Ele - Skill changes, that should help us

Ele - Skill changes, that should help us

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Posted by: savov.3712

savov.3712

Because of the lack of specific thread, I’ll go ahead and create one more thread about Eles in the current meta. As stated countless times, eles ain’t terabad, just other professions do everything better. Here are few suggestions about skill changes, that I think should bring eles on par with the other professions.

(edit: Added short description about the skill’s weapon slot. Like D4 – Dagger 4)

Ride the Lighting D4 air – should be reverted back to it’s original form, ie flat 20 sec cooldown.
Originally, ele’s were outshining the thieves when comes down to roaming, so the change to RTL was made to cut down their roaming ability. Now, that thieves have perma evasion and constant shadowsteping, there is no reason to leave ele’s roaming cut down so much. Also there should be some sort of fixing the bug that you “self-stun” yourself when using RTL while immobilized!

Frost Aura D4 water and Flame Shield F5 fire – bring down their cooldown to 25s, to be on par with Shock Aura, Magnetic Wave and Magnetic Aura.

Churning Earth D5 earth – reduce it’s casting time to about 2 or 2[sup]1/2[/sup]. 3[sup]1/4[/sup] is too much of a time to be stationary, because for that time the ele will be downed even only from the AoE. Plus, it’s a skill that is easily dodge-ble anyways, reducing it’s effectiveness even more.

Dragon’s Tooth S2 fire – reduce drop time. Unless it’s cast right after Updraft, it’s highly unlikable that you will hit the target, making a waste. Maybe reducing the damage done or fire duration a bit, to balance the quicker drop.

Shatterstone S2 water – reduce cast time and/or explode time. At the moment it takes 3 whole seconds to use the skill and due to it’s small radius it’s practically useless and really hard to hit a target with it.

Fire Grab D5 fire – it’s about time this skill have it’s cone range fixed… it’s really annoying to cast it right in front of your target, only to get “out of range”…

Updraft D5 air – like thief’s Withdraw, Updraft should cure/brake from immobilize.

Gale F5 air – seriously? 2 sec knock down on 50(!) second cooldown?! Warrior’s Backbraker is also a 2 sec knock down, but it does a good deal of damage and have 30sec cooldown.

Signet of Restoration - get the passive healing to it’s previous state (like it is in PvE/WvW now). The passive was split for sPvP and it’s healing reduced, but now, when almost every profession have a passive healing that are way better, at least make it fair and up it a notch for eles.

Arcane Brilliance - up the base heal and/or make it scale better with healing power. To counter(if needed) – reduce the healing effectiveness per target hit.

Cleansing Fire - make it stun breaker again. With the current condi and stun meta, having the stun breakers so spaced out in useless skills isn’t helping at all.

Glyph of Storms - have it’s cooldown reduced to 45seconds to be on pair with other glyphs. Also bump up the damage and/or duration, so it can actually be useful to equip it.

Glyph of Elementals and Glyph of Lesser Elementals - increase the Elementals’ health. With all pets, minions, clones and spirital weapons getting their hp increased, so they don’t die instantly in the aoe, the ele’s elementals should receive some love too.

Conjure skills - long, long ago, in one of the State of the Game episodes, the devs stated that they are looking into ways to rework all Conjure skills. Well yea – rework them in some useful state, because right now they are (maybe except for the Frost Bow/Conjure Ice) competently useless in every game mode, not only sPvP.

And few words about traits – with the recent changes, Anet said they want to reduce power creep on eles, but dispite that they moved 2 of the essentials traits (Cleansing Wave and Elemental Attunement) to higher tier, forcing investing 20 points in the respective trait lines…

(edited by savov.3712)

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Posted by: BlackBeard.2873

BlackBeard.2873

Some nice suggestions, but Anet doesn’t know how to buff eles. Their last attempts have resulted in net-nerfs. I have said this for months: Don’t expect it to change. Ele is pretty much trash – its working as intended.

A punishment for being meta-defining 6-9 months ago.

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Posted by: Blackhat.4016

Blackhat.4016

We had a lot of those suggestion threads for months (even since release) but for some reason eles are never balanced. They’re either “OP” or “UP”, meta-defining or free loot. Balanced ele? Probably not in this game unless Anet decides to make some huge changes.

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Posted by: Fortus.6175

Fortus.6175

A whole lot more than that is gonna be needed to bring eles up to par with all the other classes

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: savov.3712

savov.3712

A whole lot more than that is gonna be needed to bring eles up to par with all the other classes

But it is a start.

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Posted by: Sunshine.5014

Sunshine.5014

These are points that have been repeated multiple times, but I feel there is a need to repost:

  • Guardians have blocks/dodges/heal
  • Mesmers have clones/stealth/blink
  • Thieves have evades/stealth/teleports
  • Rangers have insane regen/dodges
  • Engineers have insane regen/dodges
  • Necromancers have two lifebars/highest HP
  • Warriors have insane regen/highest HP/highest Armor

Ele, being the one with lowest HP/Armor, used to rely on insane healing/a lot of stun breaks as the class mechanics to survive. The serie of nerfs removed all of that, together with its mobility. Ele now is the only class without a defined mechanics to survive, something that you have innately, not trait for it. Ele’s weapons have many good skills to help, but the cast time are just tooo long, it’s not practical to rely on them. The long cooldown just makes everything worse.

Since we all want Ele to get buffs, but not making it faceroll, I suggest:

  • Make control becomes Ele’s class mechanics. Rework skills so it has more controls effect; staff Earth 4 was a good start, but the cooldown is way too long for it to be used as survival skill.

By making control becomes a class mechanics, we give Ele a more defined role in pvp, buff its survivability, while still keep Ele as a class that require a lot of skill to play right, not faceroll.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: MarzAttakz.9608

MarzAttakz.9608

What’s the point of Control when the durations are so ridiculously short and there a plethora of stun breaks, purges and practical immunity to control effects on other classes?

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: Wintel.4873

Wintel.4873

Staff has quite a bit of control and look how useful that is.

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Posted by: LordByron.8369

LordByron.8369

Fire Grab D5 fire – it’s about time this skill have it’s cone range fixed… it’s really annoying to cast it right in front of your target, only to get “out of range”…
.

I strongly suspect that this is due to lag…

Fire grab is the “shotgun” from FPS applied to a mmorpg….if you know how lag work you can land it quite safely.

Sry if slightly OT but i think is useful since can t be fixed.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Amitabh Bachan.4385

Amitabh Bachan.4385

I’d just take some QoL changes at this point. Beating cheese bullkitten that everyone plays nowadays on an ele is the only reason to play sPvP

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Posted by: milo.6942

milo.6942

“Ask not what buffs can be given to eles, ask instead, what nerfs can be given to everything else to make this game less trash.” — Benjamin Franklin

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Posted by: Fortus.6175

Fortus.6175

“Ask not what buffs can be given to eles, ask instead, what nerfs can be given to everything else to make this game less trash.” — Benjamin Franklin

to deal with 95% of a gaming community whining about their class getting nerfed, or buff that 5% (or maybe even less at this point) that plays elementalists seriously. I think we both know which road will Anet tke and to whom they will cater (like they have done when they unnecessarily nerfed eles)

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