Does arena have a MMR?

Does arena have a MMR?

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Posted by: Lifestealer.4910

Lifestealer.4910

Jumping into arena and i am facing people who clearly has a lot more experience and rank and everything, i thought i at least be matched up with people that wouldn’t blow new players out of the water instantly?

Does arena have a MMR?

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Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

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This could be a couple of things: The default starting rating in comparison to the populations rating curve i.e Default rating is above/below average. Or the nature of the Glicko algorithm in how it tries to place you as fast as possible i.e you win your very very first game, you’ll shoot up in rating and face tougher opponents.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Does arena have a MMR?

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Posted by: Deified.7520

Deified.7520

This could be a couple of things: The default starting rating in comparison to the populations rating curve i.e Default rating is above/below average. Or the nature of the Glicko algorithm in how it tries to place you as fast as possible i.e you win your very very first game, you’ll shoot up in rating and face tougher opponents.

I had an idea to make the apearence of MMR more new player friendly. You could bracket MMR ratings into Bronze, Silver, Gold, and Platinum. I always see these post of people being rank 30-40 and being put up against 70 and what not, and as a dev said in the reply MMR doesn’t really take into account rank. Its more based on player skill.

What if you made it so that when you push tab you can some how see other players stats. You know how when you open up the PvP menu you can see what classes players have played, how many games, win percentage, and then it shows the MMR bracket.

So instead of players posting uninformative scoreboard screens of differing ranks that don’t really tell the developers if there’s a problem with the MMR, they can post that her, all these guys are platinum and fighting a full team of bronze, this is a problem!

On top of this you can then tie rewards into it. Like getting special looking gear (cosmetic only) if you’re in certain brackets, titles, things like that.

Just an idea

Does arena have a MMR?

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Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Sounds like a ladder
Did you participate in the Ladder CDI thread?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

too few ppl playing the game, so it happens often that experienced players are matched together with unexperienced ones.

Read It Backwards [BooN]

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Posted by: Deified.7520

Deified.7520

Sounds like a ladder
Did you participate in the Ladder CDI thread?

Nah, I go off and on in terms of how much I read the forums. However, I looked it over and the developer statements from Mr. Corpening and my idea is in fact a ladder haha. Awesome to see a CDI for just about everything, really helps illustrate developer-player interaction. Great job.

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Posted by: the sober ninja.6539

the sober ninja.6539

This could be a couple of things: The default starting rating in comparison to the populations rating curve i.e Default rating is above/below average. Or the nature of the Glicko algorithm in how it tries to place you as fast as possible i.e you win your very very first game, you’ll shoot up in rating and face tougher opponents.

How long does the volatility last?

Just curious because it’s changing anyway(?).

(edited by the sober ninja.6539)

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Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

This could be a couple of things: The default starting rating in comparison to the populations rating curve i.e Default rating is above/below average. Or the nature of the Glicko algorithm in how it tries to place you as fast as possible i.e you win your very very first game, you’ll shoot up in rating and face tougher opponents.

How long does the volatility last?

Just curious because it’s changing anyway(?).

There are a lot of variables. For instance if you don’t play for a while, your volatility will go up. With a big enough population, a new player can get a pretty stable rating very few games.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Does arena have a MMR?

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Posted by: the sober ninja.6539

the sober ninja.6539

This could be a couple of things: The default starting rating in comparison to the populations rating curve i.e Default rating is above/below average. Or the nature of the Glicko algorithm in how it tries to place you as fast as possible i.e you win your very very first game, you’ll shoot up in rating and face tougher opponents.

How long does the volatility last?

Just curious because it’s changing anyway(?).

There are a lot of variables. For instance if you don’t play for a while, your volatility will go up. With a big enough population, a new player can get a pretty stable rating very few games.

What is the reason behind increasing players’ volatility when some players have 1000s of ranked games played, and as a result aren’t improving at the same rate as newer players?

If players queue less frequently, than leaderboard decay will happen. The weird part is, I think leaderboard decay just goes away once you play another game after coming back (the illusion of high volatility). I’m pretty sure the leaderboard decay is just for show to have an illusion of a dynamic leaderboard.

For example: After not playing Solo Q for a very long time my leaderboard rating plumits from top 1000 to 60%. However, after playing one game (win or lose) my leaderboard rating will shoot back up to where it was (or very close) prior to taking a Solo Q break.

This leads me to believe that this isn’t really MMR volatility fluctuating. Its just a way for the leaderboard to look dynamic, and also to keep the kids that used to get lucky and win 20+ games in a row (and retiring from the game) from staying on the leaderboard indefinately.

I think that having an internal rating system is important for ensuring that (as an experienced PvPer) I won’t get matched up against low ranks and scrubs. For the most part I think the system works as intended. Of course once in a while there will be a miscalculation by the system, but it happens pretty rarely (for me anyway).

Everyone should keep in mind though that it is nearly impossible to make a flawless matchmaking system. If you don’t understand why, go read up on statistical distributions.

(edited by the sober ninja.6539)

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Posted by: kito.1827

kito.1827

-) show rating/ranking on scoreboard instead of rank
there is no meaning for rank in any ladder-format, this should have been removed long time ago – keep it in hot-join and/or custom arena

-) make your volatility variable as an average of the last XX (60?) days

Karl Otik
no gutz no glory
“Tranquility has a beard.”