Elite Specs and Dual Classing

Elite Specs and Dual Classing

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Yes. You read that right.
Dual Classing.

What do i mean by this?
Simple, if you take an elite spec i believe you shouldn’t be able to take your old class line (Discipline, Arcana, Illusions, Soulreaping, Beastmastery, Virtues, Tools, Trickery (and maybe Invocation which is sorta out of it because… it doesn’t seem to be a class line since the Revenant was designed with the spec-system affecting the whole picture)).

Why is this?
Let’s look at some of the stronger builds in the past, for example, Condi-Chrono.
Why did he work? Wells don’t really supply conditions, and by their own neither do his shatter skills, which are buffed by alacrity.
Well? Illusions, is the answer here.

Daredevil is another example of dual classing, where, at least in my opinion, Lead Attacks from the Trickery Line is a major contributor to balance problems.
Not to mention how the extra initiative relates to his playstyle.

See, i like build diversity, i really do. But when your choices obviously make you much stronger (with the Deadeye Lead Attacks and some other Trickery Traits are a problem AGAIN), maybe these options need a look at.

Sometimes dual classing is even used wether it makes sense or not:
Looking at Reapers here where the only reason to take Soulreaping seems to be unblockable staff attacks.

Maybe, just maybe, as i’ve been saying again and again over the past two years since HoT’s release, make the old class lines elite specs themselves.
I believe that in the long run that would really help build diversity and balance.
Core classes would have a more defined place again and the elite specs could shine for their own strengths.

Elite Specs and Dual Classing

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Posted by: Stitch.1794

Stitch.1794

I must admit I thought similar back when HoT came out, that there should be a core elite spec, and the one on each class tied most closely to the class mechanic seems the obvious choice.

But then I thought about weapons and skills. Elite specs include a set of skills and a weapon unique to that spec. How would you handle that with converting a core spec to be an elite? For example, staff and spectral skills are associated with the necro’s soul reaping spec – should they be removed when the spec isn’t taken? It feels like that should happen if the spec is to become an elite, but it also seems like it would be too big of a backward step for build diversity.