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Posted by: Powerr.3649

Powerr.3649

Confirmed in game that Soothing Disruption and Shocking Aura have shorter durations, both to 5 seconds respectively.

You can also no longer stack vigor to 25 seconds+ through Renewing Stamina’s new 5 second internal.

Please post other changes to Elementalist that were not on the notes you find in this thread.

Powerr
PZ

(edited by Powerr.3649)

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Posted by: daydream.2938

daydream.2938

Thats good additional info, i wonder if anything else about ele’s , or any other class is missing.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I am happy

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: milo.6942

milo.6942

Thats good additional info, i wonder if anything else about ele’s , or any other class is missing.

i can see the glint of hope in your eyes

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Posted by: Shananigans.8412

Shananigans.8412

i just tested it with mist form and i got 8 seconds.

Shananigans- Team Absolute Legends
[Ark]-Ele

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Posted by: daydream.2938

daydream.2938

Thats good additional info, i wonder if anything else about ele’s , or any other class is missing.

i can see the glint of hope in your eyes

Dude, i realy like this game, i want to be positive. When i read the original patch notes it was a literal slap in the face, i was really holding out alot of hope for this patch.
:(
But if some things got nerfed and unmentioned, that might mean this patch is … less unpalatable. And then i can continue to wait for further improvement.

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Posted by: Powerr.3649

Powerr.3649

you have 30 points in arcana i’m sure^^

Powerr
PZ

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Posted by: condiments.8043

condiments.8043

There goes quite a bit of my survivability with my burst S/D ele with this EA nerf. :/

Cretius-Elementalist
Condiments-Thief

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Posted by: Raijinn.9065

Raijinn.9065

They said they would do it, lets hope that’s not all

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Posted by: daydream.2938

daydream.2938

corrected an error, though bomb confusion got a buff, was mistaken.

(edited by daydream.2938)

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Posted by: DXIEdge.2789

DXIEdge.2789

Hooooo Powerr is testing a new build!

Quick, how many points in arcana does it take to go from 8 to 5 seconds

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: Powerr.3649

Powerr.3649

i tested it with only 10 in air and 10 in water

Powerr
PZ

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Posted by: DXIEdge.2789

DXIEdge.2789

Lol I kinda figured as much I was just being a smart kitten img src="/include/images/smilies/wink.png" />

Speaking o which can someone test when traps cooldowns are triggered?

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: Ayestes.1273

Ayestes.1273

Adding to this . ( i think not 100%).

bomb kit, skill 3 concussion bomb.
applies 5 stacks of confusion, i believe it was previously 3.

It was 5 stacks of confusion before in the Bombs.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Lordrosicky.5813

Lordrosicky.5813

In your opinion how much do these changes hurt the d/d ele builds that are around powerrr?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: daydream.2938

daydream.2938

Adding to this . ( i think not 100%).

bomb kit, skill 3 concussion bomb.
applies 5 stacks of confusion, i believe it was previously 3.

It was 5 stacks of confusion before in the Bombs.

Then ignore that post.

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Posted by: DDog.4350

DDog.4350

Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o

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Posted by: daydream.2938

daydream.2938

Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o

they dont need a nerf. Hs spammers are so easy to kill its not an issue.

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Posted by: DXIEdge.2789

DXIEdge.2789

D/D it hurts us but doesn’t kill us. It hurts the bunker builds.

R40! Ele/Ranger for GW2 Esports Guild
@DXIEdge on twitter.

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Posted by: Powerr.3649

Powerr.3649

In your opinion how much do these changes hurt the d/d ele builds that are around powerrr?

Its definitely a nerf to the main d/d build. Mobility, and sustain have been hit. 1v1 capabilities should be relatively the same but I see the larger engagements leaving you a bit less effective because of the EA nerf, however nothing too terrible.

All in all, I think its the first step toward a much needed change for Ele’s. Even though I played on a team that ran double ele double ranger I dont think it’s healthy for the game to have groups strengthen the more eles that are slotted. Hopefully these changes get less people playing them in abundance in tpvp.

Powerr
PZ

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Posted by: DDog.4350

DDog.4350

Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o

they dont need a nerf. Hs spammers are so easy to kill its not an issue.

Well, now that we have solo Q i guess i will only be playing tournaments anyway.
However 50% of the people in hot join play thief, 1v1 against HS spammer easy. When 2+ of these dudes come out of stealths near you, you will die, fast. No matter how skilled, no matter what class.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

In your opinion how much do these changes hurt the d/d ele builds that are around powerrr?

Its definitely a nerf to the main d/d build. Mobility, and sustain have been hit. 1v1 capabilities should be relatively the same but I see the larger engagements leaving you a bit less effective because of the EA nerf, however nothing too terrible.

All in all, I think its the first step toward a much needed change for Ele’s. Even though I played on a team that ran double ele double ranger I dont think it’s healthy for the game to have groups strengthen the more eles that are slotted. Hopefully these changes get less people playing them in abundance in tpvp.

Interesting. These changes look like they are at least something to bring down the ele build giving trouble. Whereas with the actual patch notes it looked almost non existant. With the changes you found though….it seems more impressive the nerf and more like what was needed (imho)

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: SeanPoez.8407

SeanPoez.8407

Also:

Zephyr’s Boon no longer gives 10 seconds of fury/swiftness when using shocking aura, it now gives 5 seconds just like frost aura does/did

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Posted by: Vena.8436

Vena.8436

Thief traps have been fixed, they work as intended now.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Rookni.2469

Rookni.2469

The funny thing is that those fixes (lets be honest, we were to good) to elementalist will be enough for the bandwagon to choo choo away from our class and onto the next Trap rangers, beware

Commander Yolo Oh Trollo. The power is in the moustache
http://www.youtube.com/user/itsjustfiction

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Posted by: Arheundel.6451

Arheundel.6451

The funny thing is that those fixes (lets be honest, we were to good) to elementalist will be enough for the bandwagon to choo choo away from our class and onto the next Trap rangers, beware

Thx god!

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Posted by: ensoriki.5789

ensoriki.5789

Thief traps have been fixed, they work as intended now.

We president now

The great forum duppy.

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Posted by: Shar.3402

Shar.3402

Shoo, go away bandwagoner elementalists!

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

The funny thing is that those fixes (lets be honest, we were to good) to elementalist will be enough for the bandwagon to choo choo away from our class and onto the next Trap rangers, beware

Yep. Always look on the brighter side of things.

I, too, believe Trap Rangers will be the next fotm. Or thieves again.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Minoru.1237

Minoru.1237

I feel as if the swiftness and fury duration from zephyr’s boon has been cut back a bit. It may be hard to tell if you’re using 2 monk, 2 water, 2 whatever, but with divinity runes in wvw it just feels a bit different. Anyone else notice this?

(edited by Minoru.1237)

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Posted by: drazzar.3042

drazzar.3042

@Minoru

Also:

Zephyr’s Boon no longer gives 10 seconds of fury/swiftness when using shocking aura, it now gives 5 seconds just like frost aura does/did

[void] – GH

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Posted by: Volrath.1473

Volrath.1473

Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o

they dont need a nerf. Hs spammers are so easy to kill its not an issue.

Well, now that we have solo Q i guess i will only be playing tournaments anyway.
However 50% of the people in hot join play thief, 1v1 against HS spammer easy. When 2+ of these dudes come out of stealths near you, you will die, fast. No matter how skilled, no matter what class.

if 1 thief can barely kill on ele and will surely die to 2 eles no doubt about it, why should 1 ele survive 2 thieves? (or any other profession for that matter)

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Posted by: Arheundel.6451

Arheundel.6451

Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o

they dont need a nerf. Hs spammers are so easy to kill its not an issue.

Well, now that we have solo Q i guess i will only be playing tournaments anyway.
However 50% of the people in hot join play thief, 1v1 against HS spammer easy. When 2+ of these dudes come out of stealths near you, you will die, fast. No matter how skilled, no matter what class.

The ele does not survive to two professions..stop talking crap, ele has become infamous for the bunker build which is supposed to survive against 2 opponents as Anet very clearly explained and desire for the game, on its own no weapon set on ele survive against 2 opponents and neither every build achieve the obvious survival of the bunker build

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Seems like Renewed Stamina has an internal coldown of 5s. So critical-eles should no longer stack vigor this way.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Seems like Renewed Stamina has an internal coldown of 5s. So critical-eles should no longer stack vigor this way.

Nice find. Will test this one out too later.

Another possible ninja nerf, and the crowd is still screaming “NOT ENOUGH” in other threads. Just delete the elementalist class, will ya? Sheesh

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Khenzy.9348

Khenzy.9348

Seems like Renewed Stamina has an internal coldown of 5s. So critical-eles should no longer stack vigor this way.

Nice find. Will test this one out too later.

Another possible ninja nerf, and the crowd is still screaming “NOT ENOUGH” in other threads. Just delete the elementalist class, will ya? Sheesh

How can you claim “the crowd still screaming not enough” when most of them were not aware of these recent ninja changes? Were you the guy quoting me due to my “Ele hatred”?. We have some serious case of nerphobia here.

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Posted by: hharry.1967

hharry.1967

The fix to the trait that gives fury/quickness on aura apply hurted me bad its harder to have 100% uptime of fury now =/

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Seems like Renewed Stamina has an internal coldown of 5s. So critical-eles should no longer stack vigor this way.

Nice find. Will test this one out too later.

Another possible ninja nerf, and the crowd is still screaming “NOT ENOUGH” in other threads. Just delete the elementalist class, will ya? Sheesh

How can you claim “the crowd still screaming not enough” when most of them were not aware of these recent ninja changes? Were you the guy quoting me due to my “Ele hatred”?. We have some serious case of nerphobia here.

Well I’m sorry you were unaware of the ninja nerfs. That’s not my fault now, is it? Anyway, they are updating the patch notes now.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: daydream.2938

daydream.2938

Want to point out that kit refinement from engineers does NOT appear to have a cooldown of 10 seconds. So this change isnt working right it seems.

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Posted by: Kwll.1468

Kwll.1468

These ele nerfs are not significant. Just delete the class? Please. People are sick of the lack of builds that work in this game and the difference in power between various classes. It’s a joke.

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Posted by: Rhoto.8791

Rhoto.8791

Now just clean up the staff clunkiness, improve a few scepter skills, re-hash some of the useless traits, improve glyph utilities, make elemental weapons desirable, and you may actually have elementalists trying new builds and weapons sets!

Chipsu – Elementalist
Maguuma [SWäG]
Original [OG] (good times)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Want to point out that kit refinement from engineers does NOT appear to have a cooldown of 10 seconds. So this change isnt working right it seems.

I haven’t got the patch downloaded yet, but in looking over the patch notes it appears the change applies only to elixir gun, toolkit, grenade kit, and flamethrower.

This is good because the refinement from the other two kits are broken and don’t usually do anything at all. It was kind of like a wink from the devs saying “we won’t nerf the things that are also bugged…”

One of the other forum posters reported the 10sec global cooldown working in addition to the individual cooldowns. Yay, hidden cooldowns! Very anxious to test this as it has a huge impact on practically every viable PvP build we have.

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Posted by: kodesh.2851

kodesh.2851

Just delete the elementalist class, will ya? Sheesh

Genius. Make it happen, Anet.

Sizzap – Asura Mesmer, Dragonbrand

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Posted by: Phantaram.1265

Phantaram.1265

Arcane blast and Hurl no longer break certain stuns.

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Posted by: nerva.7940

nerva.7940

my friend who mains a d/d ele says the nerfs didnt affect him one bit, similar to what Powerr is saying. maybe because theyre both great players, but still. this was obviously not enough.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Avead.5760

Avead.5760

my friend who mains a d/d ele says the nerfs didnt affect him one bit, similar to what Powerr is saying. maybe because theyre both great players, but still. this was obviously not enough.

But what would be good enough? Mobility has been hit,vigor/regen has been hit fury has been hit.
I mean what should they do with the cantrips trait..?They already reduced it by 40% .If vigor were to last less than 4 sec it wouldnt be enough for 1 extra dodge regeneration for the activation of 60 to 90 sec skill.
So 6 seconds is the bare minimum to keep it effective imo.Reduce more and it might be better to just completely redesign the trait
I think they could have taken a complete deferent direction and instead of nerfing everything a little bit they could nerf the aoe capabilities of skills so stacking eles together doesnt double their healing/boon efficiency etc..and of course mobility >healing in terms of being fun to play so id prefer they touch only the latter from now on..

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Posted by: nerva.7940

nerva.7940

at this point, we just need to buff other builds i guess. the problem is, this didnt happen since beta. we’ve been stuck on the same builds for what seems like an eternity.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ