EU Pro League Meta [Week 2]

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Posted by: Morwath.9817

Morwath.9817

All builds (as images with Weapons/Sigils/Runes/Amulets/Traits used) should be uploaded in few hours on competitivegw2.blogspot.com .
Some data:
————————————————————————————————
Match 1: Orange Logo vs Vermilion [0-2]
Orange Logo
-> Revenant, Viper, Malyx/Shiro, C/R/H
-> Ranger, Soldier NM/BM/D
-> Engineer, Marauder, Alchemy/Inv/Scrapper
-> Mesmer, Marauder, Domination/Inspration/Chrono
-> Mesmer, Celestial, Inspration/Chaos/Chorno
Vermilion
-> Elementalist, Celestial, E/W/T
-> Revenant, Viper, Shiro/Malyx, C/R/H
-> Revenant, Viper, Shiro/Malyx, C/R/H
-> Mesmer, Celestial, Insp/Chaos/Chrono
-> Engineer, Marauder, Inv/Alch/Scrapper
————————————————————————————————
Match 2: Purple Noise vs More Guns Than Roses ([0-2] G2 was 500-501!)
Purple Noise
-> Elementalist, Celestial, Arcane/W/E
-> Necromancer, Carrion, Spite/Sreaping/Reaper
-> Elementalist, Celestial, W/E/T
-> Mesmer, Celestial, Inspiration/Chaos/Chrono
-> Engineer, Marauder, Alchemy/Inv/Scapper
More Guns Than Roses
-> Ranger, Celestial, NM/BM/D
-> Necromancer, Celestial, Spite/SReaping/Reaper
-> Revenant, Viper, Shiro/Malyx, C/R/H
-> Revenant, Berserker, Shiro/Glynt, D/I/H
-> Engineer, Marauder, Alchemy/Inv/Scrapper
————————————————————————————————
Match 3: Rank 55 Dragons vs TCG [2-1]
Rank 55 Dragons
-> Mesmer, Celestial, Insp/Chaos/Chrono
-> Revenant, Viper, Shiro/Malyx, C/R/H
-> Revenant, Viper, Shiro/Malyx, C/R/H
-> Engineer, Marauder, Alch/Inv/Scrapper
-> Elementalist, Celestial, W/A/T
TCG
-> Engineer, Marauder, Alch/Inv/Scrapper
-> Mesmer, Celestial, Insp/Chaos/Chrono
-> Elementalist, Celestial, W/E/T
-> Necromancer, Carrion, Spite/SReaping/Reaper
-> Revenant, Viper, Shiro/Malyx, C/R/H
————————————————————————————————
Match 4: Chaotic Contingency vs Car Crashed
Chaotic Contingency
-> Ranger, Cele, MM/BM/D
-> Revenant, Berserker, Shiro/Glynt, D/I/H
-> Revenant, ? (Viper or Wanderer), Shiro/Malyx, ?
-> Necromancer, Celestial, Spite/SReaping/Reaper
-> Elementalist, Celestial, W/E/T
Car Crashed
-> Elementalist, Celestial, A/W/T
-> Mesmer, Celestial, Insp/Chaos/Chrono
-> Engineer, Marauder, Inv/Alchemy/Scrapper
-> Ranger, Celestial, MM/BM/D
-> Necromancer, Celestial, Spite/SReaping/Reaper
————————————————————————————————
Celestial 19
Marauder 8
Viper 7 (or 8 )
Carrion 2
Berserker 2
Soldier 1
Wanderer 0 (or 1)
————————————————————————————————
Revenant 10 [8 Shiro/Malyx, 2 Shiro/Glynt]
Ele 7
Engi 7
Mesmer 7
Necromancer 5
Ranger 4

(edited by Morwath.9817)

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Posted by: Ramoth.9064

Ramoth.9064

ahahahhahahaha guardians got the cut. Which class is next?

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

ahahahhahahaha guardians got the cut. Which class is next?

NA will have a few.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Ramoth.9064

Ramoth.9064

It’s just funny because this whole e-sports proleague thing Arenanet is championing is a perfect indication of what a sorry state the game is in.

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Posted by: alvarez.3159

alvarez.3159

pretty sure ROM switched to Soldiers before the first game started, at least I saw him having 20k+ HP in the temple match.

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Posted by: Morwath.9817

Morwath.9817

pretty sure ROM switched to Soldiers before the first game started, at least I saw him having 20k+ HP in the temple match.

I will rewatch stream to pull screens of stuff, so we will see. Thanks for pointing this out.

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Posted by: BlackBeard.2873

BlackBeard.2873

ahahahhahahaha guardians got the cut. Which class is next?

Looking like druid is next. Can’t keep up with condi spam, doesn’t have as outrageous damage/sustain ratios, and is easier to focus.

Meta will devolve into:

Chronomancer bunkers (easily best bunker with insane self-sustain, incredible cleanse/healing/aoe invuln/alacrity support, great mobility)
2x Revenant roaming damage
Scrappers for side-point specialists
Maybe tempest for the 5th spot, but you might as well just bring another mesmer bunker who can do better in 1v1s
Maybe reapers who have strong damage but still suffer from weakness to heavy focus-fire.
A few hipsters might play druids, esp. if you stack 2 like that NA team does b/c they complement each other well (more healing!), but still chrono is better.

It is good to see that of the 18 classes/specializations that can be played, only 4-5 will actually be viable.

#balance

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Posted by: morrolan.9608

morrolan.9608

ahahahhahahaha guardians got the cut. Which class is next?

Looking like druid is next. Can’t keep up with condi spam, doesn’t have as outrageous damage/sustain ratios, and is easier to focus.

Be interesting to see what Final Form do today.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Soryuju.8164

Soryuju.8164

So Guardians leave competitive play alongside Thieves and Warriors , solidifying the 6-profession meta. Also, I count one non-elite spec (Purple Noise’s Ele). Double Revs are present in each matchup and winning consistently over single Rev comps. Lots of exciting games ahead, I’m sure.

Speaking of which, Cele amulets make up almost half of everything represented. This is dominance in how many consecutive metas? Could we maybe start taking a look at nerfs? Please?

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Posted by: BlackBeard.2873

BlackBeard.2873

Speaking of which, Cele amulets make up almost half of everything represented. This is dominance in how many consecutive metas? Could we maybe start taking a look at nerfs? Please?

Cele is basically the new Soldier’s (as it was at release). You take cele if you can’t run something squishier, as it has the best balance of sustain/support. When they made an even better sustain/support amulet (minstrels) the game was broken.

Plus, it makes sense to play cele b/c everyone farts out a million random condi procs, which cele makes use of, while still having good sustain. This is a direct result of the power creep that has happened.

Interestingly, if it wasn’t cele, every build was a 4-stat amulet, which are almost exclusively better than 3-stat. You would see much more variety if they had just stuck with 3-stat amulets but split them in 2 (so you aren’t restricted into something so angular).

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Posted by: morrolan.9608

morrolan.9608

Speaking of which, Cele amulets make up almost half of everything represented. This is dominance in how many consecutive metas? Could we maybe start taking a look at nerfs? Please?

I still feel some players are using Cele when another amulet would give a greater benefit eg. mesmers.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Azukas.1426

Azukas.1426

So team with most revs win.

Ok thats definitely going to boost HoT sales

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

So team with most revs win.

Ok thats definitely going to boost HoT sales

Cha Ching! Just in time for Ranked Ladders.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: foste.3098

foste.3098

So team with most revs win.

Ok thats definitely going to boost HoT sales

This is very reminiscent of gw2 launch where thief was god like in every game mode. Well at least it will be fun reading all the qq and drinking all the tears if the revenant nerfs end up anywhere near as severe to what the thief nerfs were.

see no evil ,until i stab you

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Posted by: Eddbopkins.2630

Eddbopkins.2630

19 cele ammys is gross. it just take all the variety and special skills each class can do best away.

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Posted by: infantrydiv.1620

infantrydiv.1620

Yep, celestial amulet will continue to dominate as long as there are classes that can do both power and condi damage with weapon sets, since the amulet is statistically superior to other amulets both for the fact that it provides both vitality and toughness and that it gives something like 30% extra stats. The fact that Revenants are overpowered enough to get away with using viper should just show how bad balance is.

We’ll continue to see the meta degenerate like this throughout the league unless there is a balance patch.

Ranger//Necro

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Posted by: epouvante.7392

epouvante.7392

Go make all professions with 20k base hp and maybe cele could be desapear

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Posted by: Doon.2364

Doon.2364

Sad to see that Guardians/DH are no longer part of the metas. I’m glad ANet didn’t get a knee jerk reaction to all the whining about DH’s traps and nerfed them. Now we see that Guardians/DH might need a slight buff to make them viable again. Of course, warriors and thieves needs major major buffs to make them viable.

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Posted by: Morwath.9817

Morwath.9817

pretty sure ROM switched to Soldiers before the first game started, at least I saw him having 20k+ HP in the temple match.

Confirmed.

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Posted by: Buran.3796

Buran.3796

So Guardians leave competitive play alongside Thieves and Warriors , solidifying the 6-profession meta. Also, I count one non-elite spec (Purple Noise’s Ele). Double Revs are present in each matchup and winning consistently over single Rev comps. Lots of exciting games ahead, I’m sure.

I’m not sure about talking about “meta” as soon. A week before the Pro League everyone was crying about how op were the DH and the UA power Herald, and how weak was Mallyx after the nerfs in the HoT release. Then, in the first week of the Pro League, in the EU division DH were only a few (fading in the second week) and love to Daredevils and Berserkers was absent. But meanwhile, in NA Reapers were popular and there was some Daradevil also.

Then, second week, power Herald is degraded from “meta” to “great”, replaced by condi Herald. Everyone was screaming in the forums how broken were the DH, the Scrappers, the Reapers, and suddenly seems that playing with two condi Heralds enhances the chances to win.

It’s funny. We are still in the beguinning of the Pro League/regular leagues. I’m sure that a lot of brainstorming and theorycrafting is still happending behind the scenes. The “meta” is still fluctuating, unstable, voluble. Prior to HoT condi team compositions weren’t successful enough to be competitive, and maybe there’s still room to counter this trending in the current patch. Time will say, but I think that is still too early to predict how this will evolve.

Only thing that is sure is: some builds were broadly overvalued and some others criminaly unnapreciated in the first four weeks of HoT. The forums (we) WERE WRONG.

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Posted by: nearlight.3064

nearlight.3064

More and more people will run shout rune tempest with cleansing water to completely nullify condition builds in teamfights again, I don’t know whether to be relieved, or sad that necro will get forced into a cele build again to still feel useful..

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Soryuju.8164

Soryuju.8164

So Guardians leave competitive play alongside Thieves and Warriors , solidifying the 6-profession meta. Also, I count one non-elite spec (Purple Noise’s Ele). Double Revs are present in each matchup and winning consistently over single Rev comps. Lots of exciting games ahead, I’m sure.

I’m not sure about talking about “meta” as soon. A week before the Pro League everyone was crying about how op were the DH and the UA power Herald, and how weak was Mallyx after the nerfs in the HoT release. Then, in the first week of the Pro League, in the EU division DH were only a few (fading in the second week) and love to Daredevils and Berserkers was absent. But meanwhile, in NA Reapers were popular and there was some Daradevil also.

Then, second week, power Herald is degraded from “meta” to “great”, replaced by condi Herald. Everyone was screaming in the forums how broken were the DH, the Scrappers, the Reapers, and suddenly seems that playing with two condi Heralds enhances the chances to win.

It’s funny. We are still in the beguinning of the Pro League/regular leagues. I’m sure that a lot of brainstorming and theorycrafting is still happending behind the scenes. The “meta” is still fluctuating, unstable, voluble. Prior to HoT condi team compositions weren’t successful enough to be competitive, and maybe there’s still room to counter this trending in the current patch. Time will say, but I think that is still too early to predict how this will evolve.

Only thing that is sure is: some builds were broadly overvalued and some others criminaly unnapreciated in the first four weeks of HoT. The forums (we) WERE WRONG.

To the first part of your post, people were crying about Trap DH and trashing Mallyx Revenant in disorganized, unranked play, where these builds actually do perform quite differently than they do in the competitive scene. Many people who played at an ESL level were not at all surprised by what happened with these builds when the actual competition began. Only a handful of teams even bothered to bring a DH in the first place. I’ve read plenty of predictions on these boards describing exactly the situation we’re seeing now. The meta is still in flux, yes, but it hasn’t been as surprising as you’re making it out to be.

Sure, things can change and new builds will develop. But how many new builds do you see high-level players bringing out this week to counter what they ran into last time? There are distinctly fewer types of builds present in this week’s competition than in last week’s, and while I expect to see some variation amongst the NA teams, that’s a really bad trend to start off GW2’s first professional league with. Instead of diversifying their compositions and fielding new builds to shake things up, we’re seeing the major EU teams double down on the current dominant builds. And what’s worse (as noted above) is that the decline in Reaper/Druid representation suggests that we might see the trend continue.

Is anything I’ve speculated about above a certain fact? No, but there aren’t good odds of this meta recovering into something diverse and fun if we end up at a point where 4-5 of the game’s professions aren’t viable for high-tier play, and where core specializations are almost shut out of the meta completely. We desperately need a balance patch.

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Posted by: Sunshine.5014

Sunshine.5014

Go make all professions with 20k base hp and maybe cele could be desapear

This.

Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Ramoth.9064

Ramoth.9064

They really need to stop hypercharging all these classes. Game would be much more interesting to watch if we had longer CDs and healing didn’t reset the fight so easily.

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Posted by: Morwath.9817

Morwath.9817

http://competitivegw2.blogspot.com/ updated with builds (in news section so far only)

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Posted by: morrolan.9608

morrolan.9608

Poor from anet with technical difficulties halting a match after it started.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: chrisnx.1674

chrisnx.1674

Funny,
all blamed the DH for being OP, and now no one gonna takes it.
Funny that rev is soo overpowered, but no one believed me, here you have the evidence.

Warrior and Thiefes need a really big improvement, and i guess the basic classes (anyone without HoT) as well, but that will not happen i guess.

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Posted by: assassin.7895

assassin.7895

Funny,
all blamed the DH for being OP, and now no one gonna takes it.
Funny that rev is soo overpowered, but no one believed me, here you have the evidence.

Warrior and Thiefes need a really big improvement, and i guess the basic classes (anyone without HoT) as well, but that will not happen i guess.

DH is op against the previous meta. E.g. thief, warrior, d/d bruiser ele etc.
It’s just that there are tempests with static aura, which punish the DH quite hard, Revs being so strong and some other stuff, so DH is “countered”. If Rev didn’t exist and static aura weren’t a thing with tempest, I think DH would be played.

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Posted by: Jekkt.6045

Jekkt.6045

dh is still broken in the most 1v1 and 2v2 scenarios.. it just falls appart in bigger fights which makes it useless no matter how strong it is.
condi necro (or necros in general) suffer a bit from the same problem. if you need to babysit something it’s never a good thing.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Teutos.8620

Teutos.8620

all blamed the DH for being OP, and now no one gonna takes it.

DH get’s countered from 1 profession: Tempest with Magnetic Aura. Everywhere, where you don’t have a Tempest (basically everywhere where you don’t have full five man premade AND everywhere, where your Tempest rotates to counter the DH) the DH is OP.

Funny that rev is soo overpowered, but no one believed me, here you have the evidence.

And still, Chaotic Contingency (playing with 2 Revs) lost vs Car Crash (playing with 0 Revs). So, Revenant is not all and definitely not a free win.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: fumcheg.1936

fumcheg.1936

Go make all professions with 20k base hp and maybe cele could be desapear

This.

Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.

Really? Did you know there are several amulets with vitality or/and toughness stats? Celestial has nothing to do with compensation of low HP pool. It’s just a huge buff for hybrid builds especially if they have access to burn. Thief has 11k HP pool as well and don’t get any profit of using Cele. It had to be removed from the game long time ago.

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Posted by: Jekkt.6045

Jekkt.6045

Go make all professions with 20k base hp and maybe cele could be desapear

This.

Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.

Really? Did you know there are several amulets with vitality or/and toughness stats? Celestial has nothing to do with compensation of low HP pool. It’s just a huge buff for hybrid builds especially if they have access to burn. Thief has 11k HP pool as well and don’t get any profit of using Cele. It had to be removed from the game long time ago.

celestial is not about burn… it’s about half support stats + half offensive stats. or why do you think well mesmers run celestial and not sentinel… some classes can’t go valk/crusader because they need hp/toughness or precision. celestial offers that, even if you don’t have any burning.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: fumcheg.1936

fumcheg.1936

Go make all professions with 20k base hp and maybe cele could be desapear

This.

Without Cele, some classes have less than 12k HP, which is in the territory of a one shot. People have been complaining about being forced to trait/spec bunker for a long time because of that. Bring all the base HP to 20k, and then you can nerf the sustain from all of them.

Really? Did you know there are several amulets with vitality or/and toughness stats? Celestial has nothing to do with compensation of low HP pool. It’s just a huge buff for hybrid builds especially if they have access to burn. Thief has 11k HP pool as well and don’t get any profit of using Cele. It had to be removed from the game long time ago.

celestial is not about burn… it’s about half support stats + half offensive stats. or why do you think well mesmers run celestial and not sentinel… some classes can’t go valk/crusader because they need hp/toughness or precision. celestial offers that, even if you don’t have any burning.

That’s what I said. You get all that stuff like healing power, condi damage, etc at the same amulet. But it has nothing to do with low HP pool. I just said that hybrid builds have the most use of Cele. Mesmers have burning on staff aa, btw.

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Posted by: deda.8302

deda.8302

I think teams take 2 revenant for
radiant revival ,demonic defiance +boon striping from malyx, and quicknes on demand and 3sec stun on demand in shiro.

Condi dmg is nothing special for revean can be easily out dmged by many classes,and even bufs with out herald is sub par .

Im really suprised that no1 countered it yet , i didnt even watch these games but if you dont have these 2 revenants constantly togather(or paired with some other) their effectivenes is halved and 2nd rev should be replaced by anything else since they are not as good 1v1 and in holding points as tempest or druid or even reaper…

No i think that most teams play 2 rev just to promote class and to prove that in hands of a master anything can be good…

And as for cele amulet i think almost all elite specs are tailored to fit cele amulet.

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Posted by: Jekkt.6045

Jekkt.6045

you play 2 of it because with 2 you can switch condis back and forth for aoe resistance and the amount of conditions is high enough to take down classes that have enough cleanse/bypass teamfight cleansing. the same thing works with necros.. just that they’re not as mobile as revenants.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Israel.7056

Israel.7056

The fact that Revenants are overpowered enough to get away with using viper should just show how bad balance is.

I think if revenant had a little more access to burning most of them would run cele even with mallyx builds.

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Posted by: Nocta.5274

Nocta.5274

Health on each class is a big issue imo.

Malyx rev are basically able to run Viper ONLY because they’re a medium health class. Who knows, maybe Thief could run some sort of hybrid damage build like that, but they can’t, because they would have 12k health with the same setup.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Morwath.9817

Morwath.9817

Health on each class is a big issue imo.

Malyx rev are basically able to run Viper ONLY because they’re a medium health class. Who knows, maybe Thief could run some sort of hybrid damage build like that, but they can’t, because they would have 11k health with the same setup.

I agree. Burn Guards got exacly same issue, they would be meta with Viper, if they wouldn’t have 11k hp.

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Posted by: deda.8302

deda.8302

you play 2 of it because with 2 you can switch condis back and forth for aoe resistance and the amount of conditions is high enough to take down classes that have enough cleanse/bypass teamfight cleansing. the same thing works with necros.. just that they’re not as mobile as revenants.

That is what i said if ,you need to have them togather all the time to maximise effect,i just saw O.Logo vs Vermilion and this just confirmed my toughts on it.
Btw i would give that win of theirs to engi ,ele and mes as most contributing to it revenats could have played any other clas with same results.
And logo maid some unbeliavble mistakes for their skill lvl.

Energy cost on pian absortion is to high to mainatin by one rev only .
This is also double edge in team fights if you have epidemic/spite necro or null field mesmer .

Ther are other ways of countering it,i just think ppl are not prepared for 2x rev right now its nothing special imho…

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Posted by: Nocta.5274

Nocta.5274

Health on each class is a big issue imo.

Malyx rev are basically able to run Viper ONLY because they’re a medium health class. Who knows, maybe Thief could run some sort of hybrid damage build like that, but they can’t, because they would have 11k health with the same setup.

I agree. Burn Guards got exacly same issue, they would be meta with Viper, if they wouldn’t have 11k hp.

Well, Rev have 15k hp with Viper, they use Durability runes to get 17k, which is what thief has with marauder.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.