Do you know what a pvp warrior need?
Roll 30/20/0/20/0. Take Berzerkers Strength, Dual-Wielding, Berzerkers Might, Deep Cuts, Opportunist, Leg Specialist, and Stronger Bowstrings. Spec for condition damage and duration. Use a full set of Superior Runes of the Centaur, use Sword (geomancer sigil) + Axe (earth sigil), and Longbow (earth sigil). Use Mending, Signet of Stamina, Throw Bola, either Balanced Stance or “Shake it Off”, and Signet of Rage.
Now you are ready to apply serious pressure with a Warrior up close and at 1200 range. If the enemies are all avoiding melee just switch from Sword+Axe to Axe+Sword. If you’re experiencing a lot of heavy ranged focus fire equip Sword+Shield (water or purity sigil), and change Dual-Wielding to Restorative Strength.
Use this, learn this, and never again will you say a Warrior needs more viability.
Edit: Note- +30% condition duration in the strength line +50% bleed duration from deep cuts and +15% bleed duration from centaur runes give +95% bleed duration.
(edited by Obscure One.4357)
O.O, i am trying a similar build to QT Hman, it seems decent, i haven’t try yours out, seem nice too.
Roll 30/20/0/20/0. Take Berzerkers Strength, Dual-Wielding, Berzerkers Might, Deep Cuts, Opportunist, Leg Specialist, and Stronger Bowstrings. Spec for condition damage and duration. Use a full set of Superior Runes of the Centaur, use Sword (geomancer sigil) + Axe (earth sigil), and Longbow (earth sigil). Use Mending, Signet of Stamina, Throw Bola, either Balanced Stance or “Shake it Off”, and Signet of Rage.
Now you are ready to apply serious pressure with a Warrior up close and at 1200 range. If the enemies are all avoiding melee just switch from Sword+Axe to Axe+Sword. If you’re experiencing a lot of heavy ranged focus fire equip Sword+Shield (water or purity sigil), and change Dual-Wielding to Restorative Strength.
Use this, learn this, and never again will you say a Warrior needs more viability.
Edit: Note- +30% condition duration in the strength line +50% bleed duration from deep cuts and +15% bleed duration from centaur runes give +95% bleed duration.
In a serious tournament setting that will get chewed up by anything with steady condi removal and decent healing, super long bleeds are generally not worth it as they’ll get cleared off before they even make it half way to full duration. And since it’s one condi mainly, it doesn’t even take that much condi removal. You’d take too long to kill something and have very little healing or condi removal of your own, which means any class with enough condi removal and better healing than you (read most classes) will eventually outlast you.
Oh sure, you can get kills on noobs with all kinds of builds, some dude running no condi removal in hotjoin will get eaten by it. But in a serious tournament against high ranked players? Good luck with that. The only chance a warrior has is to kill an opponent before they limited sustain runs out, either by bursting them down really fast or locking them down somehow. Still the weakest class in spvp, the buffs only helped a little.
Roll 30/20/0/20/0. Take Berzerkers Strength, Dual-Wielding, Berzerkers Might, Deep Cuts, Opportunist, Leg Specialist, and Stronger Bowstrings. Spec for condition damage and duration. Use a full set of Superior Runes of the Centaur, use Sword (geomancer sigil) + Axe (earth sigil), and Longbow (earth sigil). Use Mending, Signet of Stamina, Throw Bola, either Balanced Stance or “Shake it Off”, and Signet of Rage.
Now you are ready to apply serious pressure with a Warrior up close and at 1200 range. If the enemies are all avoiding melee just switch from Sword+Axe to Axe+Sword. If you’re experiencing a lot of heavy ranged focus fire equip Sword+Shield (water or purity sigil), and change Dual-Wielding to Restorative Strength.
Use this, learn this, and never again will you say a Warrior needs more viability.
Edit: Note- +30% condition duration in the strength line +50% bleed duration from deep cuts and +15% bleed duration from centaur runes give +95% bleed duration.
In a serious tournament setting that will get chewed up by anything with steady condi removal and decent healing, super long bleeds are generally not worth it as they’ll get cleared off before they even make it half way to full duration. And since it’s one condi mainly, it doesn’t even take that much condi removal. You’d take too long to kill something and have very little healing or condi removal of your own, which means any class with enough condi removal and better healing than you (read most classes) will eventually outlast you.
Oh sure, you can get kills on noobs with all kinds of builds, some dude running no condi removal in hotjoin will get eaten by it. But in a serious tournament against high ranked players? Good luck with that. The only chance a warrior has is to kill an opponent before they limited sustain runs out, either by bursting them down really fast or locking them down somehow. Still the weakest class in spvp, the buffs only helped a little.
The argument that condition cleansing is so heavily prevalent (like Pure of Voice build Guardians who passively shed 2 conditions every 10 seconds as well as 2 conditions with each shout), is a pretty short sighted one especially when a build can spam a condition faster than it can be removed. That’s why it focuses on duration, because I can endlessly stack bleeds with this build, and only bunkers who can’t hurt me can ignore them, hence the Sword+Axe balanced stance combo. Close the gap with #2, pop the #3 cripple which procs an Immobilize and grants Fury so I can drop the #5 for massive direct damage. This applies PRESSURE, especially when they burn condition removes BEFORE you drop Flurry, the sword burst skill, which I have never stacked less than the 20 bleeds with when using this build. (Note: when fighting bunkers its important to chew through blocks and wait out counters before the burst. If it’s just you and a bunker, there’s no need to rush it, they can’t hurt you anyhow)
So on the contrary my friend, this is exactly the build you want to use against the high volume of condition removal to force condition removers to burn them out on your bleeds/burns and not have them for the more detrimental ones of your party members. Note, the high direct damage of the build, solid crit rate, and mid range survivability does not rely on the conditions to drop targets.
I challenge you to take this build to sPvP and really try to learn it and then tell me it isn’t one of the most impressive things you’ve done with a Warrior. Not to say I’m not all for more buffs for my favored class, just to say I don’t need them to make the class viable.