Downed system making it harder to 1v2?
Is it more difficult? Depends. You can often use your opponent’s corpse as bait. If you have a form of invulnerability then stomping can be an option, but for the most part it’s probably smarter to just use them as bait. It’s more then possible to 1v2, and even 1v3.
Tirydia – Scrapper
Well if we want to talk about differences in skill, you should be skillful enough to realize the importance of bringing a stomp aid skill, or using a similar mechanic from skills you may already have to give you a stomping advantage.
Edit: are you a thief?
I main a Guardian. I bring stability in the form of my F3 skill and that trait that gives stability during the F3 skill.
Thing is though, It’s a 90s cooldown, and in 1v2s I frequently have to burn it so I don’t get cc’d/burst down. Hence I usually do not have it for the actual stomping.
I guess the obvious answer to that would be to use an utility slot for a skill like “Stand your ground” But wasting an entire utility slot just for stomping purposes?
I suppose I can try that out. But it just decreases my chance of winning that 1v2 in the first place since I’m missing that utility slot for a more useful utility (Like “Save Yourselves”)
Yes, that’s the correct thought process. Everything is tradeoffs. Just depends which you find more valuable.
Well but looking at a situation where person A BARELY downs person B, then due to his low hp he can’t even go for stomping B just because C will do a lot of damage in that 3 seconds, stability be kitten Which again, makes the 1v2 very hard to pull off.
It is also a reason why defending an objective in spvp is just unattractive. Often you can down 1 player…but the second gets you before you can stomp or both will interrupt you until you kiss the floor. You will end up with zero points while pulling off the feat of taking one out while beating the odds. To make things worse, the 2 guys even get the full points for you.
That’s how it’s supposed to work. You arn’t supposed to be able to easily 1v2 people. If you want a game like that you should play a game where gear matters so you can roflstomp badly geared people. Then you can even 1v3 or 1v4!
That’s how it’s supposed to work. You arn’t supposed to be able to easily 1v2 people. If you want a game like that you should play a game where gear matters so you can roflstomp badly geared people. Then you can even 1v3 or 1v4!
I think you misunderstand. This doesn’t have anything to do with gears. 1v2 by itself isn’t easy. But the downed system makes it nigh impossible, which is my point.
I agree with you Ursan. Give everyone some sort of interrupt while in the downed state and balance out the #3s in downed state. Everyone should have considerably less damage in the downed state and take away the silly traits that increase damage while in the downed state. I also don’t think other traits/quickness should reduce the cast time of stomping. Everyone should be even in that department imo. I don’t mind the traits that promote reviving though, such as the “gain X toughness while reviving” traits or whatever.
I never really liked the downed state, though I’ve gotten used to it and it does give you some feel good moments when you get rallied back up because you attacked an enemy just in time before they got stomped.
Just my 2 cents :P
interrupts in downed state just promotes tactic and team play… bring some kind of invulnerability, stability, stealth or something else, some downed abilities are countered just by stomping in 2 people everything can be countered, its just a tradeoff, as said
If the one down is a mesmer, or even a thief, you can absolutely forget 1 v 2.
If the one down is a mesmer, or even a thief, you can absolutely forget 1 v 2.
This man is wise. Maybe guardian/ranger or ranger/ele, but def not anything with theif or mesmer down.
Thief can be a challenge. Mesmer is easy…
Solution is simple ,remove stomping from game,then downed skills woud be usefull not only for thiefs and mesmers.Once its downed kill a guy with dps and thats it ,its stupid when you are just about to revive yourself you are at 99% of hp and then guy stomps you because your downed skills suck.
(edited by Riellan.2590)
Personally i think at a minimum, no down state should have an interupt or escape function, if you lose Xv1 then you get stomped. I dont know how they balance the different downed states, but its really something that needs to be worked on imo.
I feel that this is a good thing, and exactly what the designers had in mind.
I looked at this thread and wondered if I posted it at first glance. I agree 100%, downed state is a built in mechanic that serves three purposes:
1. It gives people this COD-quality epicness where you still have a chance to turn the fight around by clickin’ your bud.
+1 for being a somewhat cool idea.
2. It gives the outnumbering force the advantage, for they have more interrupts available, more bodies to res downed, and given the absurdly annoying abilities SOME classes have while downed, it just makes the situation a million times more annoying when 1v2ing, etc.
3. Making you rage if you’re a class with a crappy downed state mechanic. Constantly you might feel like asking, “Why is my mechanic worse? Was I not intended to die like the others?”
Possible counters:
- It’s more strategic, if you can’t adapt you suck! ((Strategic, in a sense. You can adapt. You can become ‘good’ at gaining synergy with following team mates and speccing yourself to interrupt folks who are ressing. Yes, there is skill in this downed system. But is it really fun enough to revamp a lot of what people already consider fun? To lots I’ve spoken to, it just makes them annoyed or angry, not satisfied when killing people. To me it’s a bad tradeoff, and there really isn’t enough strategy, since it takes from other elements I find strategic as it is. And it just ain’t fun.))
-This game isn’t balanced on 1v2, or 1v3. If you engage that means you’re a loser and you deserve to lose! ((Maybe on paper and in some circumstances, but I mean a lot of gw2 players have played other MMO’s. Other MMO’s where if you want to be that rogue player who goes off and kills 2 people guarding the flag because they suck and you don’t, you can. Easily. Of course they might be skilled players and stomp you. But in Gw2, it seems to modify it so 1v2 might as well be 1v4. To ME, I compare that to the click-to-run-to-and-complete-quest functions many childish free MMO’s have these days. Because it just does it for you. What I’m trying to say is it doesn’t IMMERSE you as well when the game holds your hand. I’ve played pvp in gw2 a good chunk but I just can’t see any epic moments happening like I did in other games. Maybe that time me and a thief threw crap at each other in downed state, but apart from that, it just doesn’t compare to those sniper moments in other games where you just barely kill that last guy before falling down yourself. You think: that was epic, I just managed to kill 2 players before dying. In this game they’d all be ressed by the cluster of buddies they have.))
And that brings me to wvwvw. Annoying when a group of players are being hailed on, all but one moves back. The dumb dude can stand there and die, but does that matter? Does his MISTAKE matter? Not really; his buds just come insta res him before anyone on the wall can do enough DPS to the downed player.
Anyway. My rambling opinion on downed state.
Is it more difficult? Depends. You can often use your opponent’s corpse as bait. If you have a form of invulnerability then stomping can be an option, but for the most part it’s probably smarter to just use them as bait. It’s more then possible to 1v2, and even 1v3.
Use as bait? You mean leave them there to attract more players? Or rather, leave them there so they can throw stuff at you and possibly get a res in?
I don’t think I understand.
Well if we want to talk about differences in skill, you should be skillful enough to realize the importance of bringing a stomp aid skill, or using a similar mechanic from skills you may already have to give you a stomping advantage.
Edit: are you a thief?
I agree you can take spells and abilities to help stomp people, all of which have cooldowns and differences between classes, but to me it makes it too much about what cards you’re holding and I find it forces you to play the way you don’t really want to. Like it may make someone pick haste who otherwise hates the skill, or someone pick pistol offhand for interrupts when they otherwise hate that playstyle. Why have downed state influence anything? It’s just a fun perk, I don’t see why it should have to change the game so much.
@Teaturtle
I think it is a bit naive to imagine a game where everything is roses and rainbows and anyone can take any skill they like and be competitive in pvp. Most people are more comfortable with how MMO’s have been played for a while now. GW2 is a bit different. You can be competitive or not, choice is yours mate.