Enemy Casting Bar as GW1?

Enemy Casting Bar as GW1?

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Posted by: harisma.4708

harisma.4708

In GW1 below the enemy health bar was a “skill casting bar”. Why not in GW2 too? With all these effects is really difficult for anyone to recognize the skill animations+this will help also new players to better understand (and learn from) their opponents.

Enemy Casting Bar as GW1?

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Posted by: Arcturus.8109

Arcturus.8109

Nope. Play asura.

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Posted by: felivear.1536

felivear.1536

Things like that don’t fit into their “vision” for GW2. The problem with that? So many other things didn’t fit into their vision either, and now after mass exodus, they are having to add them (Solo Q, team deathmatch, arenas, etc). The fact that dueling, casting bars, and DPS meters weren’t added still baffle me. Before, when I would bring those 3 things up, I would get groups of people saying, “go back to WoW if you want those things! This is GW2, we’re special, we’re different and we’re a better game”. I have a hard time thinking too many people on the forums will hold that stance anymore because, ironically, most of those people defending that stance have actually quit the game.

feLIVEar: Your resident forum king.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Because they supposedly wanted players to be able to tell from character animation alone (i.e. field watching) what skills are being used at that moment.

Unfortunately they didn’t quite account for a few crucial things:

Asuras
Instant skills
Passive procs from traits/signets/sigils
Skirmish fights on nodes between multiple players (which are further exacerbated in presense of pets)
Too many ‘flower-power’ animations
Myriad pets, often with a set of their own flower power animations
All the above combined into one big blob of doom

(the list is not exhaustive)

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Dwaynas Avatar.1562

Dwaynas Avatar.1562

Just give the option to the player showing all enemies as human standard customization.
Then there would be no need of a cast bar.

all is vain – #BelieveInKarl – #EvanForPresident

Enemy Casting Bar as GW1?

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Posted by: bone collector.4920

bone collector.4920

I think that idea will help a lot all of them that either are new or wanna play better but have difuculties in understanding all that “mess” with animations..
My opinion is that casting bar have to be toggle!
If wanna use help just switch it on!
This will help a lot of people and force them to play in PvP modes!
Good thought from Harisma

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Posted by: Aza.2105

Aza.2105

Because they supposedly wanted players to be able to tell from character animation alone (i.e. field watching) what skills are being used at that moment.

Unfortunately they didn’t quite account for a few crucial things:

Asuras
Instant skills
Passive procs from traits/signets/sigils
Skirmish fights on nodes between multiple players (which are further exacerbated in presense of pets)
Too many ‘flower-power’ animations
Myriad pets, often with a set of their own flower power animations
All the above combined into one big blob of doom

(the list is not exhaustive)

This is a fairly accurate list.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Liewec.2896

Liewec.2896

you’re supposed to look through the heap of minions, clones, pets and players and see what the tiny asura is about to hit you with, obviously!
L2XrayVision!