Energy System

Energy System

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Posted by: Zietlogik.6208

Zietlogik.6208

When I first heard about the lack of energy system in GW2 I was surprised and kinda glad, it simply made the combat faster.

But after playing with that for a year, I have realized this is a core reason the PvP in this game is failing.

Without a system in place to prevent players from spamming skills on cooldown, it creates a storm of abilities being thrown around without any rhyme or reason, it is just….spam

With cooldowns and energy, this made it so your choice in skills mattered when you used them, or else the consequences would start weighing in your opponents favor when you start draining your own energy and putting key skills on cooldown.

I think in order to return to stable form of combat there needs to be these kinda of restrictions in place for skills.

What would combat be like if:

-Dodge had a cooldown and was not tied to endurance (10 second cooldown for example)
-Skills now used endurance, and the endurance UI would be modified to give more information on its amount and usage. Similar to energy/mana in similar titles.

Please try and prevent overly negative feedback.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: evilapprentice.6379

evilapprentice.6379

You’re talking about completely overhauling one of the games basics systems. It honestly doesn’t matter if your suggestion is perfect in every way, you are literally describing a new game.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: Vamp Rook.7835

Vamp Rook.7835

First demo had energy and energy potions, it should be easy to implement again.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

This won’t happen. GW2 earned its spammer title for a reason.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Zietlogik.6208

Zietlogik.6208

You’re talking about completely overhauling one of the games basics systems. It honestly doesn’t matter if your suggestion is perfect in every way, you are literally describing a new game.

I am describing GW1

And they originally had energy in their system, they just iterated it out.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: MatthiasL.5346

MatthiasL.5346

The “Mana Pool” would be nice to stop spamming skills, just because ppl have to use skills wisely. In addition to that the fights would be more comprehensible for spectators..

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Posted by: ensoriki.5789

ensoriki.5789

You don’t need mana to make people stop “spamming” skills.
Dragon’s, Eruption, and Mantra’s for instance have enough of an opportunity cost that just spamming them doesn’t give you benefit.

The great forum duppy.

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Posted by: Atherakhia.4086

Atherakhia.4086

If people are just spamming skills randomly it means there isn’t enough synergy within and between weapon sets to warrant skillful play. Strong weapon combos to provide high burst and pressure on demand should be what wins fights in this game.

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Posted by: Zietlogik.6208

Zietlogik.6208

If people are just spamming skills randomly it means there isn’t enough synergy within and between weapon sets to warrant skillful play. Strong weapon combos to provide high burst and pressure on demand should be what wins fights in this game.

Currently it is just simply: pop a utility, 1,2,3,4,5, swap weapons, 1,2,3,4,5, dodge, dodge, swap weapon, 1,2,3,4,5

The synergy needs to happen between teammates, not between weapon sets, currently the way spamming abilities works, the effects simply pile on top of each other quickly, giving a false sense of synergy on a player to player basis.

there needs to be a drawback to using an ability, as well as the ability to coordinate the abilities with your team members.

This is something that made the GvG format so interesting and worthwhile in the original Guild Wars, was the teamwork and synergy, if you missed your Spike/Burst, you would need to alter to a defensive pressure based playstyle with your whole team until you were capable to coordinating that burst again….as a team

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

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Posted by: milo.6942

milo.6942

Energy system would of course be a good idea. it is nice that you have come to this conclusion. it will never happen, sorry

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Posted by: BlackBeard.2873

BlackBeard.2873

This would be a massive overhaul, as skills are balanced around their cooldown. Some classes (like ele) have to chain together about 5-8 skills to match the damage output of 1 hit from a thief or warrior. Some classes also have VERY poor autoattacks, instantly making them weaker than they already are. This would mean throwing away all the balance work done and starting again with the numbers.

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Posted by: MatthiasL.5346

MatthiasL.5346

@BlackBeard.2873: Obviously i missed this great period ?! Just tell me when pvp and especially which meta was balanced!;-) of course i agree:“This would mean throwing away all the balance work done and starting again (…)” but ( tell me if i’m wrong ) pvp was never balanced at least. In my opinion this is one possible way to make pvp more balanced, to stop the spam-era and to make pvp enjoyable to watch!

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Posted by: Knote.2904

Knote.2904

You could just make it so there is no super high dmg auto attacks, they’re just “decent” dmg as filler or w/e other utility if they have some.

Then put more weight/dmg on short to long cooldown weapon abilities and make them well telegraphed based on how strong their effect is.

I think Ele is great in this regard.