Engies keep turrets- Warriors keep adrenaline

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Invoker.5462

Invoker.5462

Is this logic bad? Lets put it into perspective, an engineer can place a turret/turrets at any location he chooses and it stays there, the longer its there, the more value it gains. It remains at it’s location regardless of being in combat. In many cases you see engineers stacking turrets on top of turrets-heck sometimes i’ll even go in pvp to find an engi sitting on 6 turrets on the cap point.

And lets face it- Turrets do their job just by being there. They are hardly the situation utility they once were… Rather than being responsive, the engi just spams all his turrets.

So why then, cant a warrior keep his adrenaline? What is the value of adrenaline if not 1.5x more damage/utility than a normal skill? People say signet warrior is bad- maybe fury signet would actually have use if we could use it with our burst to open a fight.

And lets face it, its a whole heck of a lot harder to pull off most burst skills than it is to spam some turrets. Killshot, blade flurry, and eviscerate are all a bit better than a normal skill but are harder to land.

And lets not forget that unless we actually spec for it or take some time, we cant just press a button and get 3 bars of adrenaline by pressing a button like an engineer can to gain his turrets.

We all wonder why shoutbow is meta- and i’d be willing to bet that its due in part to the adrenaline mechanic, warriors simply can’t get value anymore unless they stay in combat 90% of the time.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Mirta.5029

Mirta.5029

well each turret takes up an utility spot. Once you have it down, picking it up triggers a cooldown so they’re very much immobile. If a player kills your turrets that triggers a cooldown too. Not to mention by placing turrets you lose F1 to F4 abilities as those just become ways to overcharge and explode your turrets, which once again leaves you with no utility slots.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Palador.2170

Palador.2170

As someone that runs a turret engineer in SPvP (yes, I know) and uses one in PvE sometimes as well, it’s not a fair comparison.

In fact, the better comparison is engineer turrets to warrior banners. Both are placed and do something in the area around them so long as they are there. Banners can be placed with ground targeting automatically, turrets need a trait for that. Banners can also be picked up and carried, even giving some bundle/weapon skills of their own when carried, and turrets can’t be moved. The balance to this is that turrets actually do damage on their own, where banners provide buffs to any allies in the area and leave it to them to do the damage.

Now, if you want to compare warrior adrenaline to engineer toolbelt skills, then I’ll agree that the engineer comes out ahead in many cases. This is somewhat countered by the fact that some warrior skills and traits give added benefit from building up adrenaline and NOT spending it. Not using toolbelt skills means they’re simply useless, there’s never any benefit to them being unused.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Ajaxx.3157

Ajaxx.3157

Once you have it down, picking it up triggers a cooldown so they’re very much immobile.

Oh noes! Don’t make the Eng have a cooldown! The horror! Won’t someone think of the children?

Ajaxx – Warrior – [JuG] – Desolation [eu]

http://www.twitch.tv/irajaxx

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Invoker.5462

Invoker.5462

This is somewhat countered by the fact that some warrior skills and traits give added benefit from building up adrenaline and NOT spending it. Not using toolbelt skills means they’re simply useless, there’s never any benefit to them being unused.

Case in point- shoutbow meta.

The trait you are referring to is on the defensive traitline which is used by shoutbow. Rest assured many of the older and undocumented builds which proved powerful would rely on using the burst skills quite often in order to win the fight.

The tempo of the legacy warrior relied on the opponent not dodging, blocking, or retaliating the burst. The current warrior meta doesn’t really worry about that.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: LastShot.4762

LastShot.4762

I am a little bit confuse here, why are comparing adrenaline with turret here?

Also, when did shoutbow become a meta? are we talking about open world pve here? or did Anet changed war so much in last 2 weeks?

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Lorgus.6148

Lorgus.6148

The engineer class mechanic is not turrets… the comparison is faulty.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Mirta.5029

Mirta.5029

Once you have it down, picking it up triggers a cooldown so they’re very much immobile.

Oh noes! Don’t make the Eng have a cooldown! The horror! Won’t someone think of the children?

All I’m stating is that turret engineers are very immobile. Remove their turrets and they won’t have any utility for quite a while. There’s nothing wrong with that cooldown, however that gives a disadvantage to that build.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: mtpelion.4562

mtpelion.4562

Turrets are not a class mechanic, therefore the premise of this thread is invalid.

Server: Devona’s Rest

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Doggie.3184

Doggie.3184

This is a completely uncompatible comparison. You’re reaching way too far to justify your buff request.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Jerus.4350

Jerus.4350

I hear Pluto is no longer a planet, so they should give warriors perma adrenaline.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Nike.2631

Nike.2631

I’m pretty sure the people watching this game’s profession metrics 24/7 will have a good chuckle if this thread ever oozes its way through the notification process.

Which it won’t.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Brother Grimm.5176

Brother Grimm.5176

Warriors being able to easily nearly perma increase their damage output by 25% was a bit OP….and I play Warrior as well. I’d be willing to discuss giving Warriors a few more seconds before the Adrenaline starts to drain, but overall the change was a good idea.

….Engineers use turrets?

(goes to look at my Engie again….)

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Invoker.5462

Invoker.5462

This is a completely uncompatible comparison. You’re reaching way too far to justify your buff request.

I felt compelled to write this as the premise for the buff was (and correct me if i’m wrong)

That warriors could enter combat with an advantage

So when an engineer has turrets pre-placed at a location, what the heck can anyone do about that? Is that not entering combat with an advantage?

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Nike.2631

Nike.2631

Having more armor and HP (compared to an Engineer) isn’t “an advantage”?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Larynx.2453

Larynx.2453

Having more armor and HP (compared to an Engineer) isn’t “an advantage”?

Jesus I thought this argument died a week after launch.

Elementalists must be a horrible profession, right. Lowest armor and health in the game, what are they good for anyways? And who even uses that water trait line? Ugh.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Tao.5096

Tao.5096

I remember those Warrior threads, where jelly wars complained about Necro’s Life Force not decaying while they were idle.

Now turrets? :v

Thief’s initiative shall be next?

Did I ever tell you, the definition, of Insanity?

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: SobeSoul.6910

SobeSoul.6910

Having more armor and HP (compared to an Engineer) isn’t “an advantage”?

Turret engies can get higher armor stats over various warrior builds and have 25k+ hp.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Certain weapons need to generate adrenaline faster without having to use Cleansing Ire. Have you ever tried to gain adrenaline using Hammer without using Cleansing Ire?

Mace is kind of a joke to build adrenaline with if it wasn’t for the fact that you could use Sigil of Rage to speed it up a little bit.

Other than that unless they revert the Rampage changes, Warrior is fine as is.

twitch.tv/blacktruth009
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Dancing Face.4695

Dancing Face.4695

you can’t comparate adrenaline with turret. you should comparate the tool belt with adrenaline, saying, maybe, “a engineer can use all toll belt skills without charging it why warriors can’t do that?” or “a necro can save his life in death shroud why warrior can’t?”.
anyway the answer has nothing to do in any case with comparison with other classes, they changed the starting adrenaline mechanic for a matter of “balance”.

Gandara

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Yasha.5963

Yasha.5963

Engies keep turrets- Warriors keep adrenaline…. and Thief keep initiative?

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Nike.2631

Nike.2631

So does ANYONE think there’s a case being made here that the Devs can’t look at the data sampling for 30 seconds or less and say “Nope”? Engineers aren’t over performing and Warriors aren’t underperforming enough to justify anything like this.

Do a better job with what you’ve got.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Engies keep turrets- Warriors keep adrenaline

in PvP

Posted by: Rozbuska.5263

Rozbuska.5263

Is this logic bad? Lets put it into perspective, an engineer can place a turret/turrets at any location he chooses and it stays there, the longer its there, the more value it gains. It remains at it’s location regardless of being in combat. In many cases you see engineers stacking turrets on top of turrets-heck sometimes i’ll even go in pvp to find an engi sitting on 6 turrets on the cap point.

And lets face it- Turrets do their job just by being there. They are hardly the situation utility they once were… Rather than being responsive, the engi just spams all his turrets.

So why then, cant a warrior keep his adrenaline? What is the value of adrenaline if not 1.5x more damage/utility than a normal skill? People say signet warrior is bad- maybe fury signet would actually have use if we could use it with our burst to open a fight.

And lets face it, its a whole heck of a lot harder to pull off most burst skills than it is to spam some turrets. Killshot, blade flurry, and eviscerate are all a bit better than a normal skill but are harder to land.

And lets not forget that unless we actually spec for it or take some time, we cant just press a button and get 3 bars of adrenaline by pressing a button like an engineer can to gain his turrets.

We all wonder why shoutbow is meta- and i’d be willing to bet that its due in part to the adrenaline mechanic, warriors simply can’t get value anymore unless they stay in combat 90% of the time.

Your logic srsly remind me this:
https://www.youtube.com/watch?v=c1COCSjWsvA

Tekkit Mojo – Engineer
Tekkit’s Workshop