Do something to discourage zerging in pvp
You need 2 points to win the game. If they zerg in 3v1 or even 4v1, your team can outnumber them on 2 other points = you win.
Zerging is a very legit way to lose a game.
If you are talking about hotjoin, that’s not really PvP. Try unranked/ranked.
Zerging? Anet doesn’t need to do anything, you just need someone with speed to back cap (thief, mes, or engi do this best, in descending order). When I’m on my thief, I love zergers. I feel kinda bad that im not there, trying to kill people for my team, but when the zerging team wonders why they lost, they’ll know it was the guy with 0killa/deaths and 150 points :P.
Agree with the above responses. If they zerg go where they aren’t. If you constantly back cap and avoid them they can’t win.
Everything about conquest play already discourages zerging.
force new players to play thief for first 50 games in pvp; they will learn to avoid huge team (or any for that matter) fights pretty fast :P
I agree with OP there is 0 incentive to have even fights in pvp(unless you are a hard counter to someone such as condi necro vs condi engi) and that is a terrible shame. Entire game is basically work with team and engage other team in so fights are outnumbered in your favor, take a profession with high mobility/stealth so you can instantly blink and dash away any situation where you are outnumbered and go outnumber a fight somewhere else in your favor. Once you have killed one member of their team you constantly are dominating the match as it will 5v4 for 15 seconds, plenty of time to slay another player and put them out of the match for 15 seconds.
I agree with OP there is 0 incentive to have even fights in pvp(unless you are a hard counter to someone such as condi necro vs condi engi) and that is a terrible shame. Entire game is basically work with team and engage other team in so fights are outnumbered in your favor, take a profession with high mobility/stealth so you can instantly blink and dash away any situation where you are outnumbered and go outnumber a fight somewhere else in your favor. Once you have killed one member of their team you constantly are dominating the match as it will 5v4 for 15 seconds, plenty of time to slay another player and put them out of the match for 15 seconds.
Well… You described Conquest accurately enough. Yes, outrotating or outnumbering the enemy is a huge component of the game mode, as well as being able to fight outnumbered for a dozen of seconds. Mobile professions are typically worse in on-point 1v1 situations, to compensate.
If you have trouble holding your outnumbered fights (which is normal), you should always try to regroup on your close point. Unfortunately, it’s hard to do in soloq, as soloq players tend to snowball like hell. Lucky for you, soloq players are also really bad at playing the three points, so typically, when you start to snowball, you can be sure one of your opponent will stay alone on your close point, ready to be killed and giving your team momentum back.
@Sorel.4870 LOADS of us players just want a place where we can fight people in an small even engagement, such 1v1 or 2v2, usually atmost 3v3. Saddly there is no arena for such a thing to que for, and the best thing we got right now is private arena with no loot or the coming guild hall arena with also no loot
For sole 1vs1’s you can use private sPvP-Servers or later Guild-Arenas. Unranked/Ranked PvP is a teamgame so why should 1vs1 be a very important part?
That the whole game discorages zerging was already mentioned.
[AM] – Abaddon’s Mouth
@Sorel.4870 LOADS of us players just want a place where we can fight people in an small even engagement, such 1v1 or 2v2, usually atmost 3v3. Saddly there is no arena for such a thing to que for, and the best thing we got right now is private arena with no loot or the coming guild hall arena with also no loot
I’m sorry for you. If that’s of any consolation, most of the pvp in this game has almost no reward. GvG in WvW, roaming in WvW, dueling in custom arenas or in the Obsidian Sanctum also don’t give rewards, and they are all fun activities.
force new players to play thief for first 50 games in pvp; they will learn to avoid huge team (or any for that matter) fights pretty fast :P
qft
[TC] Tarnished Cult
Let’s not forget what zerging is: “Balling up and never splitting away from each other”
This is a horrible strat, it takes the competitiveness out of the pvp mode and makes it so every fight is +2 or more. Can you please do something to discourage teams from relying so much on hugging each other and challenge them to develop skill.
part of the game. Balance is more concerning than zerging at the moment.