Elementalist Vs Engineer Burn Damage
I started a vent thread on the engie section about this matter! Im really envious of ele burns
EU Scrub
Elementalists and Guardians have burning as their single condition.
Engis have burning + plenty bleeds + poison and confusion. That’s why you don’t have as much burn as guardians and eles.
Simple stuff, really.
Also, celestial amulet is viable on engi too.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Guard also technically has more conditions, but they are usually bleeds/poison from sigils. Only ones on their weapons are blind and immob.
So they don’t have high access to damaging conditions(ele has some with bleeds), but if you’re going for burn burst, it doesn’t really matter what condis you apply after burn, just as long as you apply cover condis.
Celestial is not great on engi anymore btw. You just end up with subpar damage and subpar survivability, which is why most opt for either Soldier or Marauder to increase defense or damage respectively.
(edited by Necrotize.2974)
Elementalists and Guardians have burning as their single condition.
WRONG
Engis have burning + plenty bleeds + poison and confusion. That’s why you don’t have as much burn as guardians and eles.
Simple stuff, really.
Also, celestial amulet is viable on engi too.
WRONG
Inexperienced hotjoiners have bad opinions.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Ok, putting ring of fire there a main source of Ele burns tells me, you want mainly show fingers and the reality.
Ring of fire to create that much burn, out of bugging out, the enemy player must be really bad, most competent players I play against, either stays in the ring or come nowhere near of the ring as I use it.
And yes, Ele has access to bleeds, cripple, blind (out of blinding ashes) they are all high CD, it is not like engi raining nades over your head to load you more and more condis.
Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.
Ok, putting ring of fire there a main source of Ele burns tells me, you want mainly show fingers and the reality.
Ring of fire to create that much burn, out of bugging out, the enemy player must be really bad, most competent players I play against, either stays in the ring or come nowhere near of the ring as I use it.
And yes, Ele has access to bleeds, cripple, blind (out of blinding ashes) they are all high CD, it is not like engi raining nades over your head to load you more and more condis.
Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.
Not every player who receives 6 burn stacks from the ring is bad. It’s as simply as Leaping/teleporting/Rushing right at the moment the Ele instantly casts RoF. Not to mention any other knockback effects from the ring like Guardian’s GS#5, Engineer’s pull or Mesmer’s Wave. Necros got smart and started exploiting the ring stack for a condi transfer burst.
To top it off, if purging flames applies 3 burns on the necro and minions at once, the Necro can signet transfer it all, dealing approximately 19+ burn stacks. Doesn’t really add anything to the argument, I just wanted to throw that out there :P
I wouldn’t have an issue with RoF/PF if Geomancy sigils prioritizes high intensity conditions like 19 burn stacks over something irrelevant like a 5(s) Chill.
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Ok, putting ring of fire there a main source of Ele burns tells me, you want mainly show fingers and the reality.
Ring of fire to create that much burn, out of bugging out, the enemy player must be really bad, most competent players I play against, either stays in the ring or come nowhere near of the ring as I use it.
And yes, Ele has access to bleeds, cripple, blind (out of blinding ashes) they are all high CD, it is not like engi raining nades over your head to load you more and more condis.
Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.
The ring has a lot more of a controll skill than dps: either you lose a dodge or stay/not enter the ring.
Its control power its as huge as its stacks of fire, meaning its big right now, i think its fine this way.
But, we either nerf something related to dd celestial ele or buff the other classes AND builds, 2 dd celestial eles as meta team comp said too much of the balance state.
You sound either inexperienced or misinformed when stating matter-of-factly that:
Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.
RoF is one of the most powerful burn damage skills in the game. 3 stacks of burns every time the ring is crossed is unbelievably powerful if strategically placed. In fact, the kittened 10s cd allows you to place it carelessly and you’d still do serious damage.
Drakes breath is a channeling skill and is nowhere near as powerful as RoF.
There are key placements and scenarios where RoF absolutely kills it.
Guardian have ONLY BURN as a DAMAGING Condition. If you say that it’s untrue you’re a hotjoin n00b that watch only the theorycrafting builds and don’t the effectiveness of the different builds in a real fight. You can’t use the sigil of earth or geomancy why you’r top of bleed inflicted can be 2 stack (3 if you mix them both), making that really useless on a condition build that don’t focus on bleed. No one in spvp use that useless sigils because there’s a large amount of better sigils like Generosity, that is a very powerfull one.
And the Guardian condition damage isnt’ really high. You have 1600 condition damage and can’t really increase it why if you use staff to stack might you lose half of your weapons that can grant you to stack burn.
And 2/3 of the skills that grant you to inflict burn have 28-34 sec of cooldown and the other have 12 sec of cooldown (torch) and can be reactivated by trait every 10 sec but only on a critical hit, then you’re not always able to active it (you can have equipped your sword/focus or your GS and can’t be able to active it, for example, or be CC away).
In a fight I frequently can’t keep the enemy with more than 5 stack of burn, with only sometimes a little “burst” of burn when my skills can be used again.
The big problem is the Elementalist:
The problem of the Elementalist isn’t that he can inflict a high amount of Burn stack. The problem is that the ele can stack 20-25 MIGHT, making it’s direct AND condition DAMAGE Insane, still when he use a Celestial amulet, making him able to deal the same direct damage of a Berserker build and much more damage than a Condition build.
A Guardian condition can stay more or less at 1375-1450 condition damage, a Celestial Ele can reach up 2300-2400 of condition damage!
That make the Guardian inflict 1000/sec damage with 3 stack of burn and Elementalist inflict 1500/sec with 3 stack of burn.
It’s 50% More Burn Damage!!!
With 12 stack of burn (the best utility combo of a guardian) you can inflict 4000/sec, a rewy high damage.
But with 12 stack of Burn a elementalist can inflict 6k/sec of burn damage!!!
With still a very high direct damage! (more than a condition guardian damage, more or less comparable to a dps class!)
The problem with elementalist is not only that he have skills on weapon, utility and traits that grant him inflict a really high amount of burn, the problem is that he can stack MIGHT for a Insane Amount, making him really OP in every kind of damage he chose to use!!!
I think its fine if you want to ask for engy buffs but do it intelligently. How can you be jealous of ele burns while playing p/p… Lol. You might not have as frequent of a potential to apply the majority of your burns but you can stack burns way higher than a d/d meta build will. No one be gettin more burn stacks from an ele unless they purposefully running through ring of fire.
BTW are you aware some of the information you provided us on weapon skills is flat out incorrect? You lost all credibility.
(edited by Grimreaper.5370)
You sound either inexperienced or misinformed when stating matter-of-factly that:
Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.
RoF is one of the most powerful burn damage skills in the game. 3 stacks of burns every time the ring is crossed is unbelievably powerful if strategically placed. In fact, the kittened 10s cd allows you to place it carelessly and you’d still do serious damage.
Drakes breath is a channeling skill and is nowhere near as powerful as RoF.
There are key placements and scenarios where RoF absolutely kills it.
I think you have an really unnecessary high opinion about RoF, it is only dangerous again mindless button mashers. For me its use lies mainly for might stacking or some places as you stated area denial but nobody can say that it is same effectiveness of line of warding, isn’kitten
As said the competent people will either stay 6s out of it or in it and they will only cross it if I am %20 HP and want to kill me before I go to my next water cycle.
And drake breath is on 4s CD, you interrupt one or cleanse one, before your next cleanse or interrupt is up, you will be loaded with burning via drake breath again.
(edited by posthumecaver.6473)
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
As I said, the biggest weakness of burning is that classes that stack it usually don’t follow up with cover condtions. Eles have the earth autoattack and Earther 2 to apply bleeds as well as dodge roll in Evasive Arcana since Earth 5 is almost never worth using. It doesn’t really matter how many bleeds you’re stacking most of the time because burn is the better damaging condition. Any other conditions will just be to cover the burns before they’re cleansed. That’s the exact reason Burn guard isn’t listed as even “Great” on metabattle. They have to use Sigils to get just 2 cover conditions quickly. A majority of the time I’ll just wait till the burn guard puts above 6 stacks on me, then cleanse it. That puts their opener and most reliable part of the burst on a 45 second cd with next to no damage dealt. Purging Flames is just the Ring of Fire thing all over again. It may sound harsh, but this really does seem to be a l2p issue for people.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.
You can see the earth 5 red circle and animation even if the ele is stealthed…
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
To cover all bases, Earth auto, Earth 2, Dodge roll in Earth and Churning Earth. It doesn’t really matter how much bleeding each applies, because you’re only using them to cover burning anyway. Heck, they could apply nothing but 1 stack of vulnerability and it’d still be the same. That’s one extra condition on top of your burn that prevents it from immediately being cleansed. Using Churning Earth is usually a bad idea, but for the other skills, the fact that bleeds cover up other more useful conditions is good enough. The small extra damage is just icing.
(edited by Necrotize.2974)
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.You can see the earth 5 red circle and animation even if the ele is stealthed…
And here I thought I could start up earth 5 behind a wall and lightning flash to the target! Oh my!
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.You can see the earth 5 red circle and animation even if the ele is stealthed…
And here I thought I could start up earth 5 behind a wall and lightning flash to the target! Oh my!
It’s still not really worth using honestly. It slows down your rotation greatly and you’d probably do more damage and definitely bring more to your team if you’d just continued with the rotations. It hits hard and all, but with how long it takes to channel, only distracted players or bad players will get hit by it, and all that time you’re channeling your boons are running down. Lightning Flash is much better used to insure a Burning Speed hits as it not only provides burns, a fire field and high damage, but combining lightning flash with it allows you to utilize the evade effectively as well without having to worry about missing with your big damage skill.
Only time outside of hotjoin I’ve ever used Churning Earth is prematch might stacking.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Some people admit when they are wrong. Others keep digging the hole.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.You can see the earth 5 red circle and animation even if the ele is stealthed…
And here I thought I could start up earth 5 behind a wall and lightning flash to the target! Oh my!
It’s still not really worth using honestly. It slows down your rotation greatly and you’d probably do more damage and definitely bring more to your team if you’d just continued with the rotations. It hits hard and all, but with how long it takes to channel, only distracted players or bad players will get hit by it, and all that time you’re channeling your boons are running down. Lightning Flash is much better used to insure a Burning Speed hits as it not only provides burns, a fire field and high damage, but combining lightning flash with it allows you to utilize the evade effectively as well without having to worry about missing with your big damage skill.
Only time outside of hotjoin I’ve ever used Churning Earth is prematch might stacking.
Wait, people are complaining about Churning Earth now?
It’s stuff like this that makes it hard to believe the OP arguments. There’s simply nothing Anet can do for these players.
Okay guys, the best and fastest way to kill an ele:
Step 1: Make sure to play a necromancer
Step 2: Equip “plague Signet” on your skill bar
Step 3:Stack burn on yourself like the guy in the video above
Step 4: Use Plague Signet active. Make sure that you are not blinded (use life siphon or so before to remove it
Step 5: Congratulations: Ele is in downed state
Thanks OP for this new method. Necromancer meta inc.
PS: do not try that with arcane thievery mesmers. You just get rekted by blinding ashes.
Okay guys, the best and fastest way to kill an ele:
Step 1: Make sure to play a necromancer
Step 2: Equip “plague Signet” on your skill bar
Step 3:Stack burn on yourself like the guy in the video above
Step 4: Use Plague Signet active. Make sure that you are not blinded (use life siphon or so before to remove it
Step 5: Congratulations: Ele is in downed state
Thanks OP for this new method. Necromancer meta inc.
PS: do not try that with arcane thievery mesmers. You just get rekted by blinding ashes.
I like how you think!
Necro main here. I posted this to compare burning dmg between engies and eles, both of which I play as well. It’s just really fascinating at this point how an engie has to go all out with condi ammy, weapons and traits and still have inferior burning to an ele on celestial.
I agree that engies have fallen behind significantly since the trait update.
I agree that engies have fallen behind significantly since the trait update.
+1
EU Scrub
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.You can see the earth 5 red circle and animation even if the ele is stealthed…
And here I thought I could start up earth 5 behind a wall and lightning flash to the target! Oh my!
That skill is still near irrelevant to use even if it lands, stoo making such a useless skill sound so useful. Landing a full drakes breath on a target is more effective than landing a churning earth…
(edited by Grimreaper.5370)
Ele burn is so easy to avoid. I think their sustainability is the real issue. Engi burn is much easier to apply but can also be mitigated if the player knows how they work.
If I ever die to ele burn it’s cause I was being stupid or the ring felt like applying 17 stacks from some annoying hitbox bugs.
I think its fine if you want to ask for engy buffs but do it intelligently. How can you be jealous of ele burns while playing p/p… Lol. You might not have as frequent of a potential to apply the majority of your burns but you can stack burns way higher than a d/d meta build will. No one be gettin more burn stacks from an ele unless they purposefully running through ring of fire.
BTW are you aware some of the information you provided us on weapon skills is flat out incorrect? You lost all credibility.
Another flavor of the month ele….
Try to be less obvious and defensive about your class.
I try to be objective here and not impose my will onto people like everyone defending their build or everyone begging for nerfs.
gtfo.
Guardians only have Burn as a damaging condi. We have no cover condis whatsoever as a base skill. (im not counting sigil procs like doom/geomancy) Please dont nerf burning. Rather look at why burning is so strong on Ele and adjust that. (blind on burn etc).
“Buff my main class, nerf everything else. "
Guardians only have Burn as a damaging condi. We have no cover condis whatsoever as a base skill. (im not counting sigil procs like doom/geomancy) Please dont nerf burning. Rather look at why burning is so strong on Ele and adjust that. (blind on burn etc).
I don’t think the OP was asking for a nerf on burning. He was comparing the burn skills between engie and eles. Like you, I play a burn a guardian. I think it’s fine where it is.
EU Scrub
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Elementalists have burning as their single condition.
This is untrue. D/D ele has access to Chill, Immob, Burning, Bleeding, Weakness, and Cripple on weapon skills, Blinds on Evasive Arcana, and potentially poison if running doom sigils.
Besides bleeding none of these conditions do any damage, so burning is the only damaging conditions eles and guards have. Eles have 1 bleed skill and no trait support.
Eles have 3 bleed skills.. All in Earth.
Yes but one is the earth auto which nobody uses and another is churning earth which again nobody uses. The remaining bleed skill does a hefty 1 stack of bleeding.
Nobody? What if I say I do?
What if Im so smart I get stealth from thief, load up my earth 5 and open with lighting flash mid-cast to target and hit a lucky 4-5k with 8 stacks bleed? Not to mention I still need to start in fire hue.You can see the earth 5 red circle and animation even if the ele is stealthed…
And here I thought I could start up earth 5 behind a wall and lightning flash to the target! Oh my!
That skill is still near irrelevant to use even if it lands, stoo making such a useless skill sound so useful. Landing a full drakes breath on a target is more effective than landing a churning earth…
Where did I say Churning Earth is better than Drakes Breath lel..
Scroll up and follow the convo. It started with a player saying “Ele only got 1 condition; burn”, while eles have bleeds in earth aswel. That was my only point.
Dont get a quote out of its context.