Persiës Sunreaver (ele), Persiës (ranger),
Gromphe Baenre (necro), Përsies (guard)
In principle I think the idea of some kind of “redemption” and being able to help your teammates is a good one. However today I had multiple 1vX in solo queue tpvp today where I would continually down one of them but could not spike them before their teammate rezzed them. This is bad in 1v2 and even worse for 1v3 where even with stability and immediately starting a spike animation there is no way you can beat one or two people rezzing someone if you are by yourself (i.e. without other damage incoming to keep them down longer). It was exceptionally frustrating.
I think rezzing someone should take longer and should definitely not be faster than the spike animation. Either that or start them off with less “downed hp,” but I think this is the worse option.
If you were continually downing one of them he would have less HP for each time you down him, until you’ll eventually kill him the instant he gets downed. The second time you down someone your finishing move will be finished before his teammate can get him back up – given he has no knockbacks or interrupts.
My S/P thief always enjoy it when they try to ress their fallen comrade. I’ll just PW them both to death ;D
Yeah, the revive speed in this game is seriously broken, especially if you consider that most classes can interrupt the first spike-attempt.
In some cases it makes winning a 2v1 down-right impossible.
Downed-State is by far the worst thing about this game in my book. It sucks in PvP and is downright game-breaking in WvW.
Revives would need to take twice as long as they do currently to be anything close to balanced.
Downed state is one of the few things that adds a little bit of a skill layer to this game, except for some insta-rez skills.
Downed state is one of the few things that adds a little bit of a skill layer to this game, except for some insta-rez skills.
That’s the thing though, I would rather they add another ability for each player. Call it your “Ressurection” ability. You can either pick a single target rez on a fairly short cd or a group rez on a longer cd, etc. Could make them different for each class. For guardians the single target rez could give the target Aegis/stability, the group rez could raise Sanctuary around the area (2-3 min cd then).
Ele the single target would give a different buff depending on what attunement they are in, regen for water, swiftness for air, etc. Group rez drops a healing rain and static field around the targets or something like this.
I just feel that this would provide “skilled gameplay” rather than a pretty lazy mechanic like the downed state and would improve both the spvp and wvw environment. These would also only work on players in the downed state and a successful spike would instantly force you to WP rez.
I can understand not liking the rally/downed mechanic in WvW but I’m not a diehard wvw’er. The mechanic is actually great for sPvP tho. It stops yet allows viability of damage spiking and adds lot’s of meaningful play to many cc effects. Many games without this turn pvp into some silly tank and spank.
down state is one of the core game play mechanics in the game.
do not expect it to be changed.
It’s amusing seeing comments about things being game breaking while they’ve never not been in the game.
I wish I was clairvoyant too
option to disable downstate in custom arena would be awesome
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