Ok so we’ve all seen threads asking for some sort of dedicated duelling mode. Now I feel I’ve had a decent amount of duelling experience in the last few weeks so I thought I’d set out some of the specific features that I believe would be necessary and/or desirable to implement in the hopes that if/when Anet does implement duelling, it will be as glorious as we imagine.
I am proposing 3 types of duelling modes:
Firstly: There could be casual duels – sort of like hotjoins where people can initiate and accept/decline duels at will, multiple duels could be going on at a time.
Important features:
1. Only duellers can be targeted and damaged not spectators. – can’t tell you the number of times i’ve watched engi vs X duels and had a net turret waste it’s skill on a spectator.
2 spectators and duellers cannot buff or heal each other etc.
3.Similarly, duellers cannot see (and hence be distracted by) spectators, or other duelling pairs.
4 Casual duelling mode has access to all the gear npcs available in the mists
Secondly and Thirdly
Two competitive duelling modes.
I’d like to preface this with a point made by The Eclipse in a previous thread: “one does not acquire much glory by dueling, especially without capping/finishing”. For me this is one of the main problems right now: there’s currently no character progression when dueling.
source: https://forum-en.gw2archive.eu/forum/pvp/pvp/The-Dueling-Effect-Dueling-Servers/first#post1434856
In fact, it hurts the dueller. When i first started dueling i had an amazing win/loss ratio, but it drops every night i spend duelling because it’s 50/50 who wins – usually depends on which randomly joined players rush to cap points and which rush to interrupt duels.
So there needs to be glory for both competitive and casual duels, but only stat-tracking for competitive, so if people want to test thing with their buddies, they aren’t going to be gimping their scores. Stats for competitive duels are separate to current stats; duels won, not matches etc
Ok, on to the two competitive duel modes:
1. Skirmish – 5 player teams, every player fights every other player 1 at a time, team with the most wins wins. If it’s a draw, the two players from each team with the most victories go up against each other to decide it (or perhaps each team chooses someone to represent them for the final battle – can’t see the other team’s chosen champion until locked-in).
2. King of the Hill each team has 5 players, and 1 from each team is randomly selected (or chosen by team?) to go head-to-head. The winner stays on, and the losing team must choose another fighter to duel him – first team to run out of duellers loses.
Important features:
1. all skills, traits etc are locked for tournament and last man standing
2. each mode will be part of a larger tournament so winning teams progress to fight other winning teams like current conquest mode.
3 delicious titles! Glory is nice, but If you single-handedly beat all 5 opposing players in king of the hill mode you should get to show off!
Hope you enjoyed reading – if this was implemented I would adore this game even more than I already do, If anyone else has ideas for features they think should be implemented or different duel modes etc I’d love to hear them.