Does anyone actually enjoy Conquest?
There’s nothing wrong with conquest. I’d actually imagine raw arenas to get old much faster and also be harder to balance.
It’s fun for me but I only play paid/free tournies. If those didn’t exits I would’ve probably quit a month ago.
Conquest is a very good game mode. The problem is, that it’s the ONLY game mode we have so people are getting very bored of it. Anet hasn’t given any indication whether or not they are working on new games modes yet, so the future of PvP is looking extremely bleak atm…
Yes, I enjoy playing Conquest with my team with good communication and strategy.
Hotjoin on the other hand is about farming rank glory and zerging.
In a word, yes.
Especially for very competitive play. It would be nice to see some more variety in game types to get more people involved in the basics of PvP and providing a nice change-up for fun in seasoned players… however, there are many more things higher on the totem pole.
I dislike how its the only form of PVP. Most people just want to zerg around and fight. Now we have to worry about that one guy running around and capping points since 5 seconds of a capped points is equivalent to one player kill – and it doesn’t require a player to be dedicated to it.
Server: Darkhaven. The Besthaven.
I really dont like this Conquest. Or maybe i’d like it if we got another kind of pvp. I came from GW1 to GW2 only for PvP. I reached rank 20 on Pvp then left, really not funny and sometimes i’m really sad when i think about the 3k hours spent on pvp on GW1. But i’m back on League of Legends now, looking for next interesting pvp game.
Like, imagine if TF2 only had capture the flag maps like 2Fort. It would be boring. Even now, Valve is constantly making new modes. For example, Mann vs Machine . It helped draw in a lot of new people. Dota 2’s Diretide helped treat the game differently.
Server: Darkhaven. The Besthaven.
Yes, when people play conquest, when they play death match in a conquest server, that just irritates me. Take unguarded point, defended, get destroyed by enemy teams zerg or leg it to the point they just capped, not fun.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Yes, I think it’s great.
My only complaint is that it favours bunkers too much. It basically requires any team to have at least two bunkers to be competitive.
Actually conquest is the only thing preventing more noobs from zerging all day farming points just mindlessly killing each other around…they’re already doing it, can you imagine without point capping?
We talk about zerging like its a bad thing, but what happens when at 8 person zerg hits an 8 person zerg? Its no longer a zerg. Its a skirmish. You can’t win by numbers anymore, you need to win with strategy. Take out the thieves, stun the guardians, dodge the elementalists, make sure your shouts hit those who need it, so on so forth.
Server: Darkhaven. The Besthaven.
It got boring really fast.
Deathmatch is the only format in PvP I have found I can play endlessly. Some disagree and find deathmatch boring…. and that proves the point that you need multiple game formats just having 1 is not acceptable this is a 2012 released MMO.
We talk about zerging like its a bad thing, but what happens when at 8 person zerg hits an 8 person zerg? Its no longer a zerg. Its a skirmish. You can’t win by numbers anymore, you need to win with strategy. Take out the thieves, stun the guardians, dodge the elementalists, make sure your shouts hit those who need it, so on so forth.
You would find 8 bunker guardians teams vs 8 bunker guardians teams fighting forever because noone would need mobility anymore and noone wants to die aswell…and guardian is the strongest in 1vs1 and just try to figure out 8 guardians healing and buffing each other while dealing also a decent dmg due to might, burning, retaliation and only god knows what else stacking up endlessly..noone would stand a chance facing something like that, the only viable way would be running the same thing and spamming everything until one team wins…sadly this is not gw1’s pvp
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I’d prefer they focus on conquest, but push out more creative maps with good looking colors just like the Temple of Storm map.
Most people just play Deathmatch in hotjoin, so it just gives the illusion that Conquest is fun.
When people actually do the play OBJ, it’s usually boring as kitten (imo).
I wish there was a capture the flag map.
I’m so bored of it. I was rank 20 in BWE3 but here I am, almost 3 months after launch, and I’m only rank 13. That pretty much sums up how much my desire to PVP has evaporated. Does anyone still enjoy conquest?
I know ArenaNet has said that they want only one gametype so that balance is easier — but I’m not sure how important balance is if the PVP itself isn’t even fun. This game has so much potential but it really needs arenas. Conquest was a horrible idea.
They said they were launching with one game type to make balance easier, and they also said they had other game modes worked out, but they didn’t play well, so they were not released with the game, but were going to be developed in the future, either in a patch or expansion.
If you’re rank 13 and you’ve been playing since before release then I would say, yes, this game’s PvP probably isn’t for you, no matter what the mode is. And to answer that question, yes… lots of people still enjoy conquest. It’s the reason why you can always play an instant hotjoin match, and in PST to EST primetime. your average wait time for a tPvP match is less than 5 minutes.
I wish there was a capture the flag map.
I have thought about this and I don’t think they could do it because there are no healers. Think about it, if everyone focus fires the one guy, bunker or not, he is going to die. I like capture the flag but I haven’t figured out a way they could do it because of the healer thing. Then throw in class mechanics. Do we let thieves stealth? Do we let mesmers stealth? Do let mesmers use portals? I can see it now, one side has all mesmers and a thief. The mesmers make a portal line from one side to the othr and the thief portal hops and nobody ever sees it! lol Ok, so I was exaggerating there. But seriously, I don’t know how they could do capture the flag.
Also, the type they have in both Warhammer and Rift where your team holds an object and you keep taking ticks of damage until it finally kills you and someone else has to pick it up… The longer your side holds it, the more points you get. It is fun too, but again…no healers so dunno if it could work either.
There is nothing wrong with Conquest mechanic and also doesnt matter its only one playable mode.
Problem is – you dont get challenging matches. You are even against players who just installed the game or you play against hardcore teams. So you even get stomped fast or you stomp fast..
When you get players of equall skill – then you will see conquest in different dimension ! so challenging so intensive, and so great !! but unfortunatelly there is no matchmaking so these games are very rare..
rank 40 here so played over 2000+ games i think the game mode is ok.. irather have capture the flag tho now that would be awesome in this game.
I think conquest is a laugh in our face. It’s not a good mode for MMO PvP in my opinion.
From What I have seen, most group fights end up in spamming AOE damage and Heals and hope you have bigger numbers than your opponent.
GW1 PvP was so much superior to this.
I think conquest is a laugh in our face. It’s not a good mode for MMO PvP in my opinion.
From What I have seen, most group fights end up in spamming AOE damage and Heals and hope you have bigger numbers than your opponent.
Nope, maybe on low level – but in paid tournaments, you actually play more on all 3 points and therefore you do have split all the time and small fights 1v1 and 2v2. if there is a fight bigger then 2v2 or 3v3 then it usually mean that one team is more superior and is able to lock you at respawn or on one point.
GW1 PvP was so much superior to this.
Thats right, GW1 was much more PVP oriented and with more focus on team play and team focus.
still can´t understeand why Anet decide to create new PVP .. if their first try was sooo soo sucessfull..
It’s so cute to watch you guys try to blame the flag capture mechanic and not the fact that the game’s general class mechanics and design sucks, or that they are inexplicably trying to force 3-flag maps down the throat of players who clearly just want a 5v5 arena. (Except those solo superstars who think playing by yourself is truly what a team game should be about ..I guess that’s who this three-flag 5v5 idea is meant to placate).
The fact is if you had a system that didn’t degrade into button mashing with more than 6 people, the flag mechanic would be no issue. Neither would ‘bunkers’ really because you’d have enough people assisting to take them down unless they did something more interesting than stand there. (Of course, what would they do in a game where support, healing and CC are all so mediocre?)
Conquest is fine, just lack of some key features is making game booring at the moment.
Even with multiple gamemodes it would be kitten without matchmaking and custom arenas.
RETIRED MESMER YO!
Conquest is fine, just lack of some key features is making game booring at the moment.
Even with multiple gamemodes it would be kitten without matchmaking and custom arenas.
yep.. without matchmaking, every mode will be boring like now Conquest.
Im sure with kind of matchmaking system, we can see Conquest in a whole new dimension..
For tournies its not that bad.
For this sort of pug PvP its absolutely terrible. The worst mode imaginable.
I wouldnt mind a tug of war map. Kinda like the mini game Reaper rumble.
You each had a base that spawned skeletons to attack othe opposing side. Things you did in the game could increase how quickly they spawned but the end goal was to take othe the enemy base…and increasing or helping your units just made that easier to win fights. But in a mechanic or two to allow a comeback and you got yourself a solid pvp map imo.
I think conquest is a laugh in our face. It’s not a good mode for MMO PvP in my opinion.
From What I have seen, most group fights end up in spamming AOE damage and Heals and hope you have bigger numbers than your opponent.
Nope, maybe on low level – but in paid tournaments, you actually play more on all 3 points and therefore you do have split all the time and small fights 1v1 and 2v2. if there is a fight bigger then 2v2 or 3v3 then it usually mean that one team is more superior and is able to lock you at respawn or on one point.
GW1 PvP was so much superior to this.
Thats right, GW1 was much more PVP oriented and with more focus on team play and team focus.
still can´t understeand why Anet decide to create new PVP .. if their first try was sooo soo sucessfull..
Maybe I am too fixed on old style GvG, but both free and paids I still consider a 3v3 an aoe clusterkitten.
I would like to see the addition of new game modes in hotjoin sPvP. Probably not for tPvP and tournies however, just because it could mess with balance issues.
Regarding new game modes, CTF would be fun. I don’t see the fact that the game does not have healers causing a problem because that just means the flag captures will occur faster. Nothing was more boring than an endless flag sitting match in Warsong gulch cause neither side could take down the other’s flag carrier.
I also liked one of the battleground modes in Warhammer (I forget the map name) that had two nodes, and when one team captured both for 10 seconds a bell would ring, a huge bomb would go off nuking the other team in the area near the nodes, and the capturing team would get points for it. Not a tremendously balanced gameplay, but kitten tons of fun…
Edited to add: An interesting “tournament” format could be made if you had 3 game modes (e.g., conquest, ctf, and the two-node-bomb mentioned above). Two teams would be matched head-to-head, and would play each other on all 3 game types. Classes and spec’s would be locked for all 3, and the team with the most cumulative points at the end would win the “tournament.” Locking class/specs would make it so that teams would have think about which archetypes would be most valuable on all 3 maps, so it wouldn’t favor solely bunkering (as conquest does). Obviously, a matchmaking system would have to be implemented to match two nearly equivalent teams, etc. Just a thought…
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(edited by Bsquared.3421)
No. It’s boring. It doesn’t make sense. Not just for the players but for viewers (yes I’m talking about Twitch TV adaptability). If were watching a movie, in a battlefield, it’s strange to see characters running up to a point, camp it, and this point will then automatically generate magical points that determines who wins. Why would anybody want to watch this? A simple “destroy the enemy base” makes a lot more sense. For the record, Leagues of Legend has a conquest game mode too but its not nearly as popular nor is even of E Sport mention as when compared to the game mode in LoL where you destroy the enemies base.
I wouldnt mind a tug of war map. Kinda like the mini game Reaper rumble.
You each had a base that spawned skeletons to attack othe opposing side. Things you did in the game could increase how quickly they spawned but the end goal was to take othe the enemy base…and increasing or helping your units just made that easier to win fights. But in a mechanic or two to allow a comeback and you got yourself a solid pvp map imo.
I like Reaper’s Rumble too! It was a lot of fun! Would be nice if they added something similar. The other Halloween one (can’t think of the name) I didn’t play as much but I know quite a few people seemed to enjoy it as well.
Death match is boring, so yeah I like conquest.
I don’t see CTF working with downed state. A VIP style of gameplay might work, at least for tPVP.
I much prefer death-match style PvP as the only time conquest requires and/or rewards you for any amount of skill is when you’re on a pre-made, dedicated team fighting another pre-made dedicated team.
Since the majority of this games players can’t make that ideal situation happen all we have is one lopsided battle after another, where your individual ability to play your class barely matters. It’s boring and pointless to bother getting any good at your class.
I think most of us would like to see more variety. Even if conquest and balance were perfect, you’d eventually get bored playing the same maps over and over again.
CTF probably wouldn’t work (Put stability on an Ele or Thief and you’ll see why). TDM and Arena would be fun options, at the very least.
What I really don’t understand is the lack of a King of the Hill map set.
-Its not so different from Conquest (you’d have to change the rules for capturing a point, but there are lots of options here) meaning it isn’t a big departure from the current meta
-It would be more fun to watch (people are either fighting, or scrambling to get back to the fight)
-It offers more opportunities for comebacks and strategy. The current Conquest maps have little comeback potential when playing between 2 coordinated teams of equal-ish skill. Gameplay can be close, but a few mistakes and a 50 point gap will usually mean a loss. If your team gets stomped in KoTH, you can figure out what happened, adjust your strategy, and try again.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I’d love some rush maps were u gotta attack the enemies base and in the next round u are the defender and the enmy is attacking your base! like in battlefield 3^^
Also match with 3 or 4 teams would be fun! and less players per team for example
Deathmatch would be awesome and new gamemodes in general
All of this suggestions have been made in one form or another. Since beta actually! To answer the OP. Just look at how many people are currently in the mists vs 1 month ago. That should give you a good indication of people if they like conquest or not!
imo positioning, movement and using the terrain to your advantage are big parts of why mmo combat is fun and rewarding, and when you’re forced to stand in a circle to get points it limits what you can do with regards to that stuff. That’s my biggest gripe with conquest compared to CTF or arena combat.
Target selection is a big part of mmo combat as well, and conquest encourages teams to run bunkers, which by their nature aren’t viable targets, which again just limits your options.
Also, among organized teams the optimal strategy in almost any conquest game mode is to take a slight advantage and then hold it and run down the clock, which isn’t a very exciting way to play. Watching points tick gradually is less exciting (usually) than getting a clutch flag return or cap.
GW2 conquest is very good for a conquest game type IMO (probably because of the secondary objectives), but that doesn’t change the fact that conquest has never been my favorite game type to begin with.