Dragonhunter too easy.
I went 3-4 games without having trouble to kill a single soul?
Just like how I can do that, and then lose horribly 3 – 4 games because you play against people who can actually play the game.
I went 3-4 games without having trouble to kill a single soul?
Just like how I can do that, and then lose horribly 3 – 4 games because you play against people who can actually play the game.
You seem to misunderstand. Even if I win or not is not the case. The pvp in this game is purely on teamwork, one man carrying whole team a lone is possible. The thing you’re missing is how easy it is to play a Dragonhunter, to deal so much damage with so LITTLE effort compared to all other classes. I went back to my warrior and felt the huge gap between a warrior and a dragonhunter. Because you face good or bad players doesn’t mean anythin, the damage being dealt by Dragonhunter is there, wether you want it or not.
I went 3-4 games without having trouble to kill a single soul?
Just like how I can do that, and then lose horribly 3 – 4 games because you play against people who can actually play the game.
You seem to misunderstand. Even if I win or not is not the case. The pvp in this game is purely on teamwork, one man carrying whole team a lone is possible. The thing you’re missing is how easy it is to play a Dragonhunter, to deal so much damage with so LITTLE effort compared to all other classes. I went back to my warrior and felt the huge gap between a warrior and a dragonhunter. Because you face good or bad players doesn’t mean anythin, the damage being dealt by Dragonhunter is there, wether you want it or not.
I do want that damage though.
Not my fault for people running into or standing in kitten when I attack.
Retreating is a valid tactic and people can actually defeat others with it. Waiting for cooldowns and endurance to recharge.
The ones dying are the ones constantly trying to be in your face and keeps standing in kitten.
3-4 games tell you little to nothing about a build/class…
I play DH since bwe1 and it still happens that i rek People and
Then there are matches where i get killed by other ones…
There are counters to DH and slowly People will find more counters.
3-4 games tell you little to nothing about a build/class…
I play DH since bwe1 and it still happens that i rek People and
Then there are matches where i get killed by other ones…
There are counters to DH and slowly People will find more counters.
It doesn’t need to tell me anything if I get the hang of it after first game, or a few minutes into the game. The skill rotations are easy, and the traps simply do too much damage. I’m saying I put less effot to dish out more damage/burst to kill someone faster than I have to, with DH compared to a warrior.
Has it occurred to you that warriors are probably at a disadvantage compared to other classes say like thieves are? And it’s not a matter of the DH being OP O.o
I’ll agree that DH is simple. In fact, DPS guard in general is very simple. I say this after almost 1.5k games on guard using every build cept bunker. The only build that required any semblance of timing and baiting cleanses/dodges was burn guard, but people would rather slit their wrists and cry about the bleeding instead of trying to properly counter it.
Also, I agree that warrior (especially when trying to play at a higher level) is incredibly difficult to pull off properly (hence why they’re forced to run shout bunkers, and even those aren’t as effective anymore).
My only question to you OP is whether or not this thread was actually necessary.
Ive been pretty vocal on dragonhunter since the launch. The traps seem to zone people out quite easily and the damage seem high.
I’ve played dragonhunter myself , and against. Some professions seem to have little problems with guardian at all. Mainly good scrappers who block the traps and reflects, good chronomancers, ranged condi and some bunker professions such as cele condi druid and share aura tempests.
The thing it shines most at is killing thieves, warriors and overall anyone who dares to play zerker. Going from a handicapped warrior to a pretty well rounded guardian is a dream Im sure. But there are bigger fish in the pound.
im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)
now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389
im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .
im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)
now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389
im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .
Reflect>Gun Flame, they added a lot of reflect sources in HoT.
Powerful =/= overpowered. He had 0 access to direct damage mitigation. He had acceptable condi cleanse, but had someone brought a reflect or simply pressured him in melee (things a thief or mesmer could’ve easily done) it would’ve been GG.
im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)
now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389
im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .
Reflect>Gun Flame, they added a lot of reflect sources in HoT.
and no one uses them still apart from the few mesmers with mirror.
all i see now days are people using the old methods of Damage is best you won’t see many Reflects now days.
I’ll agree that DH is simple. In fact, DPS guard in general is very simple. I say this after almost 1.5k games on guard using every build cept bunker. The only build that required any semblance of timing and baiting cleanses/dodges was burn guard, but people would rather slit their wrists and cry about the bleeding instead of trying to properly counter it.
Also, I agree that warrior (especially when trying to play at a higher level) is incredibly difficult to pull off properly (hence why they’re forced to run shout bunkers, and even those aren’t as effective anymore).
My only question to you OP is whether or not this thread was actually necessary.
Necessary or not, people cry and complain everyday. I’m just here to voice out my opinion to the people who defends Dragonhunter as if it requires any skill to play – which it do not. I know warrior is really hard to pull off, but that’s why I enjoy it. It’s fun, and if you do happen to faceroll people – the damage output done by you is insane. Who doesn’t feel good abou winning a game or two when you simply just outdamaged the enemy team? Well, I do. But not the same way as on my warrior with a Dragonhunter.
im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)
now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389
im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .
I’ve seen it and it’s not impressive at all. Sure, it works sometimes – but not against people who are good. If it was THAT good, why isn’t the build being played by professional players? Simply because it’s good for one thing and nothing else. As soon as you go greatsword or however you put it, you’re a trapped rat eating the cheese.
It’s a simple mind that people have. They want to defend their “op” class as long as they can still win. And some people will defend their main class because they refuse to adapt and change. I tried changing, I went to guardian dps gs, it wasn’t fun – still another faceroll in good hands.
Two things you gotta differentiate; adapting or simply admit x class is too strong with close to no effort.
(edited by Shemie.4286)
Say what you want about DH, it is def one of the lower skillfloor specs in the game at present.
^ Usually only characer that i play on
im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)
now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389
im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .
Reflect>Gun Flame, they added a lot of reflect sources in HoT.
and no one uses them still apart from the few mesmers with mirror.
all i see now days are people using the old methods of Damage is best you won’t see many Reflects now days.
Scrapper has a low cooldown reflect, Druid got a healing wall, Tempests are spamming Magnetic on their entire team.
dh = braindead overpowered as kitten
tempest storm = the hell were u smoking m9
mesmer = still the most op class in the game, needs deletion
thief = dodges hit for 6k dmg and 3shot semi tank builds now, as if they weren’t easy and op enough before
scrapper = made engineers even more cancer and overpowered also hammer 1 spam is kittening overpowered, what a joke, you cant balance this class cuz you want it to do everything at the same time and it does it better than everybody else, just delete it
revenant = nerf the kittened omnislash fiora ulti yurnero ulti kitten and it’ll be fine
reaper = broken as kitten, chill does 20k dmg if u cant instacleanse it and they have 500k hp in shroud, i dont know u guys are so funny from arena net when u get on a smoking trip and you start adding some ridiculous kitten
dh = braindead overpowered as kitten
tempest storm = the hell were u smoking m9
mesmer = still the most op class in the game, needs deletion
thief = dodges hit for 6k dmg and 3shot semi tank builds now, as if they weren’t easy and op enough before
scrapper = made engineers even more cancer and overpowered also hammer 1 spam is kittening overpowered, what a joke, you cant balance this class cuz you want it to do everything at the same time and it does it better than everybody else, just delete it
revenant = nerf the kittened omnislash fiora ulti yurnero ulti kitten and it’ll be fine
reaper = broken as kitten, chill does 20k dmg if u cant instacleanse it and they have 500k hp in shroud, i dont know u guys are so funny from arena net when u get on a smoking trip and you start adding some ridiculous kitten
DD dodges do like 2k crits with zerker, 6k would be from Vault which is a staff weapon skill with an obvious animation difference compared to the dodge, Warriors already have a 5 point minor that does similar damage.
Say what you want about DH, it is def one of the lower skillfloor specs in the game at present.
And why is that bad? Easy to play, hard to master I guess is more fitting.
Revenant is much easier to play IMO and I don’t see complains.
Every ESL team I have seen is running 2 of them.
A DH is like a trapper ranger that also gets daze, stability, blind, swiftness, vulnerability, stun break, instant cast traps, revealed, protection, fury, slow, and might, instant high damage (instead of condi over time), shortbow that procs knockback every 10 secs and a 1200 range unblockable pull.
So would everyone be saying “oh just l2 dodge” if the ranger trapper had all that? I think not.
dh = braindead overpowered as kitten
tempest storm = the hell were u smoking m9
mesmer = still the most op class in the game, needs deletion
thief = dodges hit for 6k dmg and 3shot semi tank builds now, as if they weren’t easy and op enough before
scrapper = made engineers even more cancer and overpowered also hammer 1 spam is kittening overpowered, what a joke, you cant balance this class cuz you want it to do everything at the same time and it does it better than everybody else, just delete it
revenant = nerf the kittened omnislash fiora ulti yurnero ulti kitten and it’ll be fine
reaper = broken as kitten, chill does 20k dmg if u cant instacleanse it and they have 500k hp in shroud, i dont know u guys are so funny from arena net when u get on a smoking trip and you start adding some ridiculous kitten
Dude, you could do a better job trying to troll, this troll is very, very weak
DH OP? LOL WE got traps, one of the weakest utility skill class of the game, and if the are working as intended it is becuase you pretty much wan them to work. kitten is that hard to dodge the trap?Is pretty much a wellor mark, can be dodge, plus you can dodge/block the skills that combk with such trap
D/D Ele reamains meta, ppl have been complaining about those since June Patch, still litle or nothing as been done to fix that spec but DH, wich can be countered and can be kills because it’s a Zerker spec with less defences than Medi Guard. okay that it OP
Dudes expantion has a weak, all classes need tweaking. saying they are OP just because you did 4 games and killed kitten load of ppl is just kitten. When ppl said Shoutbow was powerfull I also went on my Warrior and killed kitten load of ppl every game, was the spec strong? Yes! Was OP? no when ppl learned how to counter it better the spec kinda lost some brigth
dh = braindead overpowered as kitten
tempest storm = the hell were u smoking m9
mesmer = still the most op class in the game, needs deletion
thief = dodges hit for 6k dmg and 3shot semi tank builds now, as if they weren’t easy and op enough before
scrapper = made engineers even more cancer and overpowered also hammer 1 spam is kittening overpowered, what a joke, you cant balance this class cuz you want it to do everything at the same time and it does it better than everybody else, just delete it
revenant = nerf the kittened omnislash fiora ulti yurnero ulti kitten and it’ll be fine
reaper = broken as kitten, chill does 20k dmg if u cant instacleanse it and they have 500k hp in shroud, i dont know u guys are so funny from arena net when u get on a smoking trip and you start adding some ridiculous kitten
Yep pretty much, new classes are so much more powerful, I guess that gives us motivation to buy HoT.
When I go with my warrior and engage enemies, they just die when I look at them, not even pressing 1. Warrior too OP, pls nerf. Easy class.
I, who mains a warrior, who plays decently enough to carry a game where my teammates are bad, decided to try out Dragonhunter. Before people even start saying “l2p” and “pls nerf” or “op”. Wait with the comments before you read. For the people who defends Dragonhunter, explain why I went 3-4 games without having trouble to kill a single soul?
Sure, people are crying over how strong Dragonhunters are, and how much they can bring to the table for a team in teamfights, or purely for defending a node. You can always counter a class, but please wake up. It shouldn’t be this easy to facewrecking literally everybody with this class. I have a hard time on warrior, but Dragonhunter was just a piece of cake. Yes, it do needs a tweak. It is strong indeed, but how the game mechanics of the Dragonhunter is – you don’t really need it, the skills are easily comboed and followed up by traps, even just a few #2 is enough to nuke someone – or randomly get a 9k crit.
So for conclusion, no matter how strong a class is and how much people tell you " learn to play, learn to dodge better" it’s easier said than done. Why don’t you shut up and go play Dragonhunter yourself, to see how easy it is to wreck people with it? Thanks, trust my words. They will get nerfed soon, especially with all the “balance” patches coming ou every 7 weeks.
In low tier pay you can put down a test of faith and noobs on the other team might run back and forth through it thinking it’s their teams. You have a tiny sample size and you’re an unheard of player, of course you’re going to get and misrepresent bias results. It’s only natural.
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
after the nerf DH is still freaking powerful trap still 1 shot people….they need further balance
after the nerf DH is still freaking powerful trap still 1 shot people….they need further balance
Learn.to.dodge.
Is that so hard? If I trait for traps it dazes you BEFORE the trap snaps. In low play people get owned by this but in high play people are probably a lil more smarter and it’s a none issue.
stop ruining it for everyone. I could rant on about how mesmer/chrono is op but then the entire mesmer community would try to drown me in clones. I could rant on about how d/d ele is STILL too strong but again: people only see what is new and might need a counter play(dodge).
Easy to one shot my theif…… all they have to do is add a global cd on putting traps down so you cant just put down all 3 at once.
its hard to dodge a trap if the drop the elite trap first which stuns you…… like you cant dodge it if they put it down its instant.
its hard to dodge a trap if the drop the elite trap first which stuns you…… like you cant dodge it if they put it down its instant.
Get stability. Also thief is in a very bad spot against guardian in general from my persepective. Not every class is equaly good against every class. I eat thief as breakfast even without DH and I generally have issues as a thief against guardians(non dh as well).
With stability you can just waltz right out of the elite trap.
In general I don’t get why people run 5 traps. I run 2, the heal(which is my new favorite heal) and one utility which I change often. Renewed Focus is just way too good on any build.
Get in my face and pressure me and I die. It’s simple as that and it’s same with any DH. Occasionally played rev and all I had to do was flank them, they’re too slow against impossible odds(see what I did there? ) and get beaten anyways. Especially those that camp in LB. I often change to GS if someone tries this with me and you can see the bad DH not change at all trying to get away getting killed. People just don’t see that the spec is counterable. Unlike Chrono…
The question is not if there are counters. The question is if there should be a class that is tat easy to play. It is extremely primitive playstyle.
in group fight where there is 2 DH theres no way u can dodge the trap…its not a l2p issue…there need to be a global CD on trap to avoid spamming of trap. how come not much ppl is complaining about Rev, Chorno or reaper..yes they are powerful but yet is still manageable.
Only 1 trap is instant, every other trap got a cast time.
Revenant could be an awesome counter to DH. Have you tried it? If not you should
Why are there so much people telling stories about DH, which are absoluteloy garbage?
Dragon’s Maw is not instant, it has a 0,5 s casttime.
Two traps are instant (Test of Faith and Fragments of Faith), all the others not.
And yes, as a Dragonhunter you have access to swiftness, protection, stability, might, fury and regeneration via traps, you can reveal and cripple, slow and daze.
BUT only if and when your opponent triggers the trap. If noone steps in, no boons for the DH.
DHs are really strong in teamfights and even better as a pointholder, imo. But what makes DH op, is the playstyle of most of the opponents. Don’t rush on the point to capture it, when a Guardian is standing next to it. Most time it will be a DH. Kill him from range, hit him with conditions and when he comes at you, prepare to dodge, the DH wants to set his trap under your feet. Its not that difficult, they are really glassy.
The question is not if there are counters. The question is if there should be a class that is tat easy to play. It is extremely primitive playstyle.
Say that to the revenant.
Also: ANYTHING other then mesmer or ele is easy to play. Have you played anything outside of your box? MAYBE engineer as well but every other single class is easy to play aside from those 3. Warrior is even worse then DH or revenant.
Say what you want about DH, it is def one of the lower skillfloor specs in the game at present.
And why is that bad? Easy to play, hard to master I guess is more fitting.
Revenant is much easier to play IMO and I don’t see complains.
In my honest opinion it has some of the lower skillcaps in the game too, but i didn’t say this was bad. There are generally easier classes in pvp games and for good reasons.
^ Usually only characer that i play on
The biggest issue with DH is the visibility of the traps themselves. Sometimes you can see them other times you can’t. If they were more visible, like Necros’ marks it would be a lot more balanced. Also you can’t really tell what type of trap they put down. For instance, let’s say you’re doing a 1v1 and the DH put down a trap. Is that trap something like Purification something you wouldn’t need to dodge or use stab for or is it Dragon’s Maw, which could turn the fight easily, and that is something you need to dodge through or have stab/stunbreak ready. Also the nature of conquest heavily favors DH, it’s a class with a lot of AoE and control and people are stuck fighting on small points.
All I know it’s nice to have a viable DPS build on Guardian. Sorry, power medi was not viable at high end play, sure you could make it work, but there are better and more viable choices.
Heavens Rage
Incomming ESL. 2xChrono 3x TrapHunters (chrono will just stack allcrity for faster traps).
Traphunters will play 4 traps + judge so they can teleport in drop 4x AOE DAZE and win game with tons of dmg thier dumb utility spells deal. Guardian always had this idiotic diesese that thier Utility spells deal kittenton of dmg and give enemy player almost to way to counter play it. Now what we get is GUARDIAN with 1200 range NUKE and CC that you cant melee with cuz he will trap you 100-0.
I see no skill in DH. Teleport in. drop 4x daze +traps = win.
Now lets see tons of post from same ppl that were talking “burn guard is ok and balanced”. Is it bad that if SOME CLASS is insane from range it should be vulnerable from melee and melee should be from range. THERE IS NO MORE kitting in this game, its not worth, You just stay in your dumb traps as dh or swith to GS as ranger… BOW users LOL.
Do DH traps even share the Golbal trap Arming time?
The 2 class/build that make pvp so broken
druid bunker/—1v3-4 (fixed) druid is ok now bunker but not unkillable
DH—-lay down trap 1-2 hit a player (not fix)
(1) u cant even tell which trap they use
(2) sometimes u cant win anything—-how to dodge things u cant see
(3) in group fight just spam trap = reward (its near impossible to dodge trap during teamfight
dh = braindead overpowered as kitten
tempest storm = the hell were u smoking m9
mesmer = still the most op class in the game, needs deletion
thief = dodges hit for 6k dmg and 3shot semi tank builds now, as if they weren’t easy and op enough before
scrapper = made engineers even more cancer and overpowered also hammer 1 spam is kittening overpowered, what a joke, you cant balance this class cuz you want it to do everything at the same time and it does it better than everybody else, just delete it
revenant = nerf the kittened omnislash fiora ulti yurnero ulti kitten and it’ll be fine
reaper = broken as kitten, chill does 20k dmg if u cant instacleanse it and they have 500k hp in shroud, i dont know u guys are so funny from arena net when u get on a smoking trip and you start adding some ridiculous kitten
Considering that reveal was added to the game and thief lacks any viable AoE damage it’s basically a single target specialist with positional requirements for damage. It should have been buffed to compensate for the addition of reveal.
They aren’t even that powerful, a mordrem thrasher is “defenseless from behind” While I’m in 4/6 berserker and 2/6 zealot with a berserker sword and celestial dagger (fully ascended) it has no business staying alive for 20 seconds. Yes I know I’m hitting it from behind since I keep watching for when revealed ends so I can reapply sword/dagger 5 and daze them again interrupting their torment field.
Easy to one shot my theif…… all they have to do is add a global cd on putting traps down so you cant just put down all 3 at once.
AHAHAHAHA
Easy to one shot my theif…… all they have to do is add a global cd on putting traps down so you cant just put down all 3 at once.
AHAHAHAHA
… other classes have a easy gimmik way to kill targets without effort, no one cares and played them, they start to have difficult and low knowledge(ebcause class is new) to avoid traps or minimizing the damage from them they cry because class is OP.
The thing i agree is that traps were not a nice news for the guardians, thus anet increased their damage to be accepted, players tend to accept what does big numbers, instead of that Anet should had went to functionality to cover it.
btw what happens if u guys cough a guardian with all traps on cd?
Gota love this community.
(edited by Aeolus.3615)
If DH only had a pet then people wouldnt call em easy to play!
I used to be a power ranger, now not sure anymore
Looks like i better start equipping my spirit weapons then.
If DH only had a pet then people wouldnt call em easy to play!
Cmon, properly managing Rangers pet is harder than playing D/D Ele ;P
im going to defend the dragon hunter now , after the changes to thier traps i say they are more near to balanced but that unpredicable Knock back Hard light was it? is a really hard thing to judge without a animation on the trait (atleast a glowing aura when its about to trigger so people can avoid it)
now about your so called warroir heres a “easy version of warroir” https://forum-en.gw2archive.eu/forum/game/pvp/Zerkerberker/first#post5694389
im sure you’ve seen the video by now , just like any class EACH CLASS has its more Relaxed build types but they should not be Overpowered and Relaxed like the Video in the link .
Zerkerberker is straightforward. I wouldnt call it “easy”. In terms of overall play in a match and depending on who you’re facing you’ll eat more or less dirt, depending. I could easily upload footage of being unable to 2v1 a bunker heal machine druid and get his health below 80% -_-u, or getting focused at mid and not being able to GTFO. I could also show you the effect a LB Trap Dragonhunter has on it, but I’m sure we’ve all seen it plenty first hand by now.