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Posted by: Sunfish.5970

Sunfish.5970

Apparently this has been a thing since launch, and I for one assumed that the thief skill, “Shadow Refuge” was not effected by downstate.

Whenever I knock someone out of a refuge, they will get revealed 100% of the time, but if you try and knock a downed player out of the refuge…it wont reveal them.

Forgive me if this i’m wrong, i’m just asking a question here but, is that an intended feature? It seems a little bit unfair. Revealing downed bodies if they get knocked out of refuge seems like a good idea, especially since not all knock backs effect downed bodies.

Poopy Person : (

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Posted by: Zerothousand.3089

Zerothousand.3089

yeah its pretty silly that you can outplay yourself pretty hard by repositioning a downed body for the other team.

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

#CounterplayPls

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

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Posted by: Acandis.3250

Acandis.3250

This has never been an issue, specially if you’re playing hammer Guard.

you can still hit them with banish, and you will know exactly were they land so long as you pay attention to where you’re pointing it.

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Posted by: Sunfish.5970

Sunfish.5970

This has never been an issue, specially if you’re playing hammer Guard.

you can still hit them with banish, and you will know exactly were they land so long as you pay attention to where you’re pointing it.

Is IS an issue. Even if you find a way to deal with it, it shouldn’t be happening in the first place. If you get knocked out of refuge, you should reveal. plain and simple. You reveal when you’re alive, you should reveal if you’re dead.

Poopy Person : (

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Posted by: Dustin.2793

Dustin.2793

#l2p issue /15 chars

Magic Toker // Thief // The Abjured
http://www.twitch.tv/magictoker

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Posted by: Luto.1938

Luto.1938

Honestly if I really really need to get that rez off I use refuge + blackpowder for the blind and double stealth. If someone does manage to knock back the downed state person or me then the stealth from blackpowder has us covered.

Luto Locke
Twitch Stream

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Posted by: Sorel.4870

Sorel.4870

I never had this issue, but if it’s true, it should definitely be fixed. There’s no reason for it to be that way.

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

The way I think it works is you have to knock that downstate body as soon as the refuge is planted. Refuge has a 4 second duration, meaning you have to knock someone out before that time ends. So if the downstate body is not knocked out or launched soon, then the target will remain stealthed. By the time the body is flying the refuge is ending, might not seem like it but it’s really short, and thus they maintain stealth if not knocked out fast enough. I always try to banish or launch on the nearest rim of the refuge, it usually reveals them. Because knocking them toward the farther rim gives them more time to be in the circle enough for the duration to last. May be a bug, if so needs to be fixed, but that is my viewpoint on why this happens.

#MostTeamQueueWins before December 2nd, 2014 Patch
[NA]Rank 71 before April 15th, 2014 Feature Patch OG Moltres, 10k Champion Brawler, Team PZ
http://www.twitch.tv/yourfriendmarvin

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Posted by: Sunfish.5970

Sunfish.5970

The way I think it works.

The way it works is, Refuge ticks stealth, and the sooner you banish/knock the body out of the refuge, the lower amount of stealth they receive, meaning that they’ll reveal sooner. However, the way it should be is it shouldn’t matter how long they stay in the refuge, as long as you can knock them out of it while the cast is still up, they should instantly reveal.

I think nobody ever thought this was an issue, because there’s almost no way to actually tell if you hit the body or not in the downstate. It could have easily been blocked or blinded or body blocked even and there would be no way to tell, so all you’re doing is re-positioning a downed enemy and essentially helping the enemy.

I know it can be considered a #l2p issue (courtesy of toker, ty for the intelligent and constructive response), but there were many things in this game that you could play around, but you shouldn’t have to, since that’s not the way the mechanic was intended to function.

Personally I don’t know if its intended or not, which is the original reason I made this post in the first place. If it’s intended; hey I don’t agree but i’ll accept it, and if it’s not intended, maybe a fix?

Poopy Person : (

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Posted by: Booms.2594

Booms.2594

how do i know if i hit the downed body or if i hit an alive body with stability? no possible way to know. pls fix.

gerdian

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Posted by: Sunfish.5970

Sunfish.5970

how do i know if i hit the downed body or if i hit an alive body with stability? no possible way to know. pls fix.

the way to know is if you got them out of the refuge, they reveal. downed bodies dont
Edit: Misread, I agree

Poopy Person : (

(edited by Sunfish.5970)

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Posted by: Calypso.2578

Calypso.2578

Downed bodies should be revealed just like alive bodies are revealed when you knock them out of the house.

Kaalypzo ~ Twitch ~ YouTube

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Posted by: Elitist.8701

Elitist.8701

Yup but Sunfish’s whole team being carried by Cynda using elixir s stealth while invuln isnt a bug at all

Kappa Kappa Kappa Kappa

Best Multiclass NA. RIP my beautiful Necromancer, such a shame. Retired, April 2015. GG Anet,
I’m not coming back, not that you care.

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Posted by: Turk.5460

Turk.5460

Maybe the downed state is just working as intended, and the normal non-downed refuge isn’t!

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-

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Posted by: Sunfish.5970

Sunfish.5970

Yup but Sunfish’s whole team being carried by Cynda using elixir s stealth while invuln isnt a bug at all

Kappa Kappa Kappa Kappa

Too bad that’s not even true. Also good job on getting off topic. You can use toolbelt skills while in mistform on any class, thats why pvpers such as nos uses it to access deathshroud in mistform, but sure blame us.

Also if its a bug, I hope they fix it, because it’s not intended. I’m not gonna pretend to justify it. If it’s a bug, fix it. Just like with the downstates and refuges.

Poopy Person : (

(edited by Sunfish.5970)

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Posted by: Kayzi.9752

Kayzi.9752

This has never been an issue, specially if you’re playing hammer Guard.

you can still hit them with banish, and you will know exactly were they land so long as you pay attention to where you’re pointing it.

One of the issues is executing a judges intervention or lightning flash stomp that was started before the refuge was cast. Bottom line is this should be looked into.

Stalagta Team Faded – tM
NSP!

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Posted by: Aeroxe.8140

Aeroxe.8140

Regardless of balance, I think it would be nice if it was fixed cause it adds counterplay.

Thief (main), ele, guard
Past member of most teams NA. Retired proleague season 1+2.
http://www.twitch.tv/aeroxe

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Posted by: lumidody.6581

lumidody.6581

This happened to me numerous times in game. It looks like a bug to me and should be fixed as this is huge counter play which should be supported, yes?

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Posted by: Cynda Quil.3520

Cynda Quil.3520

I have tested this.

If you knock someone out of refuge they do NOT get reveal de-buff IF they are in downstate, and maintain stealth.

Pretty sure this is not intended because it makes no sense, haha.

Should be fixed, fixing this “bug” can lead to some awesome plays in game!

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

The way I think it works.
However, the way it should be is it shouldn’t matter how long they stay in the refuge, as long as you can knock them out of it while the cast is still up, they should instantly reveal.

It does matter how long they stay in the refuge for lets say if they’re in there for like 2.5-3 seconds when the duration is about to end at 4, the launch distance isn’t gonna cover that last second unless you knock them towards the nearest rim out of the house to where it should reveal in time. Even when you’re not in downstate you can still not get revealed if you’re in there for 3 seconds and knocked out before that last second, unless you’re knocked out toward the closest rim of the circle to where you should be out of it. I will agree if it’s like near the start or even a second after the refuge was planted that you can knock them out, because that is what we tested, and the launch distance should be able to knock the downstate body out of the rims of the refuge, before those 4 seconds end. Anyway if it is a bug, fix.

how do i know if i hit the downed body or if i hit an alive body with stability? no possible way to know. pls fix.

A Minor Suggestion: Since the downstate bodies say stuff while they’re down, just give them an audio effect to when they get launched in stealth while in downstate, so you can differentiate whether someone in downstate was knocked out instead of a non downstate person.

“Oh my ribs”
Insert Random Phrase Here

#MostTeamQueueWins before December 2nd, 2014 Patch
[NA]Rank 71 before April 15th, 2014 Feature Patch OG Moltres, 10k Champion Brawler, Team PZ
http://www.twitch.tv/yourfriendmarvin

(edited by YourFriendMarvin.4127)

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

“Oh my ribs”
Insert Random Phrase Here

Woudn’t ever work, you see, my norn thief is so fat, even guardian hammer can’t touch his ribs. Perhaps if you aim lower, the affected character could drop [Walnuts] so people know where to dps the downed body.

Underworld Vabbi 1.5yr

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Posted by: Negativity.5801

Negativity.5801

definitely not a l2p issue, whether you banish or whatever launch ability the downed body out of SR it should reveal them. it’s a mechanics issue that should apply where it currently doesn’t.

whether you’re familiar enough with banish’s knockback to know where the body went or not is irrelevant.

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Posted by: Booms.2594

Booms.2594

how do i know if i hit the downed body or if i hit an alive body with stability? no possible way to know. pls fix.

Just don’t miss.

I have never seen anyone intentionally body block banish on a corpse, not in my 2+ years of playing this game. Nobody currently playing is that smart.

doesnt matter if its on purpose. when 4 more people get in a refuge theres a good chance someone is going to accidentally be in front of a banish, since it just targets whoever is closest to me

gerdian

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Posted by: Sunfish.5970

Sunfish.5970

how do i know if i hit the downed body or if i hit an alive body with stability? no possible way to know. pls fix.

Just don’t miss.

I have never seen anyone intentionally body block banish on a corpse, not in my 2+ years of playing this game. Nobody currently playing is that smart.

The problem is, what if he didn’t miss? he has no way of knowing because the downed body doesn’t reveal. There is no 100% way to actually tell you hit the downed body.

This isn’t an l2p issue and currently the only ones defending it are the ones that benefit from the broken mechanic.

I’d like to get a response from a dev to actually confirm whether or not this is intended or not or being ‘looked into’ but maybe that’s just hoping for too much.

Poopy Person : (

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Posted by: BigCountry.6490

BigCountry.6490

Apparently this has been a thing since launch, and I for one assumed that the thief skill, “Shadow Refuge” was not effected by downstate.

Whenever I knock someone out of a refuge, they will get revealed 100% of the time, but if you try and knock a downed player out of the refuge…it wont reveal them.

Forgive me if this i’m wrong, i’m just asking a question here but, is that an intended feature? It seems a little bit unfair. Revealing downed bodies if they get knocked out of refuge seems like a good idea, especially since not all knock backs effect downed bodies.

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Posted by: DuckzOnFire.4027

DuckzOnFire.4027

Bump?
Bump.
Bump!

Duck

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Posted by: Zerothousand.3089

Zerothousand.3089

Pls Anet! We need to know!

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Posted by: Calypso.2578

Calypso.2578

If you put “karaoke” in the title, maybe you will get a response.

Kaalypzo ~ Twitch ~ YouTube

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Posted by: Sunfish.5970

Sunfish.5970

If you put “karaoke” in the title, maybe you will get a response.

ur rite, cause that’s more important ;-;

Poopy Person : (

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Posted by: Razelesh.1035

Razelesh.1035

I’ve been the downed player in this situation a few times, placing Shadow Refuge just before I got downed, and I can say that I have been knocked out of the circle while it was pulsing and gotten revealed, just as I would if I wasn’t downed. I haven’t seen anything odd about it. However, I haven’t tried getting Refuge placed on me when I was already downed and then being knocked out, so that could be it.

All cats are serial killers

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Posted by: Sunfish.5970

Sunfish.5970

I’ve been the downed player in this situation a few times, placing Shadow Refuge just before I got downed, and I can say that I have been knocked out of the circle while it was pulsing and gotten revealed, just as I would if I wasn’t downed. I haven’t seen anything odd about it. However, I haven’t tried getting Refuge placed on me when I was already downed and then being knocked out, so that could be it.

It was probably you not being inside of the refuge for more than a single tick, so when you got knocked out, the time you spent airborn took up all the stealth you received from the refuge.

You can test it if you dont believe me. It’s an existing issue.

Poopy Person : (

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Posted by: Razelesh.1035

Razelesh.1035

I’ve been the downed player in this situation a few times, placing Shadow Refuge just before I got downed, and I can say that I have been knocked out of the circle while it was pulsing and gotten revealed, just as I would if I wasn’t downed. I haven’t seen anything odd about it. However, I haven’t tried getting Refuge placed on me when I was already downed and then being knocked out, so that could be it.

It was probably you not being inside of the refuge for more than a single tick, so when you got knocked out, the time you spent airborn took up all the stealth you received from the refuge.

You can test it if you dont believe me. It’s an existing issue.

I was inside the refuge for longer than that, since I placed it on top of me just before I got downed by a hit, and then got CC’d after that. Though, I will try it again with a friend later.

All cats are serial killers

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Posted by: Sunfish.5970

Sunfish.5970

Bug Fixes:
Fixed a bug that could result in characters permanently keeping stealth on death.

Unfortunately this is not the bug that’s causing this. I got remotely excited thinking this was fixed and went to test it again, and it was still broken…could we possibly get a dev response on this, even if its just recognising that its a bug. If it’s not please just say…cause this has more than once lost me a team fight.

Poopy Person : (

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Posted by: Jelzouki.4128

Jelzouki.4128

All bugs are posted in the bugs section.

Even if you have already, do it again.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

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Posted by: Sunfish.5970

Sunfish.5970

All bugs are posted in the bugs section.

Even if you have already, do it again.

I already have re-posted it in the bugs section, but also decided to bump this thread in the pvp forums just for general discussion. Thanks

Poopy Person : (

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Posted by: yLoon.5289

yLoon.5289

Not an issue at all.
Im just happy someone ressing him. Automatically free hits. I can cleave them both together (as a guardian with GS) , no need to stomp.

Well the fact is, if you bash them up when the aoe Shadow Refuge mark of the circle is varnish, then, it is legit that they remain stealth.

However, when the mark of the circle on the ground still pulsing, they will revealed if you bash them out.

This is just the mechanic of Shadow Refuge. None issue.

12K AP
Level 54 Bear Rank

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Posted by: Sunfish.5970

Sunfish.5970

Not an issue at all.
However, when the mark of the circle on the ground still pulsing, they will revealed if you bash them out.

This is just the mechanic of Shadow Refuge. None issue.

They will not reveal if you knock them out. And against coordinated teams, a knockback before cleave is better in some situations. irrelevant

Poopy Person : (