Downed state needs homogenization
Yea some classes do have a big advantage in down state in pvp. The ele third skill is pretty terrible.
Why stop there why not just remove all the profession in spvp and give a ‘balance’ skill set based on the mode (conquest/deathmatch/stronghold)?
Why stop there why not just remove all the profession in spvp and give a ‘balance’ skill set based on the mode (conquest/deathmatch/stronghold)?
Difference is while alive all classes are the same at core – All can move, attack, dodge, mitigate damage though skills, use terrain to their advantage. In downed state you are so limited there is no room for actual play, your class either is stronger or weaker and there is absolutely nothing you can do about it.
Sure you could argue that while alive one class can be stronger then other – but there you can at least play around your weaknesses and strengths. You can’t while do that if there is no room for play – like in downed state.
Thought this would be good time to bring this issue back up, with expansion coming up maybe anet will find it worth giving another look.
(edited by Nutshel.7264)
Necromancers and rangers are usually terrible players, and spend most of their time in downstate, that’s why it’s so good.