm the fact that they literally broke everything that was fun about rev, he has literally nothing common with release rev. It was a class that was supposed to have low weapon cd’s, 0 cd utilities and be balanced by energy system instead wep cd’s were raised to be on par with other classes while still costing energy, utilities got energy raised+slapped cd on literally everything already. I mean going by this logic, thief should already receive cd’s on wep skills, warrior should use adrenaline for his weapon skills etc. But well its Anet logic. Also bugs.. bugs everywhere that will never be fixed cus who care anyway haha.
Playing Smite since mid s2, f broken gw2.
It’s like when eles were nerfed that one season, suddenly they had to learn the class. Rev is no different.
Revenant is essentially the opposite of Dragonhunter.
Revenant has a very high skill floor but high ceiling. In the hands of most players, you’ll be destroyed. However, once you’ve master it, you can do exceptionally well and compete with other skilled opponents on equal footing.
Dragonhunter has a very low skill floor, but also a low ceiling. You can get the build from metabattle, faceroll it, and beat most people at low and medium skill levels. But at higher skill levels, the playstyle of DH becomes too narrow and predictable, allowing it to be easily countered.
Revenant needed the nerfs and probably needs more down the road. It only seems weak because other elite specs are too strong and haven’t yet been nerfed.
With the half baked balance patch we just got, and the current meta being locked for the season my expectations for any serious balance are somewhere between nonexistent and legendary armour.
my expectations for any serious balance are somewhere between nonexistent and legendary armour.
LOL at the legendary armor XDDDDDDDD
you made my day XDDD
-Total War: Warhammer
-Guild Wars 2
The only issue i have with revenant is that is probably too much comp dependant for soloQ.
If you have some groupfight support and the enemy team has no thief, you can be a nightmare for the enemy team. If it’s the opposite, you’re seriously kittened.
You have a lot of tools to survive a focus fire for a while, but you don’t really have enough sustain to counter all the teamfight AoE damage for long on your own, and thief destroys you so hardly that trying to defend or harass a side point by yourself (don’t even think on doing it directly against a thief or mes) is always a major risk. In this situation you can just roam and reinforce your teammates and you can be only as effective as their rotations are.
Playing Rev on this season seems to strongly require at least a backup class that can perform decently on this enviroment, like scrapper or maybe DH or that ele that’s missing. DuoQing with an ele could work too, but that would still require a backup class for the ele in case there’s another ele in the team.
Well, build diversisty is so low and hard counters so common that you probably require at least one backup class no matter what you play :P
(edited by Vargamonth.2047)
Rev is getting a bit like a thief with less mobility. If you know how to play it well you can be devastating but if you didn’t properly learn the class you’re in big trouble. That hasn’t been the case for over a year now and obviously everyone who doesn’t want to take the time to adapt will first come to the forums and cry instead of adapting to a new situation.
It’s just a fact that certain classes have a steeper learning curve than others. But that doesn’t mean they are underpowered or plain bad. Just like DH’s having a very low skill floor doesn’t mean they are an op class.
If we wanted to have all classes equal we wouldn’t need any more classes.
All we wanted was a GvG.
Revenant is essentially the opposite of Dragonhunter.
Revenant has a very high skill floor but high ceiling. In the hands of most players, you’ll be destroyed. However, once you’ve master it, you can do exceptionally well and compete with other skilled opponents on equal footing.
Why does it have a high skill floor? What’s so hard about learning revenant? I think it’s fairly simple to understand though admittedly I’m biased as I have almost 2k hrs on it now.
Why does it have a high ceiling? What do you think being really good at rev is going to let you do anymore? Landing big damage skills doesn’t equate to big damage numbers, auto attacking is a shadow of what it used to be. If you’re on coms with someone else and you’re coordinating targets you can quickly get kills but how is that different from DH or Warrior or Thief for that matter?
Dragonhunter has a very low skill floor, but also a low ceiling.
Does it?
But at higher skill levels, the playstyle of DH becomes too narrow and predictable, allowing it to be easily countered.
Rev isn’t predictable? The only thing unpredictable about rev is where they’re going to be phase traversing from on their open. Everything else is cookie cutter rotation. The offensive kit doesn’t leave itself open for much creativity.
Revenant needed the nerfs and probably needs more down the road.
Lol why? How bad does Revenant need to be?
LOL revs complaining about nerfs… go main engi for 4 years and see how nerfs feel after that.
Even when I lose on Rev I can still feel smug over feeling like I outplayed my opponent.
At the moment rev has been way too far over nerfed. It was like over nerfed about 2-3 patches ago actually.
I play full zerk generally with no sustain traits, all burst (because rev sustain traits are garbage as hell and retribution, salvation, and even corruption traitlines are stupid horrible) and I still have mediocre damage (which was all rev was needed for – rev damage was literally the only thing that kept this class meta and the only reason you would take this class in pvp, the buffs were always a side deal)
The last balance patch was obviously intended to take rev out of the Meta.
I’ve played rev s1-s4 legend, and I can say right now rev does nothing better than any other class, and it has more weaknesses that most any other class, and a clunky class mechanic. GG
Might as well give the class a redesign now if there is anyone that still cares tbh. The majority of this class works for nothing.
Damage – Mediocre/weak
Sustain – mediocre/weak
Crowd Control – mediocre
Support – weak
(edited by JayAction.9056)
This patch I’ve moved from playing Rev-Druid-Mesmer to DH/Thief/Necro. I don’t see the point in bringing a rev over a thief in solo queue now.
[Mada] Apocryfia