Taking a break from GW2 to play various
Nintendo games..
Lets face it, durability runes are the best runes in the game.
In fact, almost every build I can think of can get a decent amount of usage out of durability runes, and I’m not the only one who sees that. Not to rag on spookie, since they’re a great team and I respect them, but most of their team used durability runes, even wanderer reaper, and staff daredevil.
These runes artificially increase your build’s survivability and makes it less punishing to run non-cele amulets in pvp. Like I said, this isn’t a build that just bunkers/support are using, even zerkers and condi builds are using this rune instead of runes that boost their damage.
I think the main offender, besides the grossly high raw total stat boost compared to other amulets is the 20% boon duration. That amount is only a little less than say the 30% you’d get from strength/hoelbrak for might duration and applies for all boons you spit out, so it gives you increased sustain through stuff like longer protection, as well as better might stacking capability if you can get a decent amount of might through traitlines like spite if you’re a necro for instance.
Is this really what we want in our game? Vamp runes were very much overrused before they got reworked, since they artificially boosted the survivbility of glass builds (and some bruiser builds too like d/d ele or cele engi). Durability runes also artificially increase one’s surviability, but against sustained rather than burst damage that vamp would guard against. In addition, between the boon duration and the 125 vitality and 175 toughness, it offers more total stat gain than any other runeset I can think of (like cele amulet does for amulets), in addition to the free defensive boon proc. This rune is just blatantly stronger than any other rune in the game, and I feel as though build diversity will be hurt by it in the end. Sure I’d like to run scrapper runes on my bruiser builds or torment runes on my condi builds, but whats the point when durability gives me better mightstacking, better sustain, higher total stats, and lets me survive better on a glassier amulet? Whats really the point?
Discuss. Is this runeset healthy for GW2 pvp’s future?
I was wondering when these type of threads would start to appear..it goes like this :
first it was divinity runes….nerfed to nothing, then was ogre, then pirate, then strength, then vampire runes..all nerfed and removed from the meta
Now it’s the time to nerf this newly introduced rune set ok…
Leadership Runes give +30% Boon Duration, +36 to all stats, +10% Condition Duration, and convert 2 conditions into boons for all nearby allies when you cast an elite (45 sec cooldown).
You could say the same about meta builds, but why stop there, lets get into professions too. There will always be an optimal choice, whether or not it is optimal though depends on the situation.
You could say the same about meta builds, but why stop there, lets get into professions too. There will always be an optimal choice, whether or not it is optimal though depends on the situation.
just delete gw2. nothing can be OP when there is no game.
Leadership Runes give +30% Boon Duration, +36 to all stats, +10% Condition Duration, and convert 2 conditions into boons for all nearby allies when you cast an elite (45 sec cooldown).
Durability runes give slightly more total stats compared to leadership runes and make you much tankier. Leadership may be more boon duration and has a cool 6 bonus, but it’s not as strong of a passive upgrade to a build’s sustain and defense as durability is. Leadership is only good if you’re already extremely tanky and have good boon sources from traits already, and even then durability will always be better for personal sustain. I’d consider leadership more seriously if durability got removed or significantly nerfed.
The other main issue is that glassy builds are taking durability to have more health and toughness while still ending able to stack might, protection, and resistance depending on the class or build.
“These runes artificially increase your build’s survivability and makes it less punishing to run non-cele amulets in pvp”
Isnt this a good thing, ppl cry about cele all the time.
Both leadership and durability runes are extreamly powerful. If there starts to be no build diversity and most getting this runes you know they are to good ….. Durability i propably the best ruen for all power builds and leadership as soon as you dish out a lot of boons….
But: Its easy to balance a game if you destroy diversity.
the new durability rune is fine, working as intended.
its healthy and we need more runes such as that.
currently there are only two such runes.
pack: 175 power 125 precision
durability: 175 toughness 125 vitality
we need more 175 xx 125 xx runes
the new durability rune is fine, working as intended.
its healthy and we need more runes such as that.
currently there are only two such runes.
pack: 175 power 125 precision
durability: 175 toughness 125 vitalitywe need more 175 xx 125 xx runes
thumbs up
“These runes artificially increase your build’s survivability and makes it less punishing to run non-cele amulets in pvp”
Isnt this a good thing, ppl cry about cele all the time.
That argument is flawed because cele can take them too.
I’m concerned because we’re at the point where it seems like dirability runes are ideal choices for so many builds because they off so much, and yes they are way stronger than pack runes becausebpck runes have 30% swiftness duration inst ad of the 20% boon duration, so they’re not as equal as you think. If durability runes offered 30% protection duration instead of 20% book duration, they’d be more on par with pack and less likely to be used for mightstacking in glassier builds.
Old vampirism added an invulnerability, it’s a huge difference between Life and death, durability are strong but not at all like the old vampirism.
There will be always a 1 or 2 meta runes, the difference is if it’s a broken set or not.
Durability are fine, the old vampirism and lyssa runes (with the thief s/D and hambow meta ) not.
Leadership Runes give +30% Boon Duration, +36 to all stats, +10% Condition Duration, and convert 2 conditions into boons for all nearby allies when you cast an elite (45 sec cooldown).
Durability runes give slightly more total stats compared to leadership runes and make you much tankier. Leadership may be more boon duration and has a cool 6 bonus, but it’s not as strong of a passive upgrade to a build’s sustain and defense as durability is. Leadership is only good if you’re already extremely tanky and have good boon sources from traits already, and even then durability will always be better for personal sustain. I’d consider leadership more seriously if durability got removed or significantly nerfed.
The other main issue is that glassy builds are taking durability to have more health and toughness while still ending able to stack might, protection, and resistance depending on the class or build.
Then you would start complaining about leadership runes…..I have more wise options for the community :
A) Buff useless rune sets that are just there to make number and they have never been used in PvP since launch, buff them so that we have an actual choice
B) Make a pool of runes optimal for each specific profession, runes that become less optimal when used by other professions
To constantly nerf the rune set that becomes meta does not “improve” the game, rather it make it worst because the runes get nerfed down directly to the trash pile where all other rune sets are….then anet will just introduce a new meta runes few months after and cycle re-starts
The only thing these type of threads do is …..make the list of runes even longer
Surprised nobody mentioned that they are bugged and give 25% boon instead of 20% like they are supposed to. I knew these would be the top runes ever since I saw them, even if they werent bugged. 300 in stats that scale with eachother + 25% boons + a good on hit, lol OK
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