Does the PvP community really want group based PvP?
we dont want it to be balanced on 1v1 games (obviously 1v1 duel balance would be nice but the competitive scene should not be there), most of us are unhappy with the current metagame, as well as the dependency on class roles
seriously guild wars 2 went backwards on that one, i cant speak for everyone but i would much rather a 2v2/3v3 format with a focus on balanced builds instead of 5v5 objective gamemodes with dedicated class roles
(edited by madatom.5218)
we dont want it to be balanced on 1v1 games (obviously 1v1 duel balance would be nice but the competitive scene should not be there), most of us are unhappy with the current metagame, as well as the dependency on class roles
seriously guild wars 2 went backwards on that one, i cant speak for everyone but i would much rather a 2v2/3v3 format with a focus on balanced builds instead of 5v5 objective gamemodes with dedicated class roles
agreed on 2v2/3v3 and even 5v5 gamemodes without objectives, only fight
we dont want it to be balanced on 1v1 games (obviously 1v1 duel balance would be nice but the competitive scene should not be there), most of us are unhappy with the current metagame, as well as the dependency on class roles
seriously guild wars 2 went backwards on that one, i cant speak for everyone but i would much rather a 2v2/3v3 format with a focus on balanced builds instead of 5v5 objective gamemodes with dedicated class roles
agreed on 2v2/3v3 and even 5v5 gamemodes without objectives, only fight
there’s a large casual appeal for objective gamemodes(because kill or be killed is a very unforgiving environment) and should still exist, but not for the competitive scene
Totally agree. The raw-ness that is achieved through 2s and 3s is what gives people that competitive edge and that sense of satisfaction when you outplay your opponents. And I honestly think that is what’s missing from this game and holding it back from being great.
5on5 ist best.
noneed brainless deathmatch where only full dps oder full tanky grps running arround. go to wow if u wanna have it.
capture the point with 5 are nice. Would like to see a capture the flag in the future too.
Jealous Much [JM]
5on5 ist best.
noneed brainless deathmatch where only full dps oder full tanky grps running arround. go to wow if u wanna have it.
capture the point with 5 are nice. Would like to see a capture the flag in the future too.
absolutely not, full dps builds and full defense builds would be pushed out of the meta game because balanced builds would dominate the environment, this puts a greater emphasis on the player instead of the class unlike what we have now, its too easy for truly horrible players to get carried by there team or class because of how simple there role may be in the current game format
whatever
deathmatch is boring.
its like zerging the graveyard.
Jealous Much [JM]
Fighting over objectives is definetly more motivating than pure deathmatch.
Although I think an 1vs1 deathmatch mode would add to the game. Team deathmatch on the other hand would suck players out of tournaments, why I’d consider it a bad addition.
Agree totally with much of what has been said in this thread, although…
I don’t see a reason to remove 5v5 objective games, making builds that cover the map quickly, give the right buffs to cap points etc, are a fun new way of looking at your character, and the games are very well suited for casual or new players, but the games are way too much of an orgy to feel competitive, and it’s true that with many builds you do not react to the enemies’ strategy at all – you just press your keys at the right moment to fill your role and that’s it. I definitely want build-based competetive 3v3 with a metagame back
Just add it all…
Variety is the spice of life, and that goes for pvp too.
I would like arena-like environments (not too small please), but also capture the flag and other forms.
Duels is something that many would want too it seems.
Arenanet has the creativity, but for some reason they are holding it of.
I hope they are not holding it of just to sell more expansions later, because I fear the population in pvp too might not survive that too well.
It’s one thing that the game is easy to ome back too, and just as easy to start pvp on. But once a reputation is broken, it’s nearly impossible to fix that. And at that point it hardly matters if that reputation was warranted or not… public opinion is an unforgiving animal.
For a game advertising on pvp I find the current capture point only games incredibly one-sided. Even if they are very well created as surroundings.
That is one of the biggest disapointments for me.
I had hoped for tons of different pvp play. I’m still hoping…
I really enjoyed the mix of different maps in HoH back in GW1. I didn’t find it to be zerging at all, really.
Maybe I am missing something … but what was so wrong with the HoH-models, that it had to be changed entirely? It is not that I don’t like point-capping, but more, that it is the only model. And GvG-fights also opened up for a lot of different strategies … could be a bit zerging at times, but you could also play it tactical and win even if the other team tried to zerg you down.
More than anything, I miss explanations to why it is limited to these models. If there are solid reasons, then it is always easier to accept.
If you add 2v2, 3v3, 5v5 death matches people would just have something new to complain about. As was mentioned before, pay $15 a month if you want that type of competitiveness.
The thing is, my feeling has always been that the game HAS to be balanced 1v1.
My logic for it is very simple. What is “group PvP”? It is NvN, where N > 1. In other words, it is 2v2, 3v3, 4v4, 5v5, etc. But what is 2v2? It is 1v1 + 1v1. And 3v3 can be 1+1+1 v 1+1+1. Not necessarily, but this often happens.
Best example are current sPvP maps. What happens when one person from Team A and one person from Team B end up contesting the same point? Well, if Team A has a strong 1v1 class, and Team B does not, then Team B loses. But what happens if each team sends one more person? But once again, Team A’s reinforcement is stronger in 1v1 than Team B’s reinforcement? Odds are very good that Team B will once again lose, even in a 2v2 scenario.
Consider some hypothetical 2v2s as well. Which IS group PvP, technically. Suppose one team is 2 Mesmers, the other team is 2 Warriors. Who’s going to win? My money is on the Mesmers. I feel most of the people here would agree.
In other words, if the game is badly balanced 1v1, the game will be badly balanced for group. Just harder to see and prove. That, so far, has been 100% accurate in my experience.
Consider WoW, after 9 years of repetitive balancing iteration. They said, from the beginning, that the game would NOT be balanced in 1v1 PvP. As a result, the game is still badly imbalanced in group PvP.
Simplest proof – one of the most popular teams in Arena Season 1 was rogue/mage/priest. All three classes are VERY strong 1v1 (priest only as shadow back then, but that’s beside the point). I just went and looked at top 10 3v3 teams, without checking first. Out of those teams, there’s 7 rogues, 5 mages, 5 priests. So out of 30 people, 17 (more than half) are those three classes. STILL. Nearly 6 years since the first season, and the game is still badly unbalanced. Why? No 1v1 balance was ever attempted. Now, absolute 1v1 balance may be impossible. BUT some games have totally lopsided balance. GW2 is sadly one of them.
Further, the amount of “work” you do is grossly out of whack. For example, when I play my Engineer, the sheer number of keystrokes I need is about 3x more than on my Mesmer, to accomplish the same task. And about 5x more than on my Warrior/Guardian. That is hardly fair. More work has to come with higher payoff. Or other classes need to be forced to work more. Or Engineer has to be made simpler (or at least more user-friendly).
Bottom line, I feel lack of 1v1 balance is the root of all evil. Until it is addressed, the game will always be a mess. Any game.
Bottom line, I feel lack of 1v1 balance is the root of all evil. Until it is addressed, the game will always be a mess. Any game.
Any game that thinks they can achieve near perfect balance without addressing 1v1 balance will never make it. The cheaper and easier way to balance a game is for group vs group combat, which is why most companies do it. They have also convinced people this is how you achieve real balance. lol If you balance all classes for 1v1 combat (which admittedly is much harder to do) everything else falls into place.
Although I love GW2 PvP, I had hope for better 1v1 balance. I think MMO developers focus too much on group stuff while the majority of players seek a good solo play PvP experience: log on, kick some kitten and get better, log off, repeat later.
there’s a large casual appeal for objective gamemodes(because kill or be killed is a very unforgiving environment) and should still exist, but not for the competitive scene
There’s a large casual appeal for deathmatch game modes (because it takes less commuication / co-ordination, less strategy / tactics, is more simpistic, generally requires less thought and appeals to the kill MOAR type), whcih is fine, but not for a competitve scene, watching people hide behind pillars for 30 mins in WoW was dull as crap, hence it failed as an esport (one of the reasons).
(edited by Sylosi.6503)
In my opinion a good esport would be one where the action takes place so fast there is no point in communication and trying to “time” things. Just every player reacting to a very fast changing environment where talking is out of the question. You don’t see players talking to each other in real sports game like hockey, soccer, rugby. You set up an initial strategy then players must be good, play well, and react fast that’s it.
What? Professional athletes are always talking in sports. Just because you cant hear it on your TV doesn’t mean it isn’t happening. Have you ever played competitive sports?
I personally have always held the opinion that professional e-sport games should be balanced around the 1v1, and very little team combo building. The perfect example would be Halo; everyone has the same basic starting stuff, which means everyone is balanced for the 1v1. Picking up specific items around the map is considered the “power item” upgrade. Map control, teamwork, flow, and team shots are what teams use to control the flow of a map, and calls are used to mark enemy locations. Whenever you see someone, you put shots down to lower shielding.
Balancing around team builds is nearly impossible, and you will always have one build or class more effective then others. Building around the 1v1 allows for more effective balancing.
What am i missing here?Since i dropped Lineage 2 ive been crying out loud for a 1vs1 pvp tournament for years now.Even did it here in gw2 forums!So it seems i found allies
Never the less point is that every game should be balanced on 1vs1 and not on 5vs5 teams etc,come on,are we serious?Why team balanced?That means no balance on 1vs1 and that just rude!If you balance it on 1vs1 it should suffice on group too cause its pure maths!If someone wants to pvp and see what he’s capable he should do it alone!On the other hand,group pvp should only be for FFUUNN and play it with friends and etc!
Right now,group spvp is good enough but a balance on 1vs1 classes and a tournament for that would really add to the game making it unique and something that we ve not seen in years from late mmos.After all,we ve all had enough about group pvp,all of us in defferent games,so we need;no we beg for 1vs1.
Lets just see who’s the best…
What? Professional athletes are always talking in sports. Just because you cant hear it on your TV doesn’t mean it isn’t happening. Have you ever played competitive sports?
I meant that the action is too fast for holding a discussion. You can talk but it would be very brief. For example, you can say “need help”, but not " hey can you please help me we will kill that guy first I do my ability A, then you do your ability B then I finish him off with ability C, got it? Yes? 1. 2. 3. Go."
there’s a large casual appeal for objective gamemodes(because kill or be killed is a very unforgiving environment) and should still exist, but not for the competitive scene
There’s is a large casual appeal for deathmatch game modes (because it takes less commuication / co-ordination, less strategy / tactics, is more simpistic, generally requires less thought and appeals to the kill MOAR type), whcih is fine, but not for a competitve scene, watching people hide behind pillars for 30 mins in WoW was dull as crap, hence it failed as an esport (one of the reasons).
you seem to be associating deathmatch will call of duty, where everything is stupid and ignoring the fact that this games core gameplay requires a substantial amount of thought and communication to combo properly, which is exactly why i have not PUGed a single thing since the BWEs, pve or pvp
this games pvp has fallen flat on its kitten because the competitive pvp scene is suffering the same issues that most pve games get, which is mandatory class combinations for success
the fact is in its current state its all about class composition and nothing is on the player, WoW arena did not die as an esport and still operates to this day (somehow) and that core gameplay is why it survives now, infact it was arenajunkies and many of the break off communities of it that initially hyped the game under the assumption that their esport would carry over well and replace WoW arena along with its many pve atrocities
so to say there’s no place for the deathmatch style arena is absurd
people are here because of it, instead they find this objective gamemode that encourages the things that many people came to guild wars to avoid
also complaining about pillars in pvp means your sub 1650 and makes your argument invalid
Although I find it still has way too many imbalances, I find that GW2 balance is miles ahead of balance in WoW. WoW went to kitten when they decided it took 2+ dpses to kill one healer and is the reason I quit that game. I’d bet that any game which manages good 1v1 balance and implements some sort of 1v1 arena with rankings would be an immense success. I’m sure everyone notices that opponents of the same profession as you are always seeking you out for a fight. They want to know if they’re good and need a fair match, it’s human nature to test oneself. The game company who has a great game and will exploit that human psychology trait will definitely succeed.
you seem to be associating deathmatch will call of duty, where everything is stupid and ignoring the fact that this games core gameplay requires a substantial amount of thought and communication to combo properly, which is exactly why i have not PUGed a single thing since the BWEs, pve or pvp
this games pvp has fallen flat on its kitten because the competitive pvp scene is suffering the same issues that most pve games get, which is mandatory class combinations for success
No, I’m viewing arena as basically a team fight, so yes it requires some communication / tactics, etc, simply not as much as objective based games where the action is happening in multiple areas and where there is more to the game than winning the team fight.
the fact is in its current state its all about class composition and nothing is on the player, WoW arena did not die as an esport and still operates to this day (somehow) and that core gameplay is why it survives now, infact it was arenajunkies and many of the break off communities of it that initially hyped the game under the assumption that their esport would carry over well and replace WoW arena along with its many pve atrocities
WoW failed miserably as an esport, it got dropped by competitons/leagues, barely anyone watches it (they all watch the PvE atrocities), it is flawed to the core, even one of their own guys stated he wished they never implemented it, because unless you build the game around it from the start it is just impossible to balance (another reason it failed), one of the results of which was exactly the issue you apparently have with GW2, team composition.
You want an example of a successful esport, try LOL, and guess what, it is objective based, yet apparently Bloodline Champions should be the more successful game, yet it isn’t…
also complaining about pillars in pvp means your sub 1650 and makes your argument invalid
No it doesn’t.
(edited by Sylosi.6503)
Can’t talk for the community but no, I don’t. I much prefer 1v1 balance, and don’t really respect the credibility of a game the more it lacks 1v1 balance. Honestly could care less if someone’s “team” is good, I care to watch individuals. I didn’t watch the bulls, I watched jordan. MMA, boxing, etc. 2 men enter, 1 man leaves.
I don’t discredit the skill required to coordinate a team and carry each other to wins (usually by taking full advantage of whatever is most broken at the moment) but it’s just not the same as seeing 1 guy dominating a clutch win by soloing the last 3 of an enemy team because the 1v1 balance supports it (like in an FPS for instance).
Of course I grew up on FPS games, and I will always be an FPS guy at heart. MMO’s are a secondary love when it comes to PvP, but only because the balance has never been there. The potential for it to be an engaging esport to watch is there, but as long as it’s about broken class balance and team comps it’ll always be that secondary gaming genre for me.
Of course I will admit that a huge part of it is also just being too old to put up with the bullkitten of dealing with people’s kitten when it comes to trying to form a team any more. Wasn’t so bad back in my youth with forming Q2 clans (TDM/CTF) and such but ever since the tail end of TBC expansion in WoW and the general overwhelming population of raging kids and aggro frat boys in the pvp scene spewing bile all over voice chat it’s just not worth the effort of wading through those masses to find the few decent and mature gamers with which to form a serious team. IMO of course.
Yaks Bend
(edited by Braxxus.2904)
there’s a large casual appeal for objective gamemodes(because kill or be killed is a very unforgiving environment) and should still exist, but not for the competitive scene
There’s a large casual appeal for deathmatch game modes (because it takes less commuication / co-ordination, less strategy / tactics, is more simpistic, generally requires less thought and appeals to the kill MOAR type), whcih is fine, but not for a competitve scene, watching people hide behind pillars for 30 mins in WoW was dull as crap, hence it failed as an esport (one of the reasons).
I’d like to disagree. Playing 3s is one of the reasons after years why WoW is still being played today. If you actually played competitively or even caught glimpses of arena matches. It takes a lot more than, oh hey.. lets just b-line it over there and zerg em (unless you like losing). It takes thought on putting together a team that has class synergy and compliments each other. You need to know what target to be on or when to make appropriate switches. CCing healers and coordinating chains of crowd control to score a kill.
IMO def takes more skill then.. lets just put a guy on the mid cap, another somewhere else, while the others roam around and kill stuff. I’m also not saying lets take objective games out, just simply wanting to expand on pvp in a more competitive way.
(edited by kChivers.1980)
For as long as I can remember, with any game that has pvp in it there are always a large amount of players that want 1 vs 1. This was VERY common in SWG and it got pretty bad in City of Heroes and SWTOR as well, but games like UO, DAoC, and Aion there were more group ganks than solos. I’ve always liked group based pvp. The 2 vs 2 and whatnot type arena matches in WoW is what ruined pvp as a whole in that game, because it changes the way players treat pvp even outside the arena (even Blizzard admitted it wasn’t a good idea to begin with). This is why it sort of bugs me that Anet plans on bringing in arena like that.
Right now the 1 vs 1 class in this game is basically thief, a good player can make fighting a thief a complete nightmare no matter what class you are. A good player can also make a bunker guardian hard to kill, not impossible but hard.
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
Win 8 Pro 64bit
For as long as I can remember, with any game that has pvp in it there are always a large amount of players that want 1 vs 1. This was VERY common in SWG and it got pretty bad in City of Heroes and SWTOR as well, but games like UO, DAoC, and Aion there were more group ganks than solos. I’ve always liked group based pvp. The 2 vs 2 and whatnot type arena matches in WoW is what ruined pvp as a whole in that game, because it changes the way players treat pvp even outside the arena (even Blizzard admitted it wasn’t a good idea to begin with). This is why it sort of bugs me that Anet plans on bringing in arena like that.
Right now the 1 vs 1 class in this game is basically thief, a good player can make fighting a thief a complete nightmare no matter what class you are. A good player can also make a bunker guardian hard to kill, not impossible but hard.
Arenas wasn’t what ruined pvp in WoW. There have been multiple seasons where 2s and 3s were very close to being balanced when Blizzard did focus on that area of the game. What ruined PvP was the fact that WoW originally started as a PvE game and later implemented PvP. They choose to balance the game around raids and dungeons bumping certain skills up and taking others down so class dps were all on par. Which also directly impacted pvp and causing imbalances.
GW2 doesnt have endgame pve to balance around and if this game really wants to survive past the leveling phase, expanding and balancing pvp is where it should be.
Arenas wasn’t what ruined pvp in WoW. There have been multiple seasons where 2s and 3s were very close to being balanced when Blizzard did focus on that area of the game. What ruined PvP was the fact that WoW originally started as a PvE game and later implemented PvP. They choose to balance the game around raids and dungeons bumping certain skills up and taking others down so class dps were all on par. Which also directly impacted pvp and causing imbalances.
GW2 doesnt have endgame pve to balance around and if this game really wants to survive past the leveling phase, expanding and balancing pvp is where it should be.
This is spot on. Otherwise TLDR the rest of the thread.
It’s not a matter of wether “really want group pvp or not” It’s what the devs want. It’s their game, their jobs, their lives. They didn’t build this game so that people could whinge and complain about what this game should be what it shouldn’t be whether or not the devs even listen blah blah. They made it so people could play it, and have fun playing the game they made for us.
Fact of the matter is PvP right now is balanced around 5v5. For anyone who directly compares this game to WoW, WoW didn’t have battlegrounds on release, nor arena. kitten, it didn’t even have small scale arenas till Burning Crusade.
If you balance 1v1 then 5v5 becomes unbalanced unless you take out all control, healing, and aoe abilities. What is perplexing to me is why they opted for the new trinity of bunker/burst/condition (which was stated by Jon Peters to be the way the rock, paper, scissors fell). He said that burst should counter bunker which should counter condition which counters burst.
Ignoring the fact that this makes no sense as logically as condition should beat bunker, bunker should counter burst, and burst should destroy condition; this is actually much harder to balance to then healing, tank, dps which WoW and clones have championed.
If you want 1v1 then as stated above it should be like any fps, with no real distinction from classes, no differences in abilities, same health pools, same durability, same damage. I dont feel like many people would find that fun. In a fps you are all spacemarines/soldiers it makes sense that you are the same. But a plate wearing Warrior having the same health and toughness and damage as a elementalist in cloth seems crazy.
Proving you’re skilled should be in 1v1. Group based PvP should be just for fun and not balanced around that. Winning group based PvP proves only one thing, that you can communicate and coordinate better than the other team, not that you can play your character better than them. I’d never be interested in watching a group based esport, it’s slow and boring, but 1v1 arena type fights would be amazing to watch if balanced around that. Not only because these fights would be way more exciting, they’d also teach people how to play their profession a lot better. I’m sure a lot more people would participate in a 1v1 esport.
Proving you’re skilled should be in 1v1. Group based PvP should be just for fun and not balanced around that. Winning group based PvP proves only one thing, that you can communicate and coordinate better than the other team, not that you can play your character better than them. I’d never be interested in watching a group based esport, it’s slow and boring, but 1v1 arena type fights would be amazing to watch if balanced around that. Not only because these fights would be way more exciting, they’d also teach people how to play their profession a lot better. I’m sure a lot more people would participate in a 1v1 esport.
Have you never watched a LoL comp/tourny/stream? If not, then son I am disappoint.
1v1 isn’t and could never be based on skill if everyone’s playing different classes. Apples are not oranges.
If things were statistically balanced around 1v1, it would be more like red apple vs green apple.
1v1 ranked contest only works in a world where everyone’s on exactly the same level.
I think I can comfortably say that Gw2 will never be this world, for good or bad.
Slightly off-topic: Why do people always, always request ranked 1v1 in games known for their core team and game-play mechanics?
X class always beats Y class and Y class always beats Z class even if its only by a 5-10% margin. In a class based system it’ll never work without homogenizing every skill until every class is indistinguishable from the next. That’s why it’s called an RPG.
It would be possible to use mathematics and statistics gathered from 1v1 games to balance everything. Would probably even be easier to balance than balancing teams since there are less variables per one character than per team of characters. More variables = harder balancing.
group pvp is far more difficult and strategic then 1v1. saying group pvp is for casuals is ridiculous. 1v1 is skill base but forming a team regardless of composition is what it should be…the issue here is not what is better its about what is balanced. objective based group pvp is far more complicated than silly tdm. TBH if all classes were perfectly balanced TDM would become boring and repetitive.
so go ahead and balance with 1v1 in mind but you are wrong if you think obj based pvp is not serious
If balance is based on a team, then there needs to be some serious restrictions forming the team….I mean serious.
I just went through back to back to back matches with 6 mesmers in the game. I think it should be 1v1 balanced. Everyone should have the same chance at winning. Prior to that streak of games, I was seeing 5 thieves in the game.
If you want melee, fine play it. If you want a caster, fine play that. But they should be balanced to where the only thing that matters is the player skill. That goes for ease of play with the character as well.
If it were based on 1 v 1, then it shouldn’t matter if you have all mesmers or all thieves in the game.
BTW, since when is it acceptable for a guardian style of class to drop bombs for over 8k per hit? Just curious.
Balanced on 1v1? Yes, it is already balanced, just play same class and you get it.
Approach to 1v1 balanced is wrong patch to take. We have enough nice balanced 1v1 game we can play, why need another one?I don’t know why I will come to this game for a 1v1 match up, pointless.
Causal players don’t worry much about balanced, they are looking for fun. Once you give them enough way to have fun, they don’t care about balance as much as the GVG hardcore player.
We have enough nice balanced 1v1 game we can play, why need another one?
We do? Where?
Tor? Wait, no.
WoW? No, hmm…
AoC… no
WAR… kitten nope. I’ll keep looking
TSW, CO, etc etc? Nope… well crap…
(Unless you mean FPS games in which case true, but wrong genre/style)
Yaks Bend
We have enough nice balanced 1v1 game we can play, why need another one?
We do? Where?
Tor? Wait, no.
WoW? No, hmm…
AoC… no
WAR… kitten nope. I’ll keep looking
TSW, CO, etc etc? Nope… well crap…
kitten all these 1v1 games must be stealthed.(Unless you mean FPS games in which case true, but wrong genre/style)
If taking 1v1 only, I won’t consider this game much different from KOF, street fighter etc. A lot of video games doing nice on 1v1 even I did not play much.
Depend on what you need, I play GW1 and I come for group playing, not solo. It is almost impossible to balance 1v1 and 5v5 at the same time.
It’s an MMO, 1v1 is out the window from the get go. It’s practically in the title.
I would like the 1v1 balance to be closer than it currently is. There is alot of area for improvement at present. Aspects of some classes need to be improved and aspects of others need to be nerfed a little.
Anet lied (where’s the Manifesto now?)
Considering some of the regen and condition cleansing available, I can easily see how bunker is supposed to beat pressure. Plus, Bunker is not just Toughness alone; there’s Vitality involved. Or did you forget about Necromancers? And the trinity is Burst/Bunker/Pressure, with it being Pressure, not Condition. There are Condition Spike builds, after all.
Burst builds tend to have CC to screw up a Bunker’s rotations and kill him before he can keep activating the abilities he needs to keep himself alive. Pressure just won’t do enough damage, since Pressure often uses their utilities for things like stun-breakers since Burst gives them nightmares otherwise. Burst is always like paper so if Pressure builds can outlast those utility combos then they have the natural advantage.
Edit: If you don’t believe me that Burst beats Bunker, think about it another way. Why do you need to bring 2 or more people to kill a Bunker? Because either A) Together you have enough CC or B) Together you have enough concentrated firepower.
(edited by Proven.2854)