Does Ranked PvP punish you for being good?

Does Ranked PvP punish you for being good?

in PvP

Posted by: LUST.7241

LUST.7241

I have a question. I played over 100 ranked games this season…and maintained roughly a 60-70% win-rate. Fantastic! I breezed through divisions and got a tier or two nightly, was nice and on-track.

However, today, I hit a big wall. That win-rate has significantly dropped to 55% (and dropping) and it’s not fun. At all. Solo or partial-group…doesn’t matter. I’m (or we) are either getting stuck dancing between a single pip with no actual gain. Like literally, almost 24 hours of just sitting at a single pip.

About to hit the 200 ranked games mark this season…and likely hit a 50% win-rate.
Is that by design? Is that why I’m/we are being put into 10m+ queues? Is the “system” trying to find a place for me this LATE? Did it really take over 100 games for the “system” to realize I might not be in the right division…but then realize it screwed up and needs to keep me hovering at one pip?

Does Ranked PvP punish you for being good?

in PvP

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

They adjust a hidden personal score of yours that represents your likelihood to contribute towards a win. This score is used to even out the likelihood of a win between both teams. Over many games, this statistically allows the matching system to evaluate players. If you win, your value gets boosted slightly.

If you are actually better than 70% of the players, you will on average be matched with players who are worse. That means once you find a 50% win ratio spot, you will be doing most of the work for your team.

It is an unfair penalty, but not a punishment. Punishments are penalties handed to individuals who commit offenses. Playing well isn’t an offense. It is simply unfair that you are not rewarded for your progression by promotion to higher ranks over those who do not play as well.

There is going to be an attempt to fix this in Season 5, but your rank will represent your skill level. You won’t be awarded higher win rates.

From here on forward, it would be very unwise for anyone to place importance on win ratios unless they are strictly assigned to very specific 5 man teams. The evaluation system requires balance to evaluate and the consequence of that process should lead to a 50% win ratio on average for everyone who ques with randoms.

Does Ranked PvP punish you for being good?

in PvP

Posted by: gin.7158

gin.7158

I truly thought OP would complain about queue times hahaha.

Does Ranked PvP punish you for being good?

in PvP

Posted by: cyyrix.6105

cyyrix.6105

If you are actually better than 70% of the players, you will on average be matched with players who are worse. That means once you find a 50% win ratio spot, you will be doing most of the work for your team.

The first paragraph is right, but this part is incorrect. If you’re better than 70% of the players, you will on average be matched with other players that are also better than 70% of the players.

As you wait in the queue, matchmaking widens the acceptable range of players for you to play with (so you’d be matched with people in the 65% – 75% range, then 60 – 80%, then 55-85%, until there are enough players for a match). Once 10 people are found, those players are arranged such that the average rating of each team is as close to even as it can be.

As a 70% player, it’s certainly possible that you’ll play with 71% – 100% players, in which case they’ll be the ones carrying you.

The monkey wrench is with ranked queues, where matchmaking also takes your division/tier into consideration in a similar way.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

(edited by cyyrix.6105)

Does Ranked PvP punish you for being good?

in PvP

Posted by: DeWolfe.2174

DeWolfe.2174

Long story short, the player population is getting toward the bottom of the barrel. I tried two matches tonight and the first had a rage quitter mid way. The other match I was stuck with a 3 man and it had two Ambers. Like really Anet, really? If I try to play it’s like just giving away Pips. Not even worth it….

btw… my account has about a 57% win rate in Ranked. I should be getting decent pairings but, I shouldn’t be used as a carrier for Ambers.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

Does Ranked PvP punish you for being good?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

If you are actually better than 70% of the players, you will on average be matched with players who are worse. That means once you find a 50% win ratio spot, you will be doing most of the work for your team.

The first paragraph is right, but this part is incorrect. If you’re better than 70% of the players, you will on average be matched with other players that are also better than 70% of the players.

As you wait in the queue, matchmaking widens the acceptable range of players for you to play with (so you’d be matched with people in the 65% – 75% range, then 60 – 80%, then 55-85%, until there are enough players for a match). Once 10 people are found, those players are arranged such that the average rating of each team is as close to even as it can be.

As a 70% player, it’s certainly possible that you’ll play with 71% – 100% players, in which case they’ll be the ones carrying you.

The monkey wrench is with ranked queues, where matchmaking also takes your division/tier into consideration in a similar way.

I feel this is either wrong, or there’s so many outlying variabled involved that makes this very inaccurate.

I know first hand that I was on an 11 win streak at Diamond, only to get back on a 50% win rate at the last tier. For one reason or another, I had players who really weren’t all that great and their game play showed. When I was on the win streak I was playing with average players. Off the win streak, I was going against duo/trio esl players and my teamates were… well, they couldn’t beat their counters :/

I lean towards SneakyTouchy because like an ISP who says you’ll get 50megs down, in the real world it’s more like 40megs. In other words you may be right but that’s not what we’re seeing in Ranked soloQ.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Does Ranked PvP punish you for being good?

in PvP

Posted by: ventusthunder.5067

ventusthunder.5067

92% win rate through sapphire and ruby, down to 57% in diamond (just 7 games in T1) and 84% overall. I remember this game where we had two mesmers on Forest and they continually killed beast, running around and completely ignoring points (neither brought portal). The worst part is that we won that game somehow.

On one hand, I totally understand that your win rate should go down as you face better competition. On the other hand, I wouldn’t expect the average ruby pug to be better than the average diamond pug but that’s how it seems to roll in T1. It’s amazing when most of the opposing team is pretty bad but your team somehow manages to be worse. I mean of course legendary is a foregone conclusion but good lord it’s an annoying path when you get matched with people who are uncarryable.

collector of liquid aurillium

Does Ranked PvP punish you for being good?

in PvP

Posted by: Jourdelune.7456

Jourdelune.7456

Got a trio queue yesterday with high mmr players.

Our random solo players did lose all their fights. We lost all even fights.

They where not playing point.

After 2 matches getting rolf stomp to 100 and 125, the trio did died.

Then, I got a winstreak of 5 games. Yeah. I got punished but my solo q experiences got better after it.

The thing is… the MMR system is still favoring soloq players when you have high MMR cause the more you play with, the more the MMR is higher, the worse your randoms will get.

The only fix to this, is choosing your random based on some “references”. Pugging Premade it up.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

Does Ranked PvP punish you for being good?

in PvP

Posted by: Jaxom.7310

Jaxom.7310

i think the system punishes u for playing pvp at this point

Does Ranked PvP punish you for being good?

in PvP

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

If you are actually better than 70% of the players, you will on average be matched with players who are worse. That means once you find a 50% win ratio spot, you will be doing most of the work for your team.

The first paragraph is right, but this part is incorrect. If you’re better than 70% of the players, you will on average be matched with other players that are also better than 70% of the players.

Nope. You are matched with all players within a pip range. All the players within that pip range have the full spectrum of player skill levels.

Does Ranked PvP punish you for being good?

in PvP

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Once you play 50/50% win rate long enough, the game will rethink ‘you being 70% winner’ no longer, and put less noobs in your team.

But bad luck streaks still happen (8 matches with big noobs/afk’ers in row) are possible and the came cannot take these guys out, because they still got a 40-60% win rate.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Does Ranked PvP punish you for being good?

in PvP

Posted by: Lucius.2140

Lucius.2140

Once you play 50/50% win rate long enough, the game will rethink ‘you being 70% winner’ no longer, and put less noobs in your team.

But bad luck streaks still happen (8 matches with big noobs/afk’ers in row) are possible and the came cannot take these guys out, because they still got a 40-60% win rate.

You are wrong, lets start with mmr:

Before pvp seasons:

If i have lets say a MMr that its superior to 60% of the player base and solo i will fight against and with players that are aprox in a similar mmr level normally, this means my team its balanced over its members and the other team its also balanced, plus both teams have similar levels.

Now its like i have a 50%/50% probability of winning, this isnt forced (what the devs say) i can become more skilled, theres class and premade variations and also the composition of my team and different play styles that some times dont go well.

But overally if i dont grow better and solo quee i will still obtain aprox 50/50, and since i will win against groups of similar levels and lose agianst them in a 50/50 ratio, generally i will not go down in MMR. I will mantain my over 60% of the population ratio.

With pvp seasons

In a well done season system i will end up in my MMR range and then i will get 50/50 ratio and not move in the long term if my skill lvel dont change (because i will fluctuate slightly up or down from time to time: 2 wins, 2 loses, 50/50 doesnt mean one win one lose one win one lose).

But in the case of gw2 we all start from “cero” or a fixed general division, but mmr doesnt. So we have our old MMR and its used with Season 1 matchmaker (now also Season 4 matchmaker): This one will try to match teams against teams of similar MMR and at the same time will try to search for people of similar level in your pip range.

This give two problems:

  • First one its that your skill level will not matter that much to your progression because even if you are better than 99% the game will try to match you with people of your skill, so you will have about 50/50 winning rate. Meaning all skill levels will have the same opportunity to go up
  • Second one is that after premades, some peoepl playing more than others and luck some groups will go up in pip range and other ones will go down, stay or go up slower for a moment and this will happen on all MMR levels, but this will broad MMR of relative same levels to a higher range of pips.

This will result in the system needing to mix different levels of MMR in groups. So you will have even teams with not even teamates. But since the groups are similar the ratio will mantain over time in 50/50 that means each will mantain their MMR.

So yes: 50/50% doesnt means your MMR go down, it means it stays.
And yes the matchmaking we have made it so that skill doesnt matters.

Also:

The 500/100 you found are consequences of: Premades with not similar levels of players or that dont play in team good enough or the contrary, losing winning streaks (aleatory ones, not forced ones), someone not using a class that he/she plays well, difference in composition strengh and differences in strategy between players on a group (that ends in subperformance).

And but not last balance changes afects the Match maker since they make MMR less acurate at the start: guy using a scrapper for example will start season 4 with a MMR that overrates his actual self and guy using a guard will start with a MMR that subrates him.

Does Ranked PvP punish you for being good?

in PvP

Posted by: Dirame.8521

Dirame.8521

I have a question. I played over 100 ranked games this season…and maintained roughly a 60-70% win-rate. Fantastic! I breezed through divisions and got a tier or two nightly, was nice and on-track.

However, today, I hit a big wall. That win-rate has significantly dropped to 55% (and dropping) and it’s not fun. At all. Solo or partial-group…doesn’t matter. I’m (or we) are either getting stuck dancing between a single pip with no actual gain. Like literally, almost 24 hours of just sitting at a single pip.

About to hit the 200 ranked games mark this season…and likely hit a 50% win-rate.
Is that by design? Is that why I’m/we are being put into 10m+ queues? Is the “system” trying to find a place for me this LATE? Did it really take over 100 games for the “system” to realize I might not be in the right division…but then realize it screwed up and needs to keep me hovering at one pip?

Depends on the day you play. Weekends are the worst time for whatever reason for me. You ask yourself…. the other side is winning… why can’t I be on that side? Why isn’t my side like that side? But yea, play during the week, it has worked out statistically better for me.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Does Ranked PvP punish you for being good?

in PvP

Posted by: Zelulose.8695

Zelulose.8695

They really need 1 vs 1 ranked with a pip system so players in 5 vs 5 can be rated individually. The reason they don’t add it is because they know that their pro league isn’t actually that good at 1 vs 1. They need to allow for 1 vs 1 so players seeking recognition can have it without complaining about their failure in 5 vs 5 which they love to blame a team for. Another reason is because they feel bunkers would stale mate. This is where players would have a time limit and if noone dies noone gains or loses pips.

Ranked 1 vs 1 perks:

1). Tacky dueling servers which are always filling up will be unnecessary
2). Players will have a measurable gauge oh their mechanical skill level.
3). More people will join the pvp community/game for 1 vs 1 ranked unique to gw2.
4). Balance needs will become more clear. (Flying under the radar are specific builds that can 2 vs 1 and drop players in around a second for many classes)
5). We will actually know how good our pro league is and stop feeling like they are poster boys. (I know they practice hard, but right now the community feels they are over-glorified on easy specs).
6). Ranked here would mean something. If you cant rise into diamond here it isn’t because you didn’t grind. It is because you keep losing to different players in your division 1 vs 1.

What pvp team should realize is that players are doing this on their own without much reward. They make 1 vs 1 tournaments and many players are stuck in dueling rooms being unrewarded for it. Yet they keep doing it because it is what they like to do.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Does Ranked PvP punish you for being good?

in PvP

Posted by: LUST.7241

LUST.7241

I have a question. I played over 100 ranked games this season…and maintained roughly a 60-70% win-rate. Fantastic! I breezed through divisions and got a tier or two nightly, was nice and on-track.

However, today, I hit a big wall. That win-rate has significantly dropped to 55% (and dropping) and it’s not fun. At all. Solo or partial-group…doesn’t matter. I’m (or we) are either getting stuck dancing between a single pip with no actual gain. Like literally, almost 24 hours of just sitting at a single pip.

About to hit the 200 ranked games mark this season…and likely hit a 50% win-rate.
Is that by design? Is that why I’m/we are being put into 10m+ queues? Is the “system” trying to find a place for me this LATE? Did it really take over 100 games for the “system” to realize I might not be in the right division…but then realize it screwed up and needs to keep me hovering at one pip?

Depends on the day you play. Weekends are the worst time for whatever reason for me. You ask yourself…. the other side is winning… why can’t I be on that side? Why isn’t my side like that side? But yea, play during the week, it has worked out statistically better for me.

I see that too.

Sometimes, I just need to quit while I’m ahead… Especially given the amount of thieves in legendary/diamond. How easily thieves can throw games is unmatched…I won’t be surprised if the combined overall win percentage of thieves in total is below 5%.

Does Ranked PvP punish you for being good?

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Thanks to the bandits defense update thief no-longer kicks automatically which used to leave a window for them to get hit. Furthermore, at 50% hp they received a buff to evade all attacks in the acro line as well as automatic endurance refill and condition removal upon taking cc. Then they received free initiative and regeneration upon dodging an attack every one second. This is what pushed thief to a strong state. The best thief right now will win a 1 vs 1 verses the best of any other class. Furthermore, at lower levels the worst thief can just run dodge d/d spam and win. It is somwhere in the middle of pro and new player game play that thief is easily destroyed by DH. I ranked up to legend on a d/d thief without even trying. I can play power thief but I’m most likely average at it. I literally pressed my space bar to win. Vault spam thief is equally strong as all you have to do is vault spam swap d/p to run away and dodge while in stealth if they try to reveal you. I’m not saying they are op simply because DH, Druid, warrior, and Engi are worse. But a necro, mesmer, ele, and any core spec really have the hardest time right now. They chose to power creep thief instead of reducing power creep to other classes.

From strongest to weakest in legendary/diamond
Teir 1
1. DH
2. Engineer
3. Druid.
Tier 2
4. Herald
5. Warrior
6. Daredevil
Tier 3
7. Chronomancer
8. Necromancer
9. Elementalist

The first three are very close and hard to number.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

Does Ranked PvP punish you for being good?

in PvP

Posted by: Dralor.3701

Dralor.3701

Tiers seem a bit relative, individual class balance isn’t that bad right now. Guardians are probably a little strong 1v1. War sees little representation. Necro is strong but also everyone’s punching bag. Chrono is a more canerous design of the already extremely annoying mes.

Does Ranked PvP punish you for being good?

in PvP

Posted by: Zelulose.8695

Zelulose.8695

Chrono would be top of tier 2 if thief didn’t have more mobility and damage currently and if mesmer clones wouldn’t die so fast in team fights. The portals are what take them to pro-leagues. Otherwise, mesmer are an odd glass cannon tank that can’t kill fast enough unless well coordinated.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

Does Ranked PvP punish you for being good?

in PvP

Posted by: Lucius.2140

Lucius.2140

All light armor classes are tier 3 in your list xd

Does Ranked PvP punish you for being good?

in PvP

Posted by: Blackjack.5621

Blackjack.5621

yes it does punish you for playing well. Even with 3 pro league players on you cant guarentee wins on diamand cause the game will put you against just fine opponents while putting the worst possible mates into you group who afk on points and lose every duel in seconds and jump into 1v2 situations just to suicide.

Speaking from experience

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

Does Ranked PvP punish you for being good?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

How about ranked just punishes anyone who plays it?

They got 2 maps in unranked with titles, Ap points and gold and ranked has what?

The ultimate grind title!!!!!!!!!!!!