Engi Healing Turret is OP

Engi Healing Turret is OP

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Posted by: Mike.4830

Mike.4830

After reading the patch notes reducing CD from picking up turret by 50% makes it a 5k heal 2 condi removal and almost 1k regen on a 10S cd… I main engineer and pick up my turret almost every time, with this add on +backpack regenerator ( gauging i spend 90 of my time in kits and its bugged to work when im not in kits) is a 5.6k (10s x6)=33.6k per min + backpack regen 6k per min = approx 40k Heal per minute with 0 healing power ….. not to mention this heal is AoE a water field and will remove 12 condis per minute now….. this makes healing sig look like childs play… i would already argue that healing turret is OP, this is honestly just embarrassing….. Love backpack fellow OP engineer

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Posted by: K U T M.4539

K U T M.4539

You may have missed the part where they stated they were increasing the base cooldown to match, so it should still be a 15 second cooldown when picked up.

I assume that means blasting it will now SIGNIFICANTLY reduce HP/s in return for the higher initial heal, instead of the slight (~30ish hp/s) loss it gives currently.

Basic [BS] NSP/Mag

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Posted by: Mike.4830

Mike.4830

No they said they were only increasing it if you are asura, Humans( i play that) will still be 20/10 respectively

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Posted by: Vapula.8210

Vapula.8210

I guess you missed the part that said base CD would be changing as well. For all we know, the cool down will remain at 15 seconds when picked up. Maybe it was done to put a harsher consequence on exploding it in the water field. Either way, its a little early to start panicking and declaring HT as a new heal signet. Love a fellow engine

Jared Kincaid

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Posted by: Mike.4830

Mike.4830

I guess you missed the part that said base CD would be changing as well. For all we know, the cool down will remain at 15 seconds when picked up. Maybe it was done to put a harsher consequence on exploding it in the water field. Either way, its a little early to start panicking and declaring HT as a new heal signet. Love a fellow engine

I dont listen to inferior engis Zorry, it will be 30/15 for asura 20/10 for humans ( they are making smaller chars less OP) thanks for reading…

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Posted by: K U T M.4539

K U T M.4539

I guess you missed the part that said base CD would be changing as well. For all we know, the cool down will remain at 15 seconds when picked up. Maybe it was done to put a harsher consequence on exploding it in the water field. Either way, its a little early to start panicking and declaring HT as a new heal signet. Love a fellow engine

I dont listen to inferior engis Zorry, it will be 30/15 for asura 20/10 for humans ( they are making smaller chars less OP) thanks for reading…

Time to roll Charr, 20/5 cd I bet.

Basic [BS] NSP/Mag

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Posted by: Anti.9156

Anti.9156

i think the change only affects utility turrets.. The healing turret would be stated under “healing skills”
also they gave every turret a new cd, except the healing turret. so i guess they dont change the healing turret at all (which is good in my opinion bc theres no reason for it)

correct me if im wrong, but i didnt see something about the healing turret in this notes

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Posted by: Mike.4830

Mike.4830

i think the change only affects utility turrets.. The healing turret would be stated under “healing skills”
also they gave every turret a new cd, except the healing turret. so i guess they dont change the healing turret at all (which is good in my opinion bc theres no reason for it)

correct me if im wrong, but i didnt see something about the healing turret in this notes

YEa the change to turrets probably doesnt include healing TURRET…

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Posted by: Anti.9156

Anti.9156

did you read what i wrote? if they would have changed the cd of the healing turret, there would be a new number. i didnt see a new cd for the healing turret

anyway, instead of discussing, lets just wait till a dev confirms

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Posted by: Vapula.8210

Vapula.8210

I guess you missed the part that said base CD would be changing as well. For all we know, the cool down will remain at 15 seconds when picked up. Maybe it was done to put a harsher consequence on exploding it in the water field. Either way, its a little early to start panicking and declaring HT as a new heal signet. Love a fellow engine

I dont listen to inferior engis Zorry, it will be 30/15 for asura 20/10 for humans ( they are making smaller chars less OP) thanks for reading…

Gr8 b8 m8, 8/8

Jared Kincaid

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Posted by: Tei.1704

Tei.1704

I thought a 10 second cooldown on healing turret would be op too, but the overcharge would still have a 15 second cooldown. Without the overcharge, that’s no water field, no condi removal and half the healing. If an engi tries to use healing turret every 10 seconds, they’d probably (not actually going to do the math) end up with less healing per second than waiting for the overcharge to cooldown. If you deploy it every 10 seconds and wait for the overcharge before picking it up, you risk it being destroyed and don’t really gain much benefit from the lower cooldown.

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Posted by: gesho.9468

gesho.9468

where did they post patch notes?

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Posted by: Cero.5132

Cero.5132

TeiĀ“s right. They didnt mention anything about the Overcharge Skill. So if the Overcharge is still at 15 seconds it would be no big benefit to the engineer to place the turret every 10 seconds…

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Posted by: Terrahero.9358

Terrahero.9358

Is this the “leaked” patchnotes? Cause those are looking pretty fake. What source do you have for this?

Secondly, why is Healing Turret OP now based on a potential change in the future?

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Posted by: K U T M.4539

K U T M.4539

Is this the “leaked” patchnotes? Cause those are looking pretty fake. What source do you have for this?

Secondly, why is Healing Turret OP now based on a potential change in the future?

Healing turret is generally accepted as a VERY strong healing skill. Any buffs to it would probably make it OP.

And Anet has stated that the “leaked” patch notes are mostly fake, so the turret change is probably not happening.

Basic [BS] NSP/Mag

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Posted by: style.6173

style.6173

Just remove the water field from cleanse and healing turret would be fine

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Posted by: Chicago Jack.5647

Chicago Jack.5647

Just remove the water field from cleanse and healing turret would be fine

And one of the most integral parts of bringing an engie to a team gets destroyed. No problem.

The patch notes arn’t real. There is no reason why this should raise any concerns.

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Posted by: Sizer.5632

Sizer.5632

Those patch notes are entirely fake. No idea how so many people still think theyre real when there are multiple dev posts saying otherwise

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Posted by: xoom.4918

xoom.4918

There should be a counter here for the number of people who fell for another Backpack troll thread.

Tis funny nobody caught the asura/human joke.

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Posted by: lazycalm.5186

lazycalm.5186

Lol I was just wondering what the hell was that asura/human talk