[Teef] guild :>
Enemy spells marked as friendly
I experienced this today as well. There was just no way of knowing in team fights where it was safe to stand… With two guards on both teams, I found myself stepping into what seemed a safe area only to realize it was the enemy team’s aoe traps ticking. Same with mesmer wells.
It’s quite literally unplayable if you at all try to be skillful…
I made a thread about this when HoT came out. Only a few people seemed to care, but imo this is the worst display of professionalism that Anet could show. Sure, they could expect leagues to fix themselves as time goes on. Maybe they think the meta will change naturally. But when there is an obvious bug that so many skills show up as friendly skills and they do nothing about it, I lose all respect. It’s been over two months.
Anet wants to add thrill to the battle and force people into paranoia
NOWHERE SAFE!!
Thunderclap, acid bomb, and symbol of energy need red AoE markers as well.
EEEESSSSSSSPPPPPPPUUUUURRRTTTTTTTZZZ
But butttttttttttttttttttt
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Playing Smite since mid s2, f broken gw2.
But butttttttttttttttttttt
That gif is kittening fantastic. +1