Does Anyone Understand Mesmer Changes?
It’s the same for most classes tbh.
Most of the specs I play with I look at the new GM traits that I could have access to and they are all laughably below the current GM traits. I can\t even see power block being a thing tbh, the interruption Mesmer thing is cute but without phantasm or shatter speccing there really isn’t place to fit one into a team, and both phantasm/shatter are far too trait locked to even consider taking power block. Even in a dedicated interruption build lots of traits are super mandatory so you’ll end up losing a big chunk of your ‘advantage’ for power block, while phantasm/shatter are still sitting pretty with maxed efficiency, basically.
I also find it kind of stupid that for at least Mesmer/necro they seem to have taken one build idea [interruption/deathshroud] and put one trait in the GM tier for every traitline, making it impossible to make a working ds/interrupt build. They would have been better adjusting one full traitline to work around something like that rather than 5 new GM traits that are never going to see the light of day.
The only thing I’m looking forward to is that hopefully the lyssa nerf and the teeny changes to warrior might make me not want to stop playing for a change.
Our surivanility + damage was already loe vonpared to thieves and others… I can think og ALOT of occasions I’d just get instantly gibbed by having 25% less dodges.
A warrior can literally down my with 4 hammer skills… And theyre nerfing out active defense, while some other professions still have massive passive defense… Theyre not even compensating for it.
Whats the point in the new pvp rewards if I have to stop playing the only profession that i enjoy?
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
Agree 100%. There is a lack of understanding of the class. And I don’t think it’s the PvP community.
On one-hand, 100% vigor uptime for a free minor-trait is too strong, by far. Mesmer as a class benefits from having some of the best inherent minor traits in the game (compare 5pt-minor for vigor to a 10-pt major for eles). Also, if you look, almost EVERY ele build can’t go all-in on damage, but takes 30-40 points in a defensive tree to have a chance to survive.
If I had to guess, many mesmers will take “vigor on shatter” from inspiration (which is actually an excellent team-support tool as well). Mesmer burst is already really strong, and the only thing stopping it from being #1 is theives. That doesn’t mean that mesmers shouldn’t be normalized a bit too.
That being said, its a shame that they are so hesitant to actually fix thieves. It would be nice if they introduced better/more engaging support/survivability options for mesmers. Perhaps knights/cavs gear and more sigils might open up some new specs/options too. Now you can take energy + another powerful sigil still.
Yea its not looking too good for mesmers. With the lyssa nerf (which is def needed) and the vigor nerf, our survivability is really getting hit. I am really hoping the new sigils and runes make a difference, but I am pretty sure I am going to have to stick with lyssa. Though I do look forward to knights and buffed celestial.
If they would tone down thieves just a tad, I think the shatter mesmer would be in a good spot.
[PETP][AyB][BKB]
Mesmer-Thief-Guard
Can anyone explain what ANet is trying to achieve with the Mesmer changes?
I’ve reviewed the changes and I cannot understand what direction ANet is trying to take Mesmer.
The vigor nerf reduces Mesmer survivability with no compensation elsewhere. Without the vigor nerf, Mesmers tend to be a liability due to how easily they drop to zerker thieves.
Outside of Power Block, I don’t see any of the new traits creating any new builds. Furthermore, Power Block only seems to open up a build that has, arguably, less survivability in tPvP than the current shatter builds. The other GM traits are either N/A for PvP (Triumphant Distortion), inferior to other GM traits (Bountiful Disillusionment, Maim the Disillusioned) or just bad/non-synergistic with existing Mesmer mechanics (Disruptor’s Sustainment).
These changes don’t make Zerker Mesmer builds more viable against thieves, neither do they give non-zerker Mesmer builds more damage output.
honestly, i think anet didnt put any work into mesmers at all for this patch. they fix some bugs and thats about it. the gm traits feel rushed or recycled from another class.
1k healing power?
distortion after kill?
torment on shatter?
the only one im interested in would be the interrupt one and that seems like the only one that actually seems like it could fit this class. all the other gm traits dont help to fix current mesmer problems or build diversity.
we dont need the distortion after we kill, we need it so we dont get bursted down with perma cc. some people think this is good for wvw…nah its not. we got nothing to contribute in groupfights. we need tpvp and raid build options. we need access to non ai builds, we dont need more shatters as in groupfights shatters barely work…worst in wvw u cant even use f1-f4 without ip trait.
there were a ton of ideas and also issues mentioned by mesmers and all we gonna get is bug fixes and 2 useless gm traits 2 somewhat interesting but still bad traits and 1 trait that could create a new build. and instead of only fixing bugs to make it look like they put work in this class, please anet, check the mesmer issues, check all the suggestions. if u really knew mesmer mechanics in all game modes, u would know that these gm traits are bad and not uselful.
rework mantras,rework our ai, give us non ai options, give us group build options( no more veil portal botting) etc… we dont need 1k healingpower….we cant even make use of it!
[AVTR]
Isle of Kickaspenwood