Dragonhunter really does need balancing
Isn’t warrior a better 1v1 class?
Burn guard get’s rekt in higher tiers, only variant I see is Menders, which is also not that great.
Mobility is okay, but you need a port target. There are better classes for decapping points.
It’s easy to play. You are right, but nearly all classes are pretty forgiving since HOT.
Biggest threat is a druid. Swap to Bristleback – go ranged – avoid healtrap = DH dead.
DH is fine right now, please stop, it’s not even that good
Part of the problem with fighting DH is the game forces you to fight on points or give up the cap. Traps aren’t that hard to avoid otherwise.
“it has decent health”
tfw the lowest health pool base is “decent health”
The only problem I have with DH is the trap spam. They can lay a full set then have the CD pass ready to drop another full set instantly. When you’re fighting for mid and there’s 2 of them dropping traps like they’re going out of fashion it gets painful.
I wouldn’t agree with your views on warrior, it is just as silly as DH. The thing I dislike about current DH is how quick the spear is, make it 1/2s cast and increase the cool down to 30s but reduce the cool down on hunters verdict (the pull) to match.
Trap heal makes fighting it as mesmer a pita but that’s a class specific issue.
Has no weakness huh? All of Guardians defenses are active minus the occasional single block from aegis which basically helps very very little.
DH has no weaknesses? Stunlock one after making them blow their stunbreak and watch how fast they die to burst during the lock since Guardian has the same health pool as ele. All it takes is one well timed long warrior stun or mesmer daze spam and a mediocre burst and any guardian, DH included will crumple.
Guardian biggest weakness is cc accompanied by burst due to our low health pool.
At this point though, I could really care less if they apply a CD to traps after activation. Only two traps are worth using above scrub teir anyways. As long as it’s not on the heal trap. It already has counterplay.
I agree, DH does need to be balanced. It needs some more buffs to be viable at top level.
I seriously don’t know what the problem people have with DH is. It’s attacks are easy to dodge (longbow 2, longbow 3, longbow 5, sword 3) so you should never really get hit by them. The pull is easy enough to dodge when at max range and is very easy to predict even when you are not (they usually do it at the same time as when they place their trap) so it is very possible to counter play. Dodging the pull is a massive thing when fighting a DH so try to focus on doing that and you will do much better.
And another thing I want to say is that DH is not a low skill class at all. The difference between the actually good DH I see who are in legendary with me and the bad ones is just huge. A few weeks ago I was in ranked and I was 1v2 against 2 DH and one of them was so bad that he died to me 4 times in that 2v1 and got revived by the other DH until another player came in to make it a 3v1 when I disengaged. If things like this happen when the best DH in the game can sustain against me for a really long time, then it shows that it does take a lot of skill to play the class well (and no, gold/low platinum level is not playing well in my opinion).
There really is nothing wrong with DH when you know how to correctly manage your cooldowns against it.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
Not really. Different amulets. Guardian sacrifices more base offensive stat to get that close.
Better to compare base, since base is what determines usable amulets for the most part. Barely 11.5k HP to 19k HP. (rounded)
8k is a lot of HP we have to make up with vitality that a warrior can take on other stats.
And if you try to talk about guardian can run zerker ammy, I’m going to laugh at you. That’s literally asking to die in half a second. (no real passive defenses, cough warrior cough, aegis barely counts)
A simple nerf to the healing of Purification will do wonders to help balance DHs. The biggest problem is how much sustain they have with their insane burst. You can’t kite one that knows when to use teleports (By the way, what the kitten is up with teleports being on such short CDs?), and so many skills do unnecessarily high damage. Smite Conditions is a bit too bursty and it only makes sense for it to do damage when it cleanses instead of just doing more when it does. Plus the skill heals for quite a bit without healing power.
Other problems I see is the Longbow AA does way too much damage for a ranged, bouncing/crippling AA, True Shot has way too short of a CD and will eventually hit for insane damage, Deflecting Shot can be an unblockable knockback on a very short CD. The other two skills are AoEs or can be dodged easily enough. My suggestions are to nerf the AA damage, and increase the CDs on True Shot and Deflecting Shot to 6 and 15 seconds respectively. Then go ahead and nerf other professions too because DH isn’t the only OP one. You brought Revs down to a level that requires skillful play to succeed. Now do the same for everything else.
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
Not really. Different amulets. Guardian sacrifices more base offensive stat to get that close.
Better to compare base, since base is what determines usable amulets for the most part. Barely 11.5k HP to 19k HP. (rounded)
8k is a lot of HP we have to make up with vitality that a warrior can take on other stats.
And if you try to talk about guardian can run zerker ammy, I’m going to laugh at you. That’s literally asking to die in half a second. (no real passive defenses, cough warrior cough, aegis barely counts)
Anyone who runs berserker amulet on guardian is asking for death, but that isn’t the only problem. So you sacrifice a little bit of ferocity but 187% is still great. So warrior and guardian basically share the same health pool now while doing similar damage, once you wear down endure pain thats pretty much it.
Now let’s look at guardian, similar health pool, similar damage, can heal extremely well without even investing in healing power. Seriously, you’re running marauder, get fury and healing from meditations so no need to invest in that much precision, but you can heal for a great amount without having healing power. That’s a huge problem because when you wear each other down, a dragonhunter will just block, heal and spam you with it’s much more forgiving cooldowns. Warrior you’re just going to be waiting for stances to get up and swing your sword away lol
If traps weren’t size of the point, (near) instant cast, stackable, having stupidly short CD – then it wouldn’t be issue. In pvp where everything is about holding point, braindead build that forces enemy to take a lot of dmg or give up point will be abused.
I just would like to point out bias as far as class balancing goes: they deemed that choking gas with 1 dmg and laughable poison field that can be easily ignored is OP and nerfed it. Meanwhile things like DH traps exist in this game. If we look at other classes traps it becomes even more obvious how overtuned DHs are. You know how many kittens Anet gives? 0.
Inb4: oh but trapper DH isn’t issue. Nah, 1 DH isn’t issue, you can outrotate that, but every single DH build uses traps right now and multiple DHs on one team guarantees massive pressure and support on point. Abundance of blocks that allow DH casting, multiple heals, point pressure, great condi cleanse, unblockables, great ranged and melee dmg, mostly instant aoe that requires 0 targeting, stability, invul, CCs, one of best rezzes in game, teleports etc. DHs don’t really have a hardcounter. Engis get eaten by necros, thieves got hardcountered by guards for years, but DHs still don’t have a real counter. You may argue that some classes stand ok chance vs DH but that assuming there is only 1 DH, the moment it is 2-3 of them – no counter works anymore because the spec provides too much (including team support).
Surely, wars are bit broken atm as well but the difference is that war is selfish, they don’t have point pressure like DHs do, nor they can heal teammates, nor they can rez as well, nor provide blocks, stab etc. Stacking DHs are more effective than wars in a sense.
[Teef] guild :>
(edited by Cynz.9437)
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
Comparing apples to oranges much?
That 2k diff comes from Dh taking marauder which has 5600 hp more HP than Zerker amulet that Warrior takes.
“Buff my main class, nerf everything else. "
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
Comparing apples to oranges much?
That 2k diff comes from Dh taking marauder which has 5600 hp more HP than Zerker amulet that Warrior takes.
Like I mentioned before, the big difference is they don’t even have to invest in healing power to heal well. So imagine cutting that close to warrior stats except more blocks, similar damage, similar healthpool but also have great healing power with a marauder amulet. They don’t have to sacrifice anything lol
A simple nerf to the healing of Purification will do wonders to help balance DHs. The biggest problem is how much sustain they have with their insane burst. You can’t kite one that knows when to use teleports (By the way, what the kitten is up with teleports being on such short CDs?), and so many skills do unnecessarily high damage. Smite Conditions is a bit too bursty and it only makes sense for it to do damage when it cleanses instead of just doing more when it does. Plus the skill heals for quite a bit without healing power.
Other problems I see is the Longbow AA does way too much damage for a ranged, bouncing/crippling AA, True Shot has way too short of a CD and will eventually hit for insane damage, Deflecting Shot can be an unblockable knockback on a very short CD. The other two skills are AoEs or can be dodged easily enough. My suggestions are to nerf the AA damage, and increase the CDs on True Shot and Deflecting Shot to 6 and 15 seconds respectively. Then go ahead and nerf other professions too because DH isn’t the only OP one. You brought Revs down to a level that requires skillful play to succeed. Now do the same for everything else.
Longbow AA is pitifully weak, what the hell? Jump on your ranger or warrior and try out their longbow autos.
Guardian longbow damage is all in the LB2.
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
Comparing apples to oranges much?
That 2k diff comes from Dh taking marauder which has 5600 hp more HP than Zerker amulet that Warrior takes.
Like I mentioned before, the big difference is they don’t even have to invest in healing power to heal well. So imagine cutting that close to warrior stats except more blocks, similar damage, similar healthpool but also have great healing power with a marauder amulet. They don’t have to sacrifice anything lol
You can’t be seriously suggesting that marauder is comparable to zerker in offensive output.
Go into the raid training room and try out a set of marauders vs set of zerkers and see what DPS you get. Come on, people.
Warrior has the best kittening healing in the game. How can you say with a straight face that healing signet+ adrenal health isn’t the highest sustained healing in the game.
9.6 seconds of complete physical immunity via endure+defy pain, 9 seconds condi immunity, 9 seconds of stability and built in automatic stun break from last stand.
On top of 3 seconds of block from shield stance.
Don’t make me laugh.
Warrior can run zerker amulet because of all the innate defenses and high base HP. DH can’t.
Warrior and thief are virtually the only classes who can run zerker amulet in meta.
To hell with warriors complaining about DH.
Warrior is a direct counter to DH and pretty much every other class out there.
(edited by Zenith.7301)
A simple nerf to the healing of Purification will do wonders to help balance DHs. The biggest problem is how much sustain they have with their insane burst. You can’t kite one that knows when to use teleports (By the way, what the kitten is up with teleports being on such short CDs?), and so many skills do unnecessarily high damage. Smite Conditions is a bit too bursty and it only makes sense for it to do damage when it cleanses instead of just doing more when it does. Plus the skill heals for quite a bit without healing power.
Other problems I see is the Longbow AA does way too much damage for a ranged, bouncing/crippling AA, True Shot has way too short of a CD and will eventually hit for insane damage, Deflecting Shot can be an unblockable knockback on a very short CD. The other two skills are AoEs or can be dodged easily enough. My suggestions are to nerf the AA damage, and increase the CDs on True Shot and Deflecting Shot to 6 and 15 seconds respectively. Then go ahead and nerf other professions too because DH isn’t the only OP one. You brought Revs down to a level that requires skillful play to succeed. Now do the same for everything else.
Longbow AA is pitifully weak, what the hell? Jump on your ranger or warrior and try out their longbow autos.
Guardian longbow damage is all in the LB2.
“it has decent health”
tfw the lowest health pool base is “decent health”
Yet meta DH only has 2k less health than meta warrior, who has the highest healthpool in the game. That’s quite an accomplishment lol
Comparing apples to oranges much?
That 2k diff comes from Dh taking marauder which has 5600 hp more HP than Zerker amulet that Warrior takes.
Like I mentioned before, the big difference is they don’t even have to invest in healing power to heal well. So imagine cutting that close to warrior stats except more blocks, similar damage, similar healthpool but also have great healing power with a marauder amulet. They don’t have to sacrifice anything lol
You can’t be seriously suggesting that marauder is comparable to zerker in offensive output.
Go into the raid training room and try out a set of marauders vs set of zerkers and see what DPS you get. Come on, people.
Warrior has the best kittening healing in the game. How can you say with a straight face that healing signet+ adrenal health isn’t the highest sustained healing in the game.
9.6 seconds of complete physical immunity via endure+defy pain, 9 seconds condi immunity, 9 seconds of stability and built in automatic stun break from last stand.
On top of 3 seconds of block from shield stance.Don’t make me laugh.
Warrior can run zerker amulet because of all the innate defenses and high base HP. DH can’t.
Nobody is defending warriors. They are one of the biggest offenders atm, together with DHs. Also wars bring 0 team utility atm, where DHs bring plenty even with most offensive build.
[Teef] guild :>
The team utility is their ridiculous cleave and burst paired with low cd CC.
Utility is anything that helps you perform a task. Many people don’t see damage as utility when it is in fact the most universal and powerful utility one can have.
The team utility is their ridiculous cleave and burst paired with low cd CC.
Utility is anything that helps you perform a task. Many people don’t see damage as utility when it is in fact the most universal and powerful utility one can have.
DHs also bring ridiculous cleave, ridiculous burst (mostly aoe or piercing for that matter), low CD CCs and on top of it team heals, team stab and aoe blocks (which wars don’t bring).
[Teef] guild :>
(edited by Cynz.9437)
The team utility is their ridiculous cleave and burst paired with low cd CC.
Utility is anything that helps you perform a task. Many people don’t see damage as utility when it is in fact the most universal and powerful utility one can have.
DHs also bring ridiculous cleave, ridiculous burst (mostly aoe or piercing for that matter), low CD CCs and on top of it team heals, team stab and aoe blocks (which wars don’t bring).
Said guardians don’t rotate as well however given they have neither rush, whirlwind, or easy access to swiftness on their build.
Guardians give up mobility for boon support.
These guardians are also much easier to focus down as well because their only defenses are single aegis blocks and there’s plenty of classes with block ignores.
Guardian condi clear also comes tied to their stun break utility and is on a hefty cd and removes one round of conditions, not making you immune to continued condi pressure.
(edited by Zenith.7301)
Other problems I see is the Longbow AA does way too much damage for a ranged, bouncing/crippling AA, True Shot has way too short of a CD and will eventually hit for insane damage, Deflecting Shot can be an unblockable knockback on a very short CD.
ArenaNet should buff again the True Shot damage a +25% to revert the -20% nerf to prevent people moaning about the autoattack…
Dragonhunter has counters. It dies very easily to conditions, which is why it’s not as popular in WvW.
The problem is that many of the builds that would easily counter dragonhunter like condi engineer are simply unimpressive these days.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
The real problem with DH is that it’s such a simple build it causes the people who play it to be in a higher placement than they should be.
So when they try to play something else they get destroyed because they are wayyyyyyyyyy out of their league. Most DH players generally belong 3~4 tiers lower than they are.
I witnessed a lot of this when I was in silver climbing my way to gold. Around silver II there were a TON of DH players. But they weren’t actually that smart. For instance, I would play Warrior and pop might signet and they would still be wasting all their blockspam moves during my might sig and I would just destroy them. It was painfully obvious that they would still be in bronze if the DH easymode build didn’t exist. These players are then forced to keep playing DH because as soon as they stop they fall right back down to bronzieland, and people generally hate being in bronze since it carries the stigma of being considered a “bad” player.
Thus the true problem with DH = It doesn’t matter if it’s OP or not, it needs a change because it causes problems with MMR. Players should be encouraged to learn the game and get better, not get carried by a build that even a trained monkey could play. Otherwise they will end up with way higher ratings than they should which de-legitimizes the entire ranking system.
(edited by Master Ketsu.4569)
the problem with DHs is that their traps aren’t traps, but perfect wells. these traps are activated when someone is in them at any time instead of when someone enters them.
warrior is much more of a problem though, with their 9+ seconds of invulnerability with no counter besides running away or 2v1
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
(edited by DrDivine.5378)
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
lol, only 4 seconds of endure pain. The guy clearly doesn’t play a warrior because if he did he’d know Last Stand extends that by 25%, is on the same traitline that also triggers endure pain a second time at low health, and that same traitline automatically applies another stance that stunbreaks.
Guardian utilities don’t even heal baseline, f2 is not an invulnerability — it’s a frontal block, and sword doesn’t even block, it destroys projectiles which most of the meta classes don’t even use since most meta specs are melee to begin with.
The ultimate is a channel that also has you doing nothing while you channel the immunity, much like warrior shield stance which is only a 25 sec cd.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep → kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
You just called 2x ep and block low sustain. DH outblocked you? Signet of might son.
‘Low sustain’ (lul) ok we’re done here.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
so this is what the world looks like through a bronze warrior’s eyes.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
You just called 2x ep and block low sustain. DH outblocked you? Signet of might son.
‘Low sustain’ (lul) ok we’re done here.
oh cool, signet of might. You can hit unblockable for a few seconds in exchange for decreasing your attack for almost 30 seconds. Super. lol It’s a good thing I don’t have to decrease my own stats on dragonhunter just to stand a chance
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
so this is what the world looks like through a bronze warrior’s eyes.
If you want to bring ranks into it I’m legendary so knock yourself out lol
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
Missing every single primal burst either means 1 of 2 you either got 1: Outplayed/ kited/dodged, 2: you’re mashing mindlessly into blocks or blinds. Most warriors I’ve seen carry might signet, and really it explodes DH’s that aren’t paying attention if the warrior is competent. It’s pretty 50/50.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
The real problem with DH is that it’s such a simple build it causes the people who play it to be in a higher placement than they should be.
So when they try to play something else they get destroyed because they are wayyyyyyyyyy out of their league. Most DH players generally belong 3~4 tiers lower than they are.
I witnessed a lot of this when I was in silver climbing my way to gold. Around silver II there were a TON of DH players. But they weren’t actually that smart. For instance, I would play Warrior and pop might signet and they would still be wasting all their blockspam moves during my might sig and I would just destroy them. It was painfully obvious that they would still be in bronze if the DH easymode build didn’t exist. These players are then forced to keep playing DH because as soon as they stop they fall right back down to bronzieland, and people generally hate being in bronze since it carries the stigma of being considered a “bad” player.
Thus the true problem with DH = It doesn’t matter if it’s OP or not, it needs a change because it causes problems with MMR. Players should be encouraged to learn the game and get better, not get carried by a build that even a trained monkey could play. Otherwise they will end up with way higher ratings than they should which de-legitimizes the entire ranking system.
Exactly. DH and other cheese builds allow some players to climb way higher than they should be in PvP.
Missing every single primal burst either means 1 of 2 you either got 1: Outplayed/ kited/dodged, 2: you’re mashing mindlessly into blocks or blinds. Most warriors I’ve seen carry might signet, and really it explodes DH’s that aren’t paying attention if the warrior is competent. It’s pretty 50/50.
Thats because signet of might is great, a boost in damage and temporary unblockable. They keyward there is “aren’t” as in if the dragonhunters aren’t paying attention and IF the warrior is good.
If you send your thief or warrior to contest far or another point against a DH because you’re in that position during the game, you’re going to have a bad time.
Missing every single primal burst either means 1 of 2 you either got 1: Outplayed/ kited/dodged, 2: you’re mashing mindlessly into blocks or blinds. Most warriors I’ve seen carry might signet, and really it explodes DH’s that aren’t paying attention if the warrior is competent. It’s pretty 50/50.
Thats because signet of might is great, a boost in damage and temporary unblockable. They keyward there is “aren’t” as in if the dragonhunters aren’t paying attention and IF the warrior is good.
If you send your thief or warrior to contest far or another point against a DH because you’re in that position during the game, you’re going to have a bad time.
That’s the trade off and the only reason why you take SoM, you really can’t capitalize 6s of unblockable attacks? I guess it’s not worth blowing through DH’s 75s CD Shield of courage, Shelter(if they run it), or Focus 5 , and all the useless hard cc stuns you have being able to connect through blocks when you need them too ! Where as your damage boost from signet stats are really helping you do damage when they’re blocking when you need to pressure them or finish them off. O-b
Also why would you send a thief to fight their DH at far? That’s like leaving your necro at home to fight a thief rushing your home. Warrior match up is 50/50 if the warrior is good.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
lol, only 4 seconds of endure pain. The guy clearly doesn’t play a warrior because if he did he’d know Last Stand extends that by 25%, is on the same traitline that also triggers endure pain a second time at low health, and that same traitline automatically applies another stance that stunbreaks.
Hands up those warriors that use Last Stand instead of the awesome Cleansing Ire or Rousing Resilience in PvP ? Anyone ? Anyone?
“Buff my main class, nerf everything else. "
The team utility is their ridiculous cleave and burst paired with low cd CC.
Utility is anything that helps you perform a task. Many people don’t see damage as utility when it is in fact the most universal and powerful utility one can have.
DHs also bring ridiculous cleave, ridiculous burst (mostly aoe or piercing for that matter), low CD CCs and on top of it team heals, team stab and aoe blocks (which wars don’t bring).
Said guardians don’t rotate as well however given they have neither rush, whirlwind, or easy access to swiftness on their build.
Guardians give up mobility for boon support.
These guardians are also much easier to focus down as well because their only defenses are single aegis blocks and there’s plenty of classes with block ignores.
Guardian condi clear also comes tied to their stun break utility and is on a hefty cd and removes one round of conditions, not making you immune to continued condi pressure.
let’s completely ignore the fact that dhs have leaps and ports…. on top of unblockable pull…. war doesn’t have neither portals nor unblockable pulls
[Teef] guild :>
Nothing to debate here, DH is undoubtedly the most skill-devoid low risk & high reward profession in the current meta. Sorry, that’s just a fact proven by the droves of FotMers flocking to it.
Yes, it can be countered at higher levels of play, especially in team play, I fully believe this to be true…but that in no way makes up for the fact that DH absolutely dominates low and mid ranks, and makes the game highly unenjoyable when facing stacked DHs without DHs of your own. (Yes, that’s when I swap to DH too. Yeah me! It’s currently complete braindead garbage EZ mode. I have no clue how to play a DH and yet I can succeed more so than with my main that I’ve played since beta.)
And to whomever said DH is weak to Conditions either doesn’t know how to play a DH, or has a very different definition of a “weakness” then any non-DH profession has.
The team utility is their ridiculous cleave and burst paired with low cd CC.
Utility is anything that helps you perform a task. Many people don’t see damage as utility when it is in fact the most universal and powerful utility one can have.
DHs also bring ridiculous cleave, ridiculous burst (mostly aoe or piercing for that matter), low CD CCs and on top of it team heals, team stab and aoe blocks (which wars don’t bring).
Said guardians don’t rotate as well however given they have neither rush, whirlwind, or easy access to swiftness on their build.
Guardians give up mobility for boon support.
These guardians are also much easier to focus down as well because their only defenses are single aegis blocks and there’s plenty of classes with block ignores.
Guardian condi clear also comes tied to their stun break utility and is on a hefty cd and removes one round of conditions, not making you immune to continued condi pressure.
let’s completely ignore the fact that dhs have leaps and ports…. on top of unblockable pull…. war doesn’t have neither portals nor unblockable pulls
Those teleports require a kittening target, same as revenant ports. They’re not shadowstep or any mobility which does not require a target.
DH is a strong solo class but it is by no means overpowered.
People in the thread have already enumerated the many weaknesses it has. The reason why it dominates low-mid tier is because people in low-mid tier just haven’t gotten to the point where they can effectively counter DH.
For those people, my best suggestion is to actually play DH and see how fast you get wrecked by certain things before complaining.
If anything, I find warrior to be far stronger overall.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
so this is what the world looks like through a bronze warrior’s eyes.
If you want to bring ranks into it I’m legendary so knock yourself out lol
Oops youre a 1400 low gold rating. That’s a blatant lie. Ouch public ratings telling it like it is.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
so this is what the world looks like through a bronze warrior’s eyes.
If you want to bring ranks into it I’m legendary so knock yourself out lol
Oops youre a 1400 low gold rating. That’s a blatant lie. Ouch public ratings telling it like it is.
lol jesus christ.
Warrior has 2 physical invulnerabilities and one condition invulnerability in a 60s cooldown, reborns to ~6k HP the first time He reaches 0 life, cleanses conditions so well that is almost inmune and the best of all: 3 stuns in a 25s cooldown (one of them fills entirely its adrenaline bar).
Yeah for 5-8 seconds and then you have to wait almost another full minute as that is your only option.
With Dragonhunter let’s see I have a sword that blocks AND deals good damage, almost all my utilities heal and do damage/ another effect such as condi clear or block. Can’t use regular utilities? That’s ok I can just pop a virtue and be immune to damage and if I need another invuln again I’ll just pop my ultimate that blocks, heals and let’s me use it again as it resets cooldowns. That’s not even counting the fact utilities can heal for over 2k each WITHOUT investing in healing power which is kitten lol
Yeah, let’s compare THAT to 4 seconds on endure pain and waiting another full minute. Give me a break lol
The problem with this post in particular is that things are either half truths, i.e sword that blocks projectiles ; you compare a full set of utility skills and fskills all traited to base endure pain only. Its not a very convincing counter argument.
It’s a fair argument because those are only some of the options dragonhunter has while being able to pump out good damage, what do you do if you’re focused as a warrior? Let’s see, your healing sucks unless you continue to hit something via spending adrenaline. so if you were weak you would have to hit a dragonhunter reliably which you dont want to do if you’re low on health. You don’t want to be that close lol
So you have endure pain for power only, you have another stance for condi only (two utility slots btw) and block with your shield. Thats it. Those are your reliable ways of taking damage. It’s just more reliable to be able to spam traps, blocks and heal because you don’t even have to invest in healing power and you’ll still heal great. The virtues give you more blocks/invulnerabilities. It’s wayyyy more reliable.
Divine if you miss 5 bursts in a row you deserve to die. You have a rush on mace and and aoe on your gs. Keeping adrenal health at max is a non issue. Also the current tier standing has warrior as a DH counter so I fail to see your argument as valid. Signet of might is the current meta utility, so walk in, ep -> kill the DH who now is either forced to blow his long cd invuln or die. But really a warrior who cant hit 1 of 5-6 bursts really deservers to die. And if youre backing off when youre low hp you don’t understand warrior. That is when they have the greatest opportunity to turn the fight around and tick to full.
Actually they have DH counters listed as high sustain, something warrior isn’t known for. Go ahead, try to fight a good DH on point 1v1 with your warrior, you’re going to be in for a nasty surprise when he outblocks, heals and ccs you. The whole mentality of warrior is melee swing your sword and mace be in their face aggressively, which is what they’re equipped to deal with. This is why thieves have a hard time against them too, another strict melee class atm you’re not going to beat a good DH.
so this is what the world looks like through a bronze warrior’s eyes.
If you want to bring ranks into it I’m legendary so knock yourself out lol
Oops youre a 1400 low gold rating. That’s a blatant lie. Ouch public ratings telling it like it is.
Obviously his alt account is in Legendary, duh :P
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
DH is a strong solo class but it is by no means overpowered.
People in the thread have already enumerated the many weaknesses it has. The reason why it dominates low-mid tier is because people in low-mid tier just haven’t gotten to the point where they can effectively counter DH.
For those people, my best suggestion is to actually play DH and see how fast you get wrecked by certain things before complaining.
If anything, I find warrior to be far stronger overall.
Meanwhile in plat/legend there are still multiple DHs per team. Yep, totally dominate only low/mid ranks. Wake up.
The team utility is their ridiculous cleave and burst paired with low cd CC.
Utility is anything that helps you perform a task. Many people don’t see damage as utility when it is in fact the most universal and powerful utility one can have.
DHs also bring ridiculous cleave, ridiculous burst (mostly aoe or piercing for that matter), low CD CCs and on top of it team heals, team stab and aoe blocks (which wars don’t bring).
Said guardians don’t rotate as well however given they have neither rush, whirlwind, or easy access to swiftness on their build.
Guardians give up mobility for boon support.
These guardians are also much easier to focus down as well because their only defenses are single aegis blocks and there’s plenty of classes with block ignores.
Guardian condi clear also comes tied to their stun break utility and is on a hefty cd and removes one round of conditions, not making you immune to continued condi pressure.
let’s completely ignore the fact that dhs have leaps and ports…. on top of unblockable pull…. war doesn’t have neither portals nor unblockable pulls
Those teleports require a kittening target, same as revenant ports. They’re not shadowstep or any mobility which does not require a target.
Since when did leaps require targets? You can leap and then port when you get in range. Go play necro to experience real lack of mobility. Given how many tools DH has and what they bring to the table, their mobility is actually insane.
[Teef] guild :>
Meanwhile in plat/legend there are still multiple DHs per team. Yep, totally dominate only low/mid ranks. Wake up.
No, there really isn’t.
Meanwhile in plat/legend there are still multiple DHs per team. Yep, totally dominate only low/mid ranks. Wake up.
No, there really isn’t.
I like how he says totally dominates. when i see things like double druid, triple necro double thief and warrior more often than stacked DHs.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast