Do something to discourage zerging in pvp

Do something to discourage zerging in pvp

in PvP

Posted by: atlrising.5134

atlrising.5134

This is a horrible strat, it takes the competitiveness out of the pvp mode and makes it so every fight is +2 or more. Can you please do something to discourage teams from relying so much on hugging each other and challenge them to develop skill.

Do something to discourage zerging in pvp

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Posted by: witcher.3197

witcher.3197

You need 2 points to win the game. If they zerg in 3v1 or even 4v1, your team can outnumber them on 2 other points = you win.

Zerging is a very legit way to lose a game.

If you are talking about hotjoin, that’s not really PvP. Try unranked/ranked.

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Zerging? Anet doesn’t need to do anything, you just need someone with speed to back cap (thief, mes, or engi do this best, in descending order). When I’m on my thief, I love zergers. I feel kinda bad that im not there, trying to kill people for my team, but when the zerging team wonders why they lost, they’ll know it was the guy with 0killa/deaths and 150 points :P.

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Posted by: Carrion.8249

Carrion.8249

Agree with the above responses. If they zerg go where they aren’t. If you constantly back cap and avoid them they can’t win.

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Everything about conquest play already discourages zerging.

I use the name Barbie on all of my characters.

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Posted by: Shadowstep.6049

Shadowstep.6049

force new players to play thief for first 50 games in pvp; they will learn to avoid huge team (or any for that matter) fights pretty fast :P

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

I agree with OP there is 0 incentive to have even fights in pvp(unless you are a hard counter to someone such as condi necro vs condi engi) and that is a terrible shame. Entire game is basically work with team and engage other team in so fights are outnumbered in your favor, take a profession with high mobility/stealth so you can instantly blink and dash away any situation where you are outnumbered and go outnumber a fight somewhere else in your favor. Once you have killed one member of their team you constantly are dominating the match as it will 5v4 for 15 seconds, plenty of time to slay another player and put them out of the match for 15 seconds.

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Posted by: Sorel.4870

Sorel.4870

I agree with OP there is 0 incentive to have even fights in pvp(unless you are a hard counter to someone such as condi necro vs condi engi) and that is a terrible shame. Entire game is basically work with team and engage other team in so fights are outnumbered in your favor, take a profession with high mobility/stealth so you can instantly blink and dash away any situation where you are outnumbered and go outnumber a fight somewhere else in your favor. Once you have killed one member of their team you constantly are dominating the match as it will 5v4 for 15 seconds, plenty of time to slay another player and put them out of the match for 15 seconds.

Well… You described Conquest accurately enough. Yes, outrotating or outnumbering the enemy is a huge component of the game mode, as well as being able to fight outnumbered for a dozen of seconds. Mobile professions are typically worse in on-point 1v1 situations, to compensate.

If you have trouble holding your outnumbered fights (which is normal), you should always try to regroup on your close point. Unfortunately, it’s hard to do in soloq, as soloq players tend to snowball like hell. Lucky for you, soloq players are also really bad at playing the three points, so typically, when you start to snowball, you can be sure one of your opponent will stay alone on your close point, ready to be killed and giving your team momentum back.

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

@Sorel.4870 LOADS of us players just want a place where we can fight people in an small even engagement, such 1v1 or 2v2, usually atmost 3v3. Saddly there is no arena for such a thing to que for, and the best thing we got right now is private arena with no loot or the coming guild hall arena with also no loot

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Posted by: Starfall.6425

Starfall.6425

For sole 1vs1’s you can use private sPvP-Servers or later Guild-Arenas. Unranked/Ranked PvP is a teamgame so why should 1vs1 be a very important part?

That the whole game discorages zerging was already mentioned.

[DP] – Diamond Pirates
[AM] – Abaddon’s Mouth

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Posted by: Sorel.4870

Sorel.4870

@Sorel.4870 LOADS of us players just want a place where we can fight people in an small even engagement, such 1v1 or 2v2, usually atmost 3v3. Saddly there is no arena for such a thing to que for, and the best thing we got right now is private arena with no loot or the coming guild hall arena with also no loot

I’m sorry for you. If that’s of any consolation, most of the pvp in this game has almost no reward. GvG in WvW, roaming in WvW, dueling in custom arenas or in the Obsidian Sanctum also don’t give rewards, and they are all fun activities.

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Posted by: GlenCoco.2074

GlenCoco.2074

force new players to play thief for first 50 games in pvp; they will learn to avoid huge team (or any for that matter) fights pretty fast :P

qft

Coco
[TC] Tarnished Cult

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

Let’s not forget what zerging is: “Balling up and never splitting away from each other”

I use the name Barbie on all of my characters.

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Posted by: Wolfs Shadow.7234

Wolfs Shadow.7234

This is a horrible strat, it takes the competitiveness out of the pvp mode and makes it so every fight is +2 or more. Can you please do something to discourage teams from relying so much on hugging each other and challenge them to develop skill.

part of the game. Balance is more concerning than zerging at the moment.