Druid Staff QoL Issue
If that was the only bug with vine surge, today would be a good day for the developers. That skill is whacky as hell.
It’s a feature. Fixing it would buff druid more.
warrior and we’re the best class” Eugene
Vine Surge is a terrible skill. It is just weak and unrewarding compared to the animation time you spend and how hard it actually is to hit it. I suggest setting the immob duration to 2 seconds
Astral Wisp is terrible aswell and barely makes any difference compared to just autoattacking. Should remove condis from allies it passes through.
Now staff autoattack is way to good. The weapons focus is support and utility. Makes absolutely no sense that the autoattack damage almost caps at what longbow and greatsword do, both weapons with a focus on direct dmg and no healing whatsoever.
Do the changes I mentioned to #2 and #4 and nerf the autoattack by atleast 20%.
Vine Surge is a terrible skill. It is just weak and unrewarding compared to the animation time you spend and how hard it actually is to hit it. I suggest setting the immob duration to 2 seconds
Astral Wisp is terrible aswell and barely makes any difference compared to just autoattacking. Should remove condis from allies it passes through.
Now staff autoattack is way to good. The weapons focus is support and utility. Makes absolutely no sense that the autoattack damage almost caps at what longbow and greatsword do, both weapons with a focus on direct dmg and no healing whatsoever.
Do the changes I mentioned to #2 and #4 and nerf the autoattack by atleast 20%.
Just to point out the auto attack only does damage when traited for damage and the healing scales with healing power its actually working as intended. Skill 4 however is indeed hard too hit but increasing the immob is too OP as there is a build that already puts out tons of immobs+cripple and gets a dmg modifier for hitting crippled foe’s
Traiting damage would also further increase it for gs and longbow. Staff autoattack damage is just too high, traits don’t matter here. And I don’t know what you mean with healing power but it doesn’t really change the fact that #2 does the same healing and. dmg as the autoattack so using this (otherwise thematically cool) skill has literally no meaningful impact.
Traiting damage would also further increase it for gs and longbow. Staff autoattack damage is just too high, traits don’t matter here. And I don’t know what you mean with healing power but it doesn’t really change the fact that #2 does the same healing and. dmg as the autoattack so using this (otherwise thematically cool) skill has literally no meaningful impact.
You can still channel 1 while you can press 2 of cooldown and why should a auto attack ( that hits for 800 max do even less its mostly used to kite like both long and shortbow it in fact does less dmg then all the other attacks with as only benefit a small amount of healing
ur prolly spamming 1 too hard
http://www.twitch.tv/vallunv
Vine Surge is a terrible skill. It is just weak and unrewarding compared to the animation time you spend and how hard it actually is to hit it. I suggest setting the immob duration to 2 seconds
Astral Wisp is terrible aswell and barely makes any difference compared to just autoattacking. Should remove condis from allies it passes through.
Now staff autoattack is way to good. The weapons focus is support and utility. Makes absolutely no sense that the autoattack damage almost caps at what longbow and greatsword do, both weapons with a focus on direct dmg and no healing whatsoever.
Do the changes I mentioned to #2 and #4 and nerf the autoattack by atleast 20%.
Just to point out the auto attack only does damage when traited for damage and the healing scales with healing power its actually working as intended. Skill 4 however is indeed hard too hit but increasing the immob is too OP as there is a build that already puts out tons of immobs+cripple and gets a dmg modifier for hitting crippled foe’s
What is this build you are talking about? Care to share?
What is this build you are talking about? Care to share?
Predator’s Onslaught gives you bonus damage for those condis, but it’s a PvE trait and totally unacceptable for PvP.
As far as cripples and immobs, rangers have always been the undisputed kings of that.