I’m creating this thread to give MORE attention to the current state of the Elementalist downed state. I would like to see Anet’s official response to these blatant imbalances between each of the downed states.
Let me start by saying that I do not want them to homogenize every downed state. I think it’s interesting that each class has their own flavor of downed abilities. However, there is a very clear imbalance among the classes, making certain professions literally a free stomp, while others are a huge pain to kill.
Lets first talk about the 1 ability. The elementalist does pathetic damage with this skill. The frequency that you can cast it is extremely slow compared to the warrior 1 skill. And they do the same amount of damage. Right off the bat this is a clear imbalance. Other classes have extra effects added to their 1 attack.
For example, the engineer adds a random condition to their foes, the ranger can bleed their target, the thief can cripple their target, etc. The elementalist ability does nothing but pure damage, and it does it worse than the warrior’s 1 ability which also does pure damage.
Next, we can talk about the number 2 ability. This is where the elementalist really shows its weakness. I will list each classes 2 ability, and I dare any member of the forum here to dispute this imbalance:
Warrior: Knock down 1 foe, interrupting the stomp
Guardian: Knock down all foes near you, interrupting the stomp
Engineer: Pull and knock down 1 foe, interrupting the stomp
Ranger: Daze 1 foe, interrupting the stomp
Thief: Teleport away, interrupting the stomp
Mesmer: Create a clone and teleport away, interrupting the stomp
Necromancer: Fear 1 foe, interrupting the stomp
Elementalist: Root 1 foe after 1 second, NO INTERRUPT AT ALL
What? Are we being trolled by Anet here? Most foes are literally already in melee range by the time they kill us, or pretty close. And anyone who has played an ele knows that you could spam the 2 button the moment you’re downed and 9 times out of 10 the root will not go off before they reach you. The mindful player will always roll dodge to an ele to prevent this root altogether.
No other class has to deal with this clearly weak skill. What is the justification here? Between my 1 and 2 abilities, I don’t even bother doing anything when someone tries to stomp me, it’s wasted effort. I’ve seen 9 out of 10 eles do the same thing, just sit there and wait for the kill.
Every single time I down another ele, I run right up to them and stomp them because I KNOW its going to be a free stomp. Every other class I have to think twice and rework my strategy around knowing they will knock me back, or teleport, or whatever. This is not the case with the elementalist downed state.
Let’s proceed on to the final ability, the number 3:
Warrior: Get up and kill people as normal for 10 seconds, can be traited to let them stay up after a kill.
Guardian: Heal themselves rapidly to get back up and fight if no one stomps them
Engineer: Explode, launching people back for a second aoe interrupt
Ranger: Heal themselves rapidly to get back up and fight if no one stomps them
Thief: Stealth, giving a second stomp interrupt
Mesmer: Deal damage with a clone, no second interrupt
Necromancer: Drop an aoe , no second interrupt
Elementalist: Move around for 3 seconds, and sit right back down somewhere else
In this category, 3 different professions are at a severe disadvantage. 2 out of 3 of these skills provide 0 stomp prevention or heals, which 5 of the other classes have. Which brings me to Mist form.
Mist form is an effective second interrupt for a stomp. It is on par with the engineer, or thief 3 skill. Nothing is wrong with mist form by itself. However, 99% of the time there is absolutely no chance to even use it, because our number 2 skills is incredibly weak. The only time I have ever been able to use mist form is if the other team is not even paying attention to the fact that I’m downed.
In a 1v1 situation, Mist form is literally NEVER used. Ever. What good is a skill if I can never use it in any serious situation?
Based on the detailed evidence above, Anet needs to rework the elementalist downed state. It is absolutely awful , and my goal with this post is to bring some objective attention to the issue. I hope we can keep this post on the first page until we get at least an acknowledgment from Anet that this is being fixed, or needs to be fixed.
Thanks for reading.