Dungeon Reward Tracks

Dungeon Reward Tracks

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Posted by: Nidome.1365

Nidome.1365

I was wondering why some of the dungeon reward tracks seem to be unavailable to me?
The ones which I do not have available seem to have a countdown timer showing various time periods between 1 week and 2 months.

I checked the wiki and all it said was “Dungeon tracks are on a two week rotating cycle. Players can complete the story mode of the associated dungeon to unlock its reward track permanently.”
I have completed story mode on all dungeons.

Is this a bug or is the wiki incorrect?

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Posted by: Berry Pun Pup.6904

Berry Pun Pup.6904

Did you complete the story prior to December? If so they don’t count and you have to do them again.

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Posted by: Nidome.1365

Nidome.1365

It is quite possible that some of them were completed prior December.

It would be nice if this little detail was shown on the tooltip or even just the wiki.

It would also be nice if it could tell me which explorable paths I am missing for the dungeons I never completed rather than just telling me that I have completed 3/4 paths, but I won’t hold my breath on that one.

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Posted by: bhagwad.4281

bhagwad.4281

You need to complete the story mode again. Personally I find this whole system absurd – why should we be forced to do PvE content to access PvP rewards?

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Posted by: Tman.6349

Tman.6349

You need to complete the story mode again. Personally I find this whole system absurd – why should we be forced to do PvE content to access PvP rewards?

You’re not. That’s why they put them on a rotating cycle.

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Posted by: Nidome.1365

Nidome.1365

You need to complete the story mode again. Personally I find this whole system absurd – why should we be forced to do PvE content to access PvP rewards?

So this is another way to force old players to repeat content?

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Posted by: zapv.8051

zapv.8051

It doesn’t force you to do anything. It says if you want a dungeon reward track you have to complete story or wait for it in rotation.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Nidome.1365

Nidome.1365

It doesn’t force you to do anything. It says if you want a dungeon reward track you have to complete story or wait for it in rotation.

Yes, but I have already completed them, but in order to get the same level of benefit that a new player gets for completing them I have to do it again.
As they system knows that I have completed them as I can still open explorables, why can it not recognise this in PvP Reward Track selection as well?

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Posted by: bhagwad.4281

bhagwad.4281

My point is even more fundamental. Why should I have to PvE get PvP rewards? PvP players can even get legendaries without ever stepping into a PvP arena.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

My point is even more fundamental. Why should I have to PvE get PvP rewards? PvP players can even get legendaries without ever stepping into a PvP arena.

because those are actually pve rewards

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Posted by: MailMail.6534

MailMail.6534

I think they should encourage players to do all types of content across game modes. That being said, you are not forced to PvE in order to do dungeon tracks. They are on a rotation system.

Furthermore, story mode is painfully boring/easy in pug groups.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

would be a nice motivation if dungeon story mode gave dungeon tokens to those who are repeating them

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Posted by: BIGHARSHNESS.3510

BIGHARSHNESS.3510

My point is even more fundamental. Why should I have to PvE get PvP rewards? PvP players can even get legendaries without ever stepping into a PvP arena.

because those are actually pve rewards

This. You’re getting Dungeon rewards without playing the most difficult part of the dungeon… you’re only required to beat the easiest part of it to get the reward track. Seems pretty fair to me.

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Posted by: bhagwad.4281

bhagwad.4281

My point is even more fundamental. Why should I have to PvE get PvP rewards? PvP players can even get legendaries without ever stepping into a PvP arena.

because those are actually pve rewards

This. You’re getting Dungeon rewards without playing the most difficult part of the dungeon… you’re only required to beat the easiest part of it to get the reward track. Seems pretty fair to me.

I disagree that dungeon rewards are PvE rewards. Before April 2014, we could craft all dungeon skins in the Mystic Forge with PvP tokens. In fact, that’s exactly how I have most of my dungeon skins in the first place! After last year, Anet gave us other ways to get them in PvP.

Dungeons are definitely PvE content. Dungeon reward skins are not.