Hello team,
Besides the celestial balance issues, I think the main problem with Elementalist is that we have no trait points to move around. I have drawn up some concepts that should spice up all the trait lines and hopefully make more viable and promote more diverse builds.
I’d like to preface saying I have no idea how balanced these ideas are, so please ignore numbers or percentages because it’s too hard to judge before actually seeing anything in action. Think conceptually here.
Fire:
1. Remove Flame Barrier, replace with: “remove chilled when attuning to fire.”
2. Move Renewing Stamina to adept in Fire. Remove Conjurer.
3. Remove One With Fire, replace with: “refresh fire attunement when you get burned. 10 second cooldown.” (Perhaps make this grandmaster and move Persisting Flames to master.)
Air:
1. Rewrite Zephyr’s Focus as: “endurance regenerates 25% faster while attuned to air.”
2. Remove Soothing Winds, replace with: “air attacks heal self for 10% (5%?) of the damage dealt.”
3. Arcane Lightning moved to Arcane.
4. New master trait: “blind target on crit while attuned to air. 10 second cooldown.”
Earth:
1. Merge Signet Mastery and Written in Stone. Keep as grandmaster.
2. Move Diamond Skin to adept. Rewrite as: “conditions wear off 20% (33%?) faster when attuned to Earth.”
3. New grandmaster trait: “nearby enemies have cast times increased by 20% while attuned to earth.” (Is this possible? It sounds cool.)
Water:
1. Merge Cantrip Mastery and Soothing Disruption. Rewrite as: “Cantrips recharge 20% faster and remove a condition on cast” (no more vigor or regeneration). Keep as master.
2. Merge Soothing Wave and Cleansing Water. Rewrite as: “remove a condition and grant regeneration for 5 seconds when critically hit. 10 second cooldown”. Keep as adept.
3. Move Cleansing Wave to adept.
4. New grandmaster trait: “chilled lasts 50% longer, refresh water attunement when striking a chilled target. 10 second cooldown.” (alternatively, deal 10-20% bonus damage to chilled targets)
5. New master trait: “cast Cleansing Wave (dagger 5) when cc’d. 20 second cooldown.”
Arcane:
1. Remove Lingering Attunements, replace with: “refresh all attunement cooldowns at 50% HP. 45 second cooldown.”
2. Renewing Stamina moved to Fire.
3. Move Evasive Arcana to adept, rewrite as: “create an Arcane Wave (not blast, about half the damage) at the end of your dodge roll.” (note, I don’t think a cooldown is necessary)
4. New grandmaster trait: “based on attunement, arcane skills buff allies based on attunement (240 AoE). Fire: remove condition, Air: +10% damage for 3 seconds, Water: 1k or so heal, Earth: protection for 3 seconds. 10 second cooldown per attunement.”
5. Merge Arcane Retribution and Final Shielding. Keep at adept. Cooldowns are independent.
6. Rewrite Arcane Energy as: “using a signet refreshes that attunement cooldown.”
7. Rewrite the earth part of Elemental Attunement to: “give Aegis for 3 seconds.” This is probably overpowered, but I want to remove the protection part from here. Perhaps something different is better.
8. New master trait: “blast finishers cause confusion for 3 seconds (3 stacks).”
9. Merge all of the weapon specialist adept traits: Blasting Staff, Vigorous Scepter, Wolfborne Dagger.
10. Move Arcane Resurrection to adept.
11. Move Arcane Lightning to adept in Arcane.
12. New master trait: “all the master minor traits are 50% (25%?) more effective.”
Basically most of these are just to spice things up. I think the biggest problem is the Arcane line because it’s basically required in any build you want to run. I think a lot of these are nerfs in the Arcane and Water line, perhaps the biggest change is that team condition clear would be significantly lower. Also the amount of protection is significantly lower. I also think the synergy between the Evasive Arcana and arcane skills in general could be very interesting, and you have a choice between offensive or defensive arcane traits!
Perhaps this opens up doors for a cool condition burning build. Or a cool chilling build! These don’t really exist (outside the burn Guardian build which doesn’t really work.)
Thanks for surviving wall of text, but this is the kind of thing I personally would like to see (whether it’s changes similar to this, but at least something that spices the game up).
Wilco Tango Foxtrot #lifting #hardwork