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Posted by: Erwin.5603

Erwin.5603

Note, that due to everyone starting from “0” again with soloq the matchmaking can be inaccurate especially at the start till everyones mmr settles. Maybe there really was an overlook and its just first 5 to queue >>> first team – next 5 to queue >>> second team, that wouldn’t be a problem with a huge player base like in LoL, but in GW2 it would be.

Fixi

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Posted by: Krayiss.4926

Krayiss.4926

Title says it all.

Necro 10/30/0/0/30 7/26

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Posted by: Michael.7382

Michael.7382

+1 ……………………….. !

Champion: >| Illusionist | Shadow | Phantom | Legionnaire | Magus | Hunter |<
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|

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Posted by: Rezz.8019

Rezz.8019

The way Sync Arena works is:
- It waits for 5 players to sign up and puts them in roster (team). Then it waits for another 5 players and puts them in different roster. And then another 5, etc.

That way all you have to do is enter with the same time with your friend, and most of the time you’ll end up in the same team.

When MMR settles in and there is the rating difference, this problem will not be fixed. There will just be longer waiting time, because it will take time to find matching set of 5 players who entered.

The way it should work is (but it doesn’t):
- It waits for X number of players to enter, based on time of the day or whatever. Let’s say it waits for 20 players to enter. And then it should start creating rosters and matching players up out of that larger pool rather than instantly.

I hope this is a bug and will get fixed.

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Posted by: Kwll.1468

Kwll.1468

I have to admit I foolishly though synch queueing wouldn’t be a problem but based on my experiences last night and how long the queue takes in semi off peak times (5-10 minute waits routinely) there is no doubt in my mind that a few people queueing at almost the exact same time there is a good chance all or most would get on the same side. All it takes is 2 good people coordinating to vastly increase the odds of winning when the other side you are facing are true randoms. I am not sure really what A-net can do about this because the population of this game is just really not that good and evidence of that I will point to at 12:00 am est I am waiting 5 to 10 min for matches and routinely getting repeat people in the matches win or lose. So it looks like we are going to have meaningless solo queue leaderboards.

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Posted by: Michael.7382

Michael.7382

It’s not about gettin same ppl every game, I faced 4times a 3-man-guild-team, duno if other 2 were syncing too. When I meet same pool of players, they are once with me, once vs me, its mixed, they were not, same comps with same guild tag.

So all stop saying kitten about excuses of being bad urself. It’s a noticable problem.

Champion: >| Illusionist | Shadow | Phantom | Legionnaire | Magus | Hunter |<
r[5x] tPvP onlY.
|>>> 2000+ Tournament Matches won, still rising <<<|

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Posted by: Psychogene.6780

Psychogene.6780

About 3 hours ago I queued up again for SoloQ and 15 minutes later the queue still had not popped and after 20 minutes I just cancelled the Q. I have only played 6 SoloQ games in total so I’m guessing it will just pair me up with anyone regardless of MMR, but it seems there was not even 9 other players (syncing or not) in the Q at my timezone or I was bugged.

Games usually popped 5-10 minutes for me back before SoloQ but since I play mostly in oceanic times (coming from Aus) I’m hoping the interest will pick up … somehow.

I am not sure really what A-net can do about this because the population of this game is just really not that good and evidence of that I will point to at 12:00 am est I am waiting 5 to 10 min for matches and routinely getting repeat people in the matches win or lose.

Agreed. The population is abysmal especially at certain times. I really don’t see how this is going to change unfortunately. Anet could introduce pve rewards, optimal balance changes, 10 new maps but the bottom line is casual/general/majority population of GW2 don’t seem to care at all about pvp for whatever reason. All we are left with are the 0.01% who eat, sleep and breath in the mist.

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Posted by: Luthan.5236

Luthan.5236

I’m at Europe and playing mostly in the evening. Here I usually had queues about between instant and 5 minutes waiting time.

At the moment for me it seems I’m getting more often a shorter queue.

At least for SoloArena(I’m only solo queuing). And I’ve been in the mid of the leaderboards. Might be more of a problem at the top to find enough people that good and skilled to match you with.

I agree with people that want Team leadearboards to be reset. I mean: They did this for SoloArena.

And with the old system most people queued solo. They should have copied that old leadearboard and ratings to solo queue and start with a new leaderboard for team queue. Not the other way round.

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Posted by: Baldric.6781

Baldric.6781

I play in Europe at peak – close peak times and it can be done (tried it with a friend), also i’m pretty sure some games i played with people sync, of course, nothing for sure.
What i mean, there is a lot of paranoia and not all the sync is really there, but be sure, it can be done, and since it can be done and people take pride and ego from the leaderboards, some sure do it.
Who ? well, it’s hard to tell, you only have guessing and human judgement, that’s all.

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Posted by: uberkingkong.8041

uberkingkong.8041

My que times isn’t a issue, I get instant que sometimes, and sometimes I wait 5 mins. If you waiting 10 mins you must be over exaggerating.

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Posted by: LoneDeranger.5963

LoneDeranger.5963

I see #1 Eurantien has played 19 games and won all but 3.

It sounds suspicious.

Either he is getting a great team every time by chance, or he is amazing at carrying 4 other people.

…or he is sync Qing and getting with the same top people each time.
I do not know what his profession is.

I agree. Which A-Net employee is in charge of this investigation? What kind of algorythims does A-Net use to expose cheating such as sync-queueing?

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Posted by: Mammoth.1975

Mammoth.1975

I really don’t think Eurantien is the type to cheat. He’s a decent player, spirit ranger is a good carry and he got a few lucky teams. It’s early yet, luck is still a huge factor.

If you’re not playing to win, don’t complain when you lose.

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Posted by: tichorum.2415

tichorum.2415

You guys don’t know even know Eura’s class. So don’t make an assumption.

Former PvP commentator for ESL & Arenanet.

I used to run the Academy Gaming tournaments for GW2.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

You guys don’t know even know Eura’s class. So don’t make an assumption.

I think the problem here is coming from 2 sides.

There are people synchronizing que and abusing the system. I have seen too many instances of it already where people admitted to it. This should be addressed.

I rather doubt that tichorum or Eura are abusers in this regard though (these guys are known, legit players from before). It seems to be that the matchmaking tries to assemble teams with players that are as close as possible to the same rank as each other. i.e. If the top 10 players are all on and happen to que at the same time, then they would wind up in teams together playing against one another. That is perfect, until you have 5 top 25 players que and no one else that is laddered queing at the same time. In this scenario you wind up with a 500-20 facewashing that isn’t fun for anyone. I suspect that something in the matchmaking algorithms, along with small sample size (because it just started) is actually compounding the problem.

Address synch-ing, but don’t try to assign blame to others in the community, because it only breeds ill-will, and even if they are guilty, who cares? There will always be try-hard losers that game the system. Just don’t be like them.

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Posted by: RoRo.8270

RoRo.8270

Ever tried syncing with other players in Random arena’s in gw1?..it does happen..but very rarely. How bout we try this, you provide video evidence of you and a friend successfully snycing over and over again, and we’ll believe you. Otherwise it’s accusation without evidence.

There is a huge pvp population difference between gw1 and gw2

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Posted by: bud.9246

bud.9246

If you think sync queing is bad now when SoloQ just got introduced and is supposedly fresh for all players, imagine in 3 months time if the pvp population gets back to its usual size – SoloQ may end up being a Solo ‘Premade’ Q if they don’t fix this sync thing.

So thanks for letting us know lordrosicky about this exploit – most people would just abuse it in silence. I really hope it gets fixed soon somehow – I’d hate for people to be accused of syncing their Q’s when they did not, and on the other side you would get people who just love to feed their ego when all they really have done is try to gain an unfair advantage.

If I was coding the matcher, I would flag people who have just been on a team together to be disallowed for being with anyone of that team for the next game. I.e. I would just attach a list of the last 4 people to each person, and disallow them from being on a team with anyone on that list.

Each game you refresh the list.

Thats a good idea when the population is healthy but it does not really translate well if there are a small number (say 10 people including you in the Q). Imagine you just finished a game, 4 of your teammates are now flagged as having played with you. If there was only 10 people in the Q, then the only option would be to choose from the 5 players from the other team but it wont be possible because they would also be flagged with each other as having played on the same team.

I think for this flagging system to work (without doing any maths, just a guess) you would need a minimum of 25 players in the queue (5 teams worth including yours, so that each game you can choose one person from each of the 5 random teams to avoid anyone having been on the same team twice in a row).

I think anet could introduce this flagging system when its 25+ players in the queue, and when its under 25 players they could maybe introduce another system.

I dont know a lot about statistical math – but I bet even with ONLY 10 ppl in the que a decent system could and would continually work to make the teams as even as possible (really pretty easy?).

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Posted by: Immortalz.3152

Immortalz.3152

I hardly ever log on to post, but my love of this game is almost coming to an end with this solo que bullkitten. I’ve been hoping for solo que forever and hoped it would be something amazing for gw2 but this was a huge dissapointment, it feels like arenanet just doesn’t care to much about PVP anymore and gave us a half kitten solo que matchmaking. I mean a game that wants to be “esports” doesn’t even have the most simple features.

The solo que is terrible. It should never be about win/loss and the matchmaking is stupid as kitten. How hard is it to implement a proper matchmaking MMR system like dota 2, SC2, LoL, or even WoW for kitten sakes?

The fact that when I que (I’m only rank 33) and I get rank 30-40s up against rank 50-60s for 5 games straight must say something about the flaw in this system. Not to mention they are always on the same team and even have the same guild tag sometimes. I know not everyone sync que but MOST people do, it’s quite obvious. The fact that they even deny it is hilarious and pathetic. But that just tells you about this community and how small and pathetic it is, and why it will take a LONG time until it gets to where it wants to be.

I understand not everyone sync ques, or hell even if they don’t actually sync que ARENANET must implement a better matchmaking. It is kittening terrible and kitten. I shuold NOT be constantly getting rank 30-40s on my team against the SAME 50-60s for EVERY game, and i literally mean every single game. Why don’t i have them on my team? hmm..

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Posted by: uberkingkong.8041

uberkingkong.8041

Got Might 17 1, I have to agree with some people thakittens possible to win like 8 in a row but that’s pushing it too far, I haven’t seen people syncing but I haven’t played those guys that could be syncing back to back so I wouldn’t doubt it if people are doing this and yes it needs to be fixed.

Anet is failing so hard at keeping the playing field even. Everything they do theres some cheap way to look good on the leaderboards.

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Posted by: Immortalz.3152

Immortalz.3152

I mean look at the 1st page leaderboards. Everyone has a 75%+ winrate. Is this supposed to be balanced in solo que leaderboards? The top 5 players have less then 3 losses. Your telling me they are getting LUCKY with teamates or they are so good that they are carrying even the kittentiest players? Yeah okay..I have seen all of them and not once have I seen them with kittenty teamates.

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Posted by: NewTrain.7549

NewTrain.7549

You guys don’t know even know Eura’s class. So don’t make an assumption.

I told everyone his class/build on page 1: spirit ranger

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Posted by: Rengaru.4730

Rengaru.4730

At first I thought you guys was talking about team SYNC, but then I realized you guys were talking about something like this.

Whats the most stacked team you seen in solo que? This is mine.

  • 5 v 2 (+1 afk)
  • Team average rank: 16
  • Enemy average rank: 30

I win…
at losing ><

Attachments:

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Posted by: Rengaru.4730

Rengaru.4730

An then there is also this one:

  • 5 v 3
  • Team average rank: 23
  • Enemy average rank: 46

Seriously, im done with tPvP for now. Hotjoin was more balanced than this…

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Posted by: Krayiss.4926

Krayiss.4926

try syncing its the only way, and noone has been banned yet

Necro 10/30/0/0/30 7/26

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Posted by: Kharr.5746

Kharr.5746

We moved from random pug vs premade matches in “Team Queue” to random pug vs synced premade matches in “Solo Q”

Syncing is so consistent and easy that it completely defeats the purpose of having two separate arenas. Anet should disable it until they have a new system to prevent exploitation. Right now they’re only rewarding exploiters with high rank on the leaderboards.

(edited by Kharr.5746)

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Posted by: Krayiss.4926

Krayiss.4926

Noo they will do that then I have nothing. They disabled keg brawl they will disable solo arena till they fix it. WE will be waiting forever!

Just ban people exploiting it and anyone using 3rd party addons like teamspeak or macros.

Necro 10/30/0/0/30 7/26

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

try syncing its the only way, and noone has been banned yet

Sync-ing is not the only way. While there are abusers out there after playing a few more matches this morning I am certain that this issue has a lot more to do with the matchmaking algorithm + small sample size + low population.

Action should be taken to eliminate the possibility of sync-ing, but it appears that the matchmaker has a tendency to form teams first, then pick teams to play each other rather than pooling 10 players of reasonably close rating and then distributing them to teams. During off-peak hours I notice that I am getting multiple repeat teammates either on my team or the opposing team even when it is quite obvious no one is sync-ing (chaotic play with little coordination compared to real team games). Give A-net a week or two to observe the function of the matchmaking algorithm and tweak it. Hopefully they are collecting statistical data already that will guide them in shaping it up a bit.

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Posted by: Tim.6810

Tim.6810

Hm it’s kind of funny to see how you can spot a nearly full pre-made team on the SoloQ rankings.
To be honest I think it’s kind of sad, why is there even a ranking if some people abuse it like that? By Sync-queuing they actually say: “I can’t beat a pre-made team, let’s go for the randoms, maybe we’ll have it easier if we do that”.

But that’s not my biggest problem in the SoloQ, people that quit the party before the match ends should get a bigger punishement, there must be some way to see if someone disconnected or just went out on his own.
Like say, -1000 rank points or a few hours ban, but then again, they’ll just go afk…

People just ragequit so easily, thought the guildwars 2 community was more mature then that.

The Saint – Lvl 80 mesmer
[LOVE] Love United Officer
Ring of Fire

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Posted by: Pyriall.5027

Pyriall.5027

Sync queuing is very interesting, in that we have groups of players that have clammored for “competitive” pvp. Yet, every step of the way these “top tiered” players use any method to avoid a competitive match. This reminds me of the early super pug days in tournaments. Where these people would queue up until they ran into a team that would beat them and they would just disband. It’s quite comical now, that these people just moved over to solo queue to do the same thing.

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Posted by: Silentshoes.1805

Silentshoes.1805

“Yet, every step of the way these “top tiered” players use any method to avoid a competitive match.”

So true. And yet, a lesson learned here. People will take every advantage they can get away with, even if it is unethical. (If you don’t see how teamspeak and sync queuing in soloQ is unethical, then you need to learn what ethics is about).

The Alien (condi necro),That Wreckin Crew (Mesmer)
Silentshoes (Thief), Wind of the Woods (condi ranger)

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Posted by: SmoothHussler.6387

SmoothHussler.6387

At first I thought you guys was talking about team SYNC, but then I realized you guys were talking about something like this.

Whats the most stacked team you seen in solo que? This is mine.

  • 5 v 2 (+1 afk)
  • Team average rank: 16
  • Enemy average rank: 30

I win…
at losing ><

Either there’s some bullkitten going on behind the scenes, or its just dumb luck that some of the best players in the game are getting on one another’s team.

Maguuma: Thug Life: [DERP][ME][PYRO] and other assorted dead guilds.