Engi PvP

Engi PvP

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Posted by: Bowflex.4502

Bowflex.4502

Can you please tweak general survivability in pvp, or burst skills? I’m sick of dying in 2 seconds, unless I run anything but a full toughness build.

AND please address the flamethrower. Outside Dynamic events (which they are outshon by grenades). It is utter garbage. Equip it in pvp, and its like saying "hey kill me first, I’m kitten

DO something about the burst, or suviviability in general. No one likes dying in seconds (beyond reaction time) To shatter mesmers, or backstab thieves.

For what its worth. I was one of the few rank 12+ people in guild wars 1, and I’m a multi glad in wow. This is getting silly.

Address these issues fast , please.

EDIT: Please fix thieves. its really kittening annoying. Steal hits for far too much for a utility spell, and cloak and dagger does the same. Follow this kitten combo with a heartseeker and its gg against anyone not running FULL defensive stats.

I realize, block, block dodge, all that crap. It’s not viable when you’re engaged already in combat, or trying to defend a node.

Realistically you could strip thief damage by 50% and the class would still remain one of the best in any pvp situation.

Balance this kitten, it’s getting old.

I cant tell you how frustrating it is, to be in a really engaging skill based fight, only to have it end, because some stepchild, introduces the homing missile that is heartseeker into the mix. Its a kittening kitten design, and skill. Rework it already.

(edited by Bowflex.4502)

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Posted by: Bels.7210

Bels.7210

Sure thieves gank my engi occasionally, usually during a fight in progress.

But frankly 1v1 and even during bigger fights thieves are really easy to kill, especially the glass cannon types.

Try using Self-Regulating Defenses if you need to virtually guarantee not dying during their opening burst.

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Posted by: Tomahorc.9607

Tomahorc.9607

“AND please address the flamethrower. Outside Dynamic events (which they are outshon by grenades). It is utter garbage. Equip it in pvp, and its like saying "hey kill me first, I’m kitten "

Confirms immediately that this is a L2P rage thread.

Tip, flamethrower has 2 useful skills in pvp, the 3 & 5, for blowback & blinding respectively. They give you survivability if used correctly.

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Posted by: Irascible.8210

Irascible.8210

When you’re engaged in combat or trying to defend a node is exactly when you need to “block, block dodge” and all that “crap.”

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Posted by: Sabbathius.1465

Sabbathius.1465

“AND please address the flamethrower. Outside Dynamic events (which they are outshon by grenades). It is utter garbage. Equip it in pvp, and its like saying "hey kill me first, I’m kitten "

Confirms immediately that this is a L2P rage thread.

Tip, flamethrower has 2 useful skills in pvp, the 3 & 5, for blowback & blinding respectively. They give you survivability if used correctly.

Yeah, but that’s 2 out of 5. Or 40%. The remaining 60% should really be buffed and/or fixed.

The basic attack misses a LOT. Everyone knows this. It is also a really stupid thing to use in PvP against anyone who could have retaliation, because it hits so many times. You could instantly kill yourself just by using #1 ability and hitting a few people with retaliation up, while barely scratching them in return.

The #2 attack is also a PITA to use. Usable, but a PITA. And for the cooldown it has and the damage it does, it is fairly lackluster.

And #4 does pathetically weak damage, doesn’t work as area denial. It is just a combo field, really.

I’m sorry, but I’m totally agreed with the OP that the Flamer kit needs to be seriously looked at. I tried using it, and it was just way too unreliable and potentially self-harming for the payoff it provides.