Downstate Balance
I think the thing with thing with Mes and Thief in Clocktower is more a clocktower needs to be patched issue. That or their using the old teleport mechanics from the beta.
Part-time Kittenposter
Any time you down someone and you have 50% health remaining and cannot stomp them in time before you are downed yourself – yeah… something is wrong.
Any time you down someone and you have 50% health remaining and cannot stomp them in time before you are downed yourself – yeah… something is wrong.
If they can take 50% of your hp while downed before you can stomp, that tells me you are playing a glass cannon. Thats just part of the risk of playing a glass cannon. You can’t have your cake and eat it too. I suggest using a utility to secure a stomp, like mist form, plague form, elixir s, stealth, or even quickness.
This is just my opinion, but I feel the downed state has worked pretty well since they reduced the downstate hp.
Any time you down someone and you have 50% health remaining and cannot stomp them in time before you are downed yourself – yeah… something is wrong.
If they can take 50% of your hp while downed before you can stomp, that tells me you are playing a glass cannon. Thats just part of the risk of playing a glass cannon. You can’t have your cake and eat it too. I suggest using a utility to secure a stomp, like mist form, plague form, elixir s, stealth, or even quickness.
This is just my opinion, but I feel the downed state has worked pretty well since they reduced the downstate hp.
No, was not. Continue bad mechanism.
Listen my sugg: https://forum-en.gw2archive.eu/forum/game/suggestions/Downed-state-and-others-suggestions/first#post815467