Double Mesmer in Stronghold
I really doubt that, i dont see how its gonna work in Stronghold.
Well of precog isn’t that strong bro. Neither is gravity well.
Just played a couple of matches as the mesmer in my sig. Ran into a bunker mesmer or 2. Got called a hacker, that was fun. Made sure to link that guy a stack of salt and block + report him.
Didn’t have much trouble winning the matches though.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
Mesmer cannot sustain nor defend NPC’s, least of all on any bunker specs.
Your best bet at lord is to route the enemy attackers. DPS is the way to go, and there’s plenty of ways to go about that which dont involve a Mesmer.
I really doubt that, i dont see how its gonna work in Stronghold.
I went -3 minutes into timer as both teams sat in lord room.
Team A lord took 0 damage due to double bunk mes
Team B didn’t die while trying to kill said lord.
Eventually team B walked out of lord room and said “kitten it.”
Match finally ended.
I really don’t believe 2 mesmer has 100% distortion time.
If they did, they could run a shatter build and burst you from safety?
If they did, it would be abused in PvE constantly.
How does a lord take 0 damage for 3 minutes?
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
I really don’t believe 2 mesmer has 100% distortion time.
If they did, they could run a shatter build and burst you from safety?
If they did, it would be abused in PvE constantly.How does a lord take 0 damage for 3 minutes?
So lets see, well provides distortion for 3s, which grants the mesmer an additional 1s distortion if traiting blurred inscription which also passes to allies. If the Mesmer also takes signets he can get additional 1s distortion for every signit traiting blurred inscriptions. Potentially he can run 4 signits + well of precog. Using Time Split he can double this up on a 3 clone shatter. Precog is on a kitten cd minus alacrity reduction which could be a lot if not 100% between two mesmers. If both mesmers ran this sort of setup and rotated their elites, they could generate some high distortion uptime, for sure.
http://wiki.guildwars2.com/wiki/Distortion_%28effect%29
I really don’t believe 2 mesmer has 100% distortion time.
If they did, they could run a shatter build and burst you from safety?
If they did, it would be abused in PvE constantly.How does a lord take 0 damage for 3 minutes?
The few small amounts of damage that popped on him was instantly rehealed by the near by tempest.
I really don’t believe 2 mesmer has 100% distortion time.
If they did, they could run a shatter build and burst you from safety?
If they did, it would be abused in PvE constantly.How does a lord take 0 damage for 3 minutes?
The few small amounts of damage that popped on him was instantly rehealed by the near by tempest.
The thing is, if they had 2 mesmers and a tempest defending their lord that means they had 2 more people to push your lord and/or fight for mist essence. Your team should have been able to focus on mist channels and win the attrition fight via superior points total.
Their team made a significant investment in lord defense, you should have capitalized on that.
I really don’t believe 2 mesmer has 100% distortion time.
If they did, they could run a shatter build and burst you from safety?
If they did, it would be abused in PvE constantly.How does a lord take 0 damage for 3 minutes?
So lets see, well provides distortion for 3s, which grants the mesmer an additional 1s distortion if traiting blurred inscription which also passes to allies. If the Mesmer also takes signets he can get additional 1s distortion for every signit traiting blurred inscriptions. Potentially he can run 4 signits + well of precog. Using Time Split he can double this up on a 3 clone shatter. Precog is on a kitten cd minus alacrity reduction which could be a lot if not 100% between two mesmers. If both mesmers ran this sort of setup and rotated their elites, they could generate some high distortion uptime, for sure.
http://wiki.guildwars2.com/wiki/Distortion_%28effect%29
So, with precog + CS, that’s 16 seconds of distortion uptime.
Precog’s cooldown, with 100% alacrity uptime, is roughly 27 seconds.
Inspiring Distortion trait has a cooldown of 5 seconds. 3 seconds if alacrity effects it and you have 100% alacrity uptime (Gonna be hard to do that with only signets).
So 2 seconds between each of those where you can do damage to the boss.
Burning a signet in CS would conflict with Inspiring Distortion, because of its cooldown. So I don’t feel like that would result in a net gain in distortion.
I’ll admit, 16 seconds by itself + a couple of shorter ones in-between, is pretty ridiculous. Balance that out right, and that 27 second cooldown is wayyy too low.
I can see how that (being used well) + a tempest (per the ops latest post), could hold a boss for a very long time.
Fair enough guys. Thanks for taking your time to explain that. It makes a lot more sense now.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
Nice try. Except for the fact that the lord easily walks away from the distortion field. Or any other for that matter.
Nice try. Except for the fact that the lord easily walks away from the distortion field. Or any other for that matter.
+ on that
In Foefire I did try to defend a lord a few times where he just ran away from every single well I put there. He died without me being able to do anything. I would have had more success on a power build if I could kill the one person attacking.