I’ve been maining engy for a while now and i love the class. But in the enviroment of structured spvp with alot of matchs being decided by 100 points or less , having a significant amount of our skills with rng components can sometimes decide the outcome of the game. I’m not exchagerating to say at least 1 match i have everyday rng played a deciding factor.
Here is a list of skills with rng components.
Elixir H, and its corresponding tooltip toss elixir h.
Toss elixir B tooltip.
Toss elixir S tooltip.
Elixir X -which is an elite skill and is rng…
Elixir U-and its tooltip correspondence toss elixir U.
Elixir C-and its corresponding tooltip.
Its obvious that Devs though of having rng be a factor in elixirs. However its very frustrating for players to not get the effect they want when they use a skill.
Id like to petition for rng to be reduced or eliminated.
So, some ideas.
all exliris should be like elixir B-no randomness on the use, only the tooltip. Which would have reduced rng.
So for Elixir H-heal+protection always. toss between vigor and regen.
Elixir B-Toss between swiftness and fury.
elixir U- Always grants haste with the no heal debuff. Not a random debuff.
elixir X-always tornado and/or rampager.
This would make the engy still have some RNG if thats a design philosophy but make the gameplay a more consistant expierence.
Tl;dr Reduce rng on engy, some suggestions above to said goal.