Eles cant find roster

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Posted by: Fortus.6175

Fortus.6175

The moment we all feared;

Eles getting to the point where most people would rather have a thief for burst, a guardian/mesmer for utility or a warrior for straight-up burst, sustained dmaage and CC, not to mention the always-good necro spamfest.

I have had to opt to having a guild made team which, of course does not care too much about PvP. Of course, it isnt that everyone rejects the ele, but the vast majority will not actively try to get an ele and “ignore” you, it is a sad state and unacceptable!

Lets analyze in a civilized manner why eles are in such a bad state;

For some time elementalists had a really strong build, the D/D bunker build which was pretty much unkillable and could get away from anything (pretty much thieves nowadays) and could potentially kill you in an attrition war if you decided to stick for too long. The healing was nerfed (ratios on arcana water roll halved, then the icd and finally the water cantrip nerfs which were quite big, from 10 seconds to 6). This effectively affected healing, FOR EVERY NON BUNKER BUILD, including staves which depended heavily on this for some of their less damage oriented builds. Anyways. That wasnt enough and mobility was also hit, RtL from 15 to 20, then 20 to 40 seconds, range from 1500 to 1200.

Up until now we have seen nerfs to a weapon which nowadays does…ok.

At this point the class was cripple but still effective (if you played D/D). But to our dismay everyone else got buffed; warriors, necros, rangers, guardians, engineers, mesmers, thieves….. not once, not twice, but several times over 1 year. Bunkers for almost all classes have appear which are twice as effective as the old D/D bunker, but unlike d/d ele, these can actually kill you straight up in a fight.

Now the biggest issue and the one being blatantly ignored; STAFF

Up until now we are only talked about D/D, but I dont play D/D in fact, I hate D/D. Not because it isnt refreshing thing for a “mage” archetype, but because I was forced to play it for some time to be “effective”. I see D/D like I see conjures, a fun build, somethin that fit style, and that doesnt fit mine. I play staff, which guess what, have received all D/D nerfs and taken amost no atention.

Fresh air was meant for scepter, our attacks are too slow to take advantage of this, not to mention our attacks cant even land unless they are so distracted in a 4v5 that even a Scepter/focus warrior wearing a pink tutu wouldnt stop them from doing w/e they were doing.

Suggestions as to how address this;

Shove down classes to our level (thats a grand total of 7 classes) or simply take us to their level (only 1 class). Im gonna copy pasta a very wise thread on Ele forum since I know devs dont go there;

What do you think if staff ele gets a buff across the table for all non-fire spells damage increases by 25%, fire a 10%.

Fire #2 was more like necros mark where the first tick is instant, perhaps hits harder than the rest.

Air #1 could bounce off you.

Making air gust #3 a 90/120 degree PBAoE cone with 900 for 90 degre or 120 degree for 600 range

Earth #4 applying 5 stacks of torment

You could detonate Earth #2 earlier for double CD.

Thoughts?

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Posted by: swordbreaker.5189

swordbreaker.5189

I don’t want to see a big Ele buff I think he is to weak atm but it’s not so much that he need to be to strong. It’s better to shove down the stronger classes. But we need a change in the Arcana trait line, every Ele need to trait 30 in this line and this hurts the build diversity alot.

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Posted by: Blackjack.5621

Blackjack.5621

I wonder if devs want ele´s to be a burster or a sustained class

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

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Posted by: garethh.3518

garethh.3518

I wonder if devs want ele´s to be a burster or a sustained class

The devs wanted GW2 to not be a burst based game.
They wanted the thief to be a tricky non-assassin class.
That was before they actually made the game.

Moral of the story… Anet has no idea, they are just going with the flow.

(edited by garethh.3518)

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Posted by: Fortus.6175

Fortus.6175

I wonder if devs want ele´s to be a burster or a sustained class

The devs wanted GW2 to not be a burst based game.
They wanted the thief to be a tricky non-assassin class.

This, is is something that heavily bothers me. Thieves have access to high burst, 8-9k backstabs totally and completely uncounterable other than running away and even then nobody cant out run a thief who wants to catch its target, thats a fact, except maybe warriors. But if that wasnt enough they can evade a LOT, have a LOT of sustained damage with HS and #3, the reason why they are viables bursters and sustained damage is how they have access to a very uncounterable mechanic in this game; stealth, in which you cant be CCed out of or damaged out of, so they have the freedom to do w/.e the heck they want and do everything on theirs terms.

Eles have access to, maybe not that same damage, but a decent burst, problem is, once you do that ALL you utilities will be on CD and you will be without any stealth, sustained damage, healing, escapes and will be the easiest target if the person dared to use one dodge or a defensive skill and you fail to kill said target on that rotation.

Thats one of the biggest issue, we have a giant trade off that other classes dont have to do and I guarantee you that if you were to take clones and stealth away from mesmers and thieves, or aegis from guardians they would ALL complain how now they have to be either kill or definitely die.

See the logic there? We are a half class, either or, no middle ground works because the numbers on everything have been gutted because we exceeded at either or. Now Neither or, at the current pace it will be neither nor…..

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Posted by: KumaTazZ.8054

KumaTazZ.8054

To make staff ele can be usable
1. Pre-cast speed or the projectile speed of #1 need to be faster.
2. AoE damage skills should match with other class. Now staff fire #2 with trait to improve AoE size is too small compare to Necro’s marks or Guardian’s symbols which can cover the capping points. The first tick of damage should be same with other class’ AoE too.
3. Give ele some defending mechanism like Lightning Flash range improve to 1200 when traited or add smoke field to staff earth #4.

I also would like to see buff on conjure weapons and make them can cast while moving.

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Posted by: jportell.2197

jportell.2197

Mesmers got buffs? Having all our CDs increased by 20% unless we are shatter only…. GREAT BUFF!
Mantra cast times reduced by 1/4 sec…. Tell me how mantra mes is so Op…
Interrupt buffs…. How many mesmers do you see running straight rupt builds. Warriors are a better effing lock down class.

Please don’t post hyperbole about how everyone else is getting these massive massive buffs. The only game changers are necro, warrior, and ranger buffs….

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Shananigans.8412

Shananigans.8412

Eles are not as bad as people say there are.

Shananigans- Team Absolute Legends
[Ark]-Ele

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Posted by: TGSlasher.1458

TGSlasher.1458

To make staff ele can be usable
1. Pre-cast speed or the projectile speed of #1 need to be faster.
2. AoE damage skills should match with other class. Now staff fire #2 with trait to improve AoE size is too small compare to Necro’s marks or Guardian’s symbols which can cover the capping points. The first tick of damage should be same with other class’ AoE too.
3. Give ele some defending mechanism like Lightning Flash range improve to 1200 when traited or add smoke field to staff earth #4.

I also would like to see buff on conjure weapons and make them can cast while moving.

Conjure weapons can be cast while moving. Only the Elite cannot, do you use the other conjures?

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Fortus.6175

Fortus.6175

yah it is sad to see eles are in that state, but Im sure we can bring them up to par with others by simple fixes which im sure are not that hard to implement programming wise considering how they did many new skills for the elemental minigames (which I so fondly loved and was sad to see it go)

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