Downed state needs homogenization

Downed state needs homogenization

in PvP

Posted by: Nutshel.7264

Nutshel.7264

Let me explain: different classes got different hp/armor stats and compensate with different skills/utilities. That’s fine the problem is that all of that is gone when you get downed. Some classes by nature got more passive tankiness then others making them easier to res though damage for example warrior vs ele.
The other issue is about unbalanced attack and secondary skills. Some classes get huge advantage in downed combat. Ranger will win downed 1v1 most of the time – the only one I can see wining against it is warrior, power necro can reliably kill people that try to finish him with auto attack while other classes can stale their demise for few sec at best while hitting like wet noodle. My proposition:

1. unify health and armor in downed state regardless of class, possibly ignoring gear as well
2. unify downed attack damage and animation
3. keep class exclusive secondary skill – interrupt/stale skill – might need tweaking
4. remove/remake 3rd skill to put them all in like when it comes to effectivness.
5. keep talents increasing potency while downed – you invest in it you deserve to have upper hand.

There should never be situation that person who goes down first and eats few hits before downing the opponent then wins downed fight. (1v1)
There also should never be situation where different classes take different amount of damage(meaning different amount of time to res them as well) if equally powerful dps is applied to them together with equally powerful healing. (XvX)

Downed state needs homogenization

in PvP

Posted by: uhohhotdog.3598

uhohhotdog.3598

Yea some classes do have a big advantage in down state in pvp. The ele third skill is pretty terrible.

Downed state needs homogenization

in PvP

Posted by: Bran.7425

Bran.7425

Why stop there why not just remove all the profession in spvp and give a ‘balance’ skill set based on the mode (conquest/deathmatch/stronghold)?

Pets have been hidden due to rising Player complaints.

Downed state needs homogenization

in PvP

Posted by: Nutshel.7264

Nutshel.7264

Why stop there why not just remove all the profession in spvp and give a ‘balance’ skill set based on the mode (conquest/deathmatch/stronghold)?

Difference is while alive all classes are the same at core – All can move, attack, dodge, mitigate damage though skills, use terrain to their advantage. In downed state you are so limited there is no room for actual play, your class either is stronger or weaker and there is absolutely nothing you can do about it.

Sure you could argue that while alive one class can be stronger then other – but there you can at least play around your weaknesses and strengths. You can’t while do that if there is no room for play – like in downed state.

Thought this would be good time to bring this issue back up, with expansion coming up maybe anet will find it worth giving another look.

(edited by Nutshel.7264)

Downed state needs homogenization

in PvP

Posted by: Sorel.4870

Sorel.4870

Necromancers and rangers are usually terrible players, and spend most of their time in downstate, that’s why it’s so good.