Dragonhunter Invisible CC Ring

Dragonhunter Invisible CC Ring

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Posted by: Trigr.6481

Trigr.6481

This is just as game changing as dodge while immob and mid air immob imo. This really needs to be addressed and fixed.

Countless

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Posted by: Shadelang.3012

Shadelang.3012

I found this issue is often when Effect Lod is on in your graphics settings. Do you have that on? If so try turning it off and seeing if that fixes it. I end up turning it on for PvE and off for PvP because it covers things like timewarp up.

Ghost Yak

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Posted by: Sazukikrah.5036

Sazukikrah.5036

Yes im glad some one addressed this. sometimes this skill does not animate properly and I’m often continuously CC’d by invisible walls. Same goes for Maw trap ; Dragon Hunters Elite skill. It doesn’t animate sometimes.

Hadi the Edgemaster – Pro level Warrior (Youtube Hadi the Edgemaster)
Black Gate Tier 1 Roamer
Harbinger " I will make you (QQ)"

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Posted by: Opc.4718

Opc.4718

They “fixed” the visual noise so dragon’s maw is a tiny little circle on the ground. It’s not technically invisible or bugged.

Refer to the blue patch in the bottom right corner:

Attachments:

Kehlirixx Q | Nixx Q | Classic Bunker

(edited by Opc.4718)

Dragonhunter Invisible CC Ring

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Posted by: zencow.3651

zencow.3651

They “fixed” the visual noise so dragon’s maw is a tiny little circle on the ground. It’s not technically invisible or bugged.

Refer to the blue patch in the bottom right corner:

The CC barrier’s radius of 240 is significantly bigger than the tiny circle’s 90 though, and it knocks you around when you try to move ANYWHERE while inside it, so it does seem buggy to people who don’t know about it.

If it was more like Ring of Warding I think people wouldn’t be complaining.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

(edited by zencow.3651)

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Posted by: Opc.4718

Opc.4718

Yeah it triggers with a radius of 180, pulls in anyone standing 240 away, and locks you into space of 90 where you can’t move without bumping the sides. The new visual effects don’t really reflect the nature of the trap which might seem confusing – especially since it’s easy to cover it with other symbols and combo fields.

Kehlirixx Q | Nixx Q | Classic Bunker

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Posted by: zencow.3651

zencow.3651

Yeah it triggers with a radius of 180, pulls in anyone standing 240 away, and locks you into space of 90 where you can’t move without bumping the sides. The new visual effects don’t really reflect the nature of the trap which might seem confusing – especially since it’s easy to cover it with other symbols and combo fields.

Actually, even if you somehow manage get out of the 90 range after being pulled in by it, e.g with stun break/stability, you would still get knocked around if you’re still in the 240 range.

Albeit buggy as it is, every professions do have methods to deal with it, albeit some are more robust than others;
- teleport/shadowstep (thief/mes/ele)
- having at least 3 stacks of stability (tempest earth overload worth mentioning since it’s a shorter cooldown but requires planning)
- staying still and using blocks (guard/rev/warrior/engi), invul (ele/mes) or daze/fear/knock/stunning (mes/necro/ranger, the latter 2’s only real counters) the DH so he can’t hit while you’re immobile.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

(edited by zencow.3651)

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Posted by: XGhoul.7426

XGhoul.7426

Thought it was just me, and increase my graphic options shows this, but is it invisible to me at 180 fps in game counter. I have 0 clue why this does not show up but I would actually stabil to break out of this…..

(edited by XGhoul.7426)