(edited by bhagwad.4281)
Don't Defend Close if you can get Decapped
I think the better solution is to nerf decap engineer.
I guess he means, if you are not a warrior go and roll one.
Unfortunately, unless you’re 2 v 1 a decap, just about every class is still liable to get decapped by a good engi. I play a Sc/Sh & Hammer bunker guard with SYG and traited Virtue of Courage and I still can get decapped by good engis if they stick with it long enough.
The number of knockbacks available to engis simply outpaces the amount of stability any class can bring and some knockbacks have no telegraphs (such as flamethrower).
If I were dev for a day, I would at least put some casts with tells onto some engi knockbacks so that there’s a decent amount of counterplay for 1 v 1s. This will allow good players to stand a chance with well-timed dodges and use of cooldowns without making a decap engi too weak to pull off their role.
Unfortunately, unless you’re 2 v 1 a decap, just about every class is still liable to get decapped by a good engi. I play a Sc/Sh & Hammer bunker guard with SYG and traited Virtue of Courage and I still can get decapped by good engis if they stick with it long enough.
The number of knockbacks available to engis simply outpaces the amount of stability any class can bring and some knockbacks have no telegraphs (such as flamethrower).
If I were dev for a day, I would at least put some casts with tells onto some engi knockbacks so that there’s a decent amount of counterplay for 1 v 1s. This will allow good players to stand a chance with well-timed dodges and use of cooldowns without making a decap engi too weak to pull off their role.
For the millionenth time, it’s not the knockbacks that make the decapper so annoying, the KBs are merely the tools, it’s AR that gives the decapper its survivability to stick around and decap.
You don’t see any non AR bunker engis decapping or holding points for long unless they’re killing you.
Noone can avoid getting decapped vs a good decap engi. The only real way to counter it is:
Push for their home at the same time and /or win mid fast enough so you can rotate ppl home and zerg him down.
Unfortunately, unless you’re 2 v 1 a decap, just about every class is still liable to get decapped by a good engi. I play a Sc/Sh & Hammer bunker guard with SYG and traited Virtue of Courage and I still can get decapped by good engis if they stick with it long enough.
The number of knockbacks available to engis simply outpaces the amount of stability any class can bring and some knockbacks have no telegraphs (such as flamethrower).
If I were dev for a day, I would at least put some casts with tells onto some engi knockbacks so that there’s a decent amount of counterplay for 1 v 1s. This will allow good players to stand a chance with well-timed dodges and use of cooldowns without making a decap engi too weak to pull off their role.
For the millionenth time, it’s not the knockbacks that make the decapper so annoying, the KBs are merely the tools, it’s AR that gives the decapper its survivability to stick around and decap.
You don’t see any non AR bunker engis decapping or holding points for long unless they’re killing you.
AR helps them bunker, but that only makes a difference against some builds. I’m guessing you play necro, lol.
Surviving alone doesn’t really help win a game unless you’re standing on a node you control or are preventing someone from capping a neutral node. If engis couldn’t knockback like they can, then they be just another bunker without stability and running to far would be a complete waste.
If you can prevent being knocked off and decapped from your homepoint, it doesn’t matter if you get in a deadlock fight and are unable to kill them since you still control the point.
Every necro decaps a point, but a necro dies vs some classes in 1v1. Decap engi does not like dieing and decaps faster
Every necro decaps a point, but a necro dies vs some classes in 1v1. Decap engi does not like dieing and decaps faster
The only Necromancer that can decap any good is Terrormancer and they have to be terrible to ever lose a 1 on 1.
Every necro decaps a point, but a necro dies vs some classes in 1v1. Decap engi does not like dieing and decaps faster
The only Necromancer that can decap any good is Terrormancer and they have to be terrible to ever lose a 1 on 1.
So a terrormancer beats a warrior or a PU Mesmer, right?