Legendary SoloQ
Dragon/Phoenix finisher
Legendary SoloQ
As a guy who is barely getting out of dolyak, should I give up on my dream of having those finishers now that they are gone?
Thats sad, I dont think I can farm all the glory I need even if I were to start playing now nonstop :’(
Yes, give up.
Unless you plan on being #1 on the upcoming leaderboards.
I wish they’d get rid of this “esport” mentality. MOST people who play this game don’t give a crap about the leaderboards and rarely if ever look at them (if they ever have).
Are you saying that those finishers are reserved for people who have achieved a certain rank in the leaderboards? Because that’s kittened up. I want a dragon/phoenix finisher too, but there’s no way I’m going to quit my job and practice pvp like a pro would.
Still keep playing though :P the changes won’t happen for a long time. You could possibly get tiger rank if you keep doing tpvp matches or just Solo queue or even hot joins (except for Skyhammer farming because that’s not a match. that’s just dumb)
I’m looking forward to this. Finishers will actually have meaning now. A lot of PvE’ers complain that PvE skins are too easy to get, and so it devalues the skins – they are right. The same can be said for finishers. Not everyone got a gold trim cape in Guild Wars 1. If you saw someone who had it, there was a tremendous amount of respect in the pvp community for those who did.
I wish they’d get rid of this “esport” mentality. MOST people who play this game don’t give a crap about the leaderboards and rarely if ever look at them (if they ever have).
Are you saying that those finishers are reserved for people who have achieved a certain rank in the leaderboards? Because that’s kittened up. I want a dragon/phoenix finisher too, but there’s no way I’m going to quit my job and practice pvp like a pro would.
I’m sorry, but this feels like a PvE mentality. PvP needs things that say ‘hey look at me, i’m awesome at this game.’ what is the point of being competitive if you get nothing to separate you and the rest of the players.
We Have No Creativity [FML]- r.i.p. 2013
http://www.twitch.tv/attuneddemise
You know the total rank points it took you to reach Wolf (just up from Dolyak)? Yeah, multiply that by 33. That’s what it takes to reach Dragon.
There are people with no jobs who play like 50+ hours a week and still haven’t reached that.
(edited by Wintel.4873)
I wish they’d get rid of this “esport” mentality. MOST people who play this game don’t give a crap about the leaderboards and rarely if ever look at them (if they ever have).
Are you saying that those finishers are reserved for people who have achieved a certain rank in the leaderboards? Because that’s kittened up. I want a dragon/phoenix finisher too, but there’s no way I’m going to quit my job and practice pvp like a pro would.
I’m sorry, but this feels like a PvE mentality. PvP needs things that say ‘hey look at me, i’m awesome at this game.’ what is the point of being competitive if you get nothing to separate you and the rest of the players.
I like you, lets be friends. You will lose a bunch of the community if you cannot dangle some kind of carrot in front of people’s faces. These are the majority of the players that have quit because there was no end goal to work towards. I think rewarding players with unique items based on their percentile rank is an amazing way to do it. I am actually looking forward to player retention in PvP possibly increasing due to the changes more-so than what the changes will bring me in rewards. The largest problem right now at the higher tier is the same team matchups… over… and over… and over…
I’m looking forward to this. Finishers will actually have meaning now. A lot of PvE’ers complain that PvE skins are too easy to get, and so it devalues the skins – they are right. The same can be said for finishers. Not everyone got a gold trim cape in Guild Wars 1. If you saw someone who had it, there was a tremendous amount of respect in the pvp community for those who did.
Finishers have meaning NOW and are difficult to get because the latter ones require exponentially increasing amounts of time in PVP (as opposed to buying them via gems or with gold). It doesn’t reflect on skill, just time and effort but having rewards reflect on skill in a team based, occasionally puggable environment is extremely difficult to do well and I would argue not worth it.
As a guy who is barely getting out of dolyak, should I give up on my dream of having those finishers now that they are gone?
Thats sad, I dont think I can farm all the glory I need even if I were to start playing now nonstop :’(
I think the “leave ranks alone” message is starting to penetrate.
Don’t give up hope! Go to the CDI thread on PvP rewards in this forum and answer the most recent Dev questions about PvP ranks – you’ll be glad you did.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I’m looking forward to this. Finishers will actually have meaning now. A lot of PvE’ers complain that PvE skins are too easy to get, and so it devalues the skins – they are right. The same can be said for finishers. Not everyone got a gold trim cape in Guild Wars 1. If you saw someone who had it, there was a tremendous amount of respect in the pvp community for those who did.
Finishers have meaning NOW and are difficult to get because the latter ones require exponentially increasing amounts of time in PVP (as opposed to buying them via gems or with gold). It doesn’t reflect on skill, just time and effort but having rewards reflect on skill in a team based, occasionally puggable environment is extremely difficult to do well and I would argue not worth it.
There are ways to make it simple to do, I would rather reward 90% of people for their ability to play a game than just give the prize to whoever can smash their head against a brick wall the longest. That is a PvE philosophy, PvP reward systems should differentiate you from other players based on where you fall in the rankings (even if there are kinks to work out with it). PvP has winners and losers, you cannot give everyone the same prize as it defeats the purpose of winning.