ELO chess rating for future ladder
As a USCF member myself, I know a bit about the Elo. I wouldn’t consider it the “best rating system in the world”, but it is extremely effective and certainly infinitely better than our current ladder system.
They use glicko2, which is a modern “improvement” on ELO that is used in leaderboards for a lot of different games.
They use glicko2, which is a modern “improvement” on ELO that is used in leaderboards for a lot of different games.
Cool, now tell me why ppl with ten wins are on top of leaderboard
Urejt,
Nothing to do with Glicko2. Other factors.
Silentshoes (Thief), Wind of the Woods (condi ranger)
The reason why is because newer players start off with a decently high rating, according to a post from Justin a while back. Also, you start off with a pretty high volatility coefficient, since the system isn’t too sure of how good you are. If you win several matches in a row, the volatility of your rating makes it so that your rating will jump up pretty far with each win, so if you win 12 or 13 matches in a row your rating will end up being very high indeed. Ways to mitigate this would be to start new players with a lower rating than they currently are, and also raise the minimum number of games you have to play before you appear on the leaderboard (I think it’s currently 10, maybe raise it to about 30?)
minium games played should be definietly higher. In starcraft 2 u need to play two weeks to enter grandmaster leauge and keep playing becouse rating is lowering fast.
Right now, the #5 of soloq leaderboard has 9 wins and 17 loses.. I think there should be a minimum games played required as well..