Because of the lack of specific thread, I’ll go ahead and create one more thread about Eles in the current meta. As stated countless times, eles ain’t terabad, just other professions do everything better. Here are few suggestions about skill changes, that I think should bring eles on par with the other professions.
(edit: Added short description about the skill’s weapon slot. Like D4 – Dagger 4)
Ride the Lighting D4 air – should be reverted back to it’s original form, ie flat 20 sec cooldown.
Originally, ele’s were outshining the thieves when comes down to roaming, so the change to RTL was made to cut down their roaming ability. Now, that thieves have perma evasion and constant shadowsteping, there is no reason to leave ele’s roaming cut down so much. Also there should be some sort of fixing the bug that you “self-stun” yourself when using RTL while immobilized!
Frost Aura D4 water and Flame Shield F5 fire – bring down their cooldown to 25s, to be on par with Shock Aura, Magnetic Wave and Magnetic Aura.
Churning Earth D5 earth – reduce it’s casting time to about 2 or 2[sup]1/2[/sup]. 3[sup]1/4[/sup] is too much of a time to be stationary, because for that time the ele will be downed even only from the AoE. Plus, it’s a skill that is easily dodge-ble anyways, reducing it’s effectiveness even more.
Dragon’s Tooth S2 fire – reduce drop time. Unless it’s cast right after Updraft, it’s highly unlikable that you will hit the target, making a waste. Maybe reducing the damage done or fire duration a bit, to balance the quicker drop.
Shatterstone S2 water – reduce cast time and/or explode time. At the moment it takes 3 whole seconds to use the skill and due to it’s small radius it’s practically useless and really hard to hit a target with it.
Fire Grab D5 fire – it’s about time this skill have it’s cone range fixed… it’s really annoying to cast it right in front of your target, only to get “out of range”…
Updraft D5 air – like thief’s Withdraw, Updraft should cure/brake from immobilize.
Gale F5 air – seriously? 2 sec knock down on 50(!) second cooldown?! Warrior’s Backbraker is also a 2 sec knock down, but it does a good deal of damage and have 30sec cooldown.
Signet of Restoration - get the passive healing to it’s previous state (like it is in PvE/WvW now). The passive was split for sPvP and it’s healing reduced, but now, when almost every profession have a passive healing that are way better, at least make it fair and up it a notch for eles.
Arcane Brilliance - up the base heal and/or make it scale better with healing power. To counter(if needed) – reduce the healing effectiveness per target hit.
Cleansing Fire - make it stun breaker again. With the current condi and stun meta, having the stun breakers so spaced out in useless skills isn’t helping at all.
Glyph of Storms - have it’s cooldown reduced to 45seconds to be on pair with other glyphs. Also bump up the damage and/or duration, so it can actually be useful to equip it.
Glyph of Elementals and Glyph of Lesser Elementals - increase the Elementals’ health. With all pets, minions, clones and spirital weapons getting their hp increased, so they don’t die instantly in the aoe, the ele’s elementals should receive some love too.
Conjure skills - long, long ago, in one of the State of the Game episodes, the devs stated that they are looking into ways to rework all Conjure skills. Well yea – rework them in some useful state, because right now they are (maybe except for the Frost Bow/Conjure Ice) competently useless in every game mode, not only sPvP.
And few words about traits – with the recent changes, Anet said they want to reduce power creep on eles, but dispite that they moved 2 of the essentials traits (Cleansing Wave and Elemental Attunement) to higher tier, forcing investing 20 points in the respective trait lines…
(edited by savov.3712)