Enabling Downed Penalty in PvP

Enabling Downed Penalty in PvP

in PvP

Posted by: JuThai.7941

JuThai.7941

Hey, what’s up!
I believe since launch of GW2 there have been players, who want the removal of the Downed State in sPvP, debating with players, who want to keep it.
As for me, I want to keep it – but that’s not the subject right here.

So I thought to myself: “Why not cater to both parties?”

Enabling the Downed Penalty from PvE in PvP (without damaging armor) might ensure this.
If you are a PvP-only player, you’re probably asking yourself: “How does this penalty work?”
In PvE when you rally from the Downed State, you receive a penalty which comes with three stages (yellow, orange, red). If you drop again within a certain period of time, you enter the next stage and so on. The difference is, that you will have less hp in Downed State each time you down within that time frame, eventually leading to the red stage. In this last stage you won’t enter Downed State though. If you are in the third stage and your health reaches zero, you will just straight up die.

But why should this be in PvP? The answer is short: Stopping the rally race.
In some big fights, players will down and rally, down and rally, down and rally, down and… well you get the point. The fight won’t be moving anywhere. The penalty would put an end to this without nerfing the rallies in small skirmishes. On top of this, it is a sort of encouragement for players to better their positioning in team fights.
Of course it should be altered to some extent and like in PvE, the penalty will fade away over time. Let’s say, one stage every 20 sec while being out of combat? Within one minute you would get rid of the whole penalty and be up and ready to down again in the next battle.
While enabling instant deaths at some point, the Downed State will still be there to counter the unpredictable 100 to 0 stealth bursts (still giving the pressuring party some sort of advantage).

Now it’s up to you. Would you like to see this penalty in PvP? I know this is just a quick draft but I’m sure it would lighten up some fights.

TL;DR
Enabling the Downed Penalty from PvE in sPvP to adjust the existing Downed State in its partially stale form.

(edited by JuThai.7941)

Enabling Downed Penalty in PvP

in PvP

Posted by: Tris.8327

Tris.8327

This would be interesting to try. I can see the potentially advantages. Question is whether it would live up to it in practice.
Maybe just initially as an option for hot-join servers?

Enabling Downed Penalty in PvP

in PvP

Posted by: XGhoul.7426

XGhoul.7426

Basically the equivalent of gw1 pvp with Death Penalty, but the devs act like this game (gw1) never existed. (/resign, templates, more than 1 pvp game mode, etc.)

http://wiki.guildwars.com/wiki/Death_penalty

edit: With that said there was also a “morale” boost which counteracts the effects of this during a pvp match (usually a secondary objective) which would constantly shift fights for either team if someone had a heavy stack of penalty for dying too many times.

(edited by XGhoul.7426)

Enabling Downed Penalty in PvP

in PvP

Posted by: Anton.1769

Anton.1769

Sign, it must be done many times ago