(edited by Xavian Johnson.3428)
Engineers having more versatility
Ideas I’d like to see;
Packaged Stimulants and Turrets.
Ideas I didn’t like;
Gagdets.
My reasoning;
I agree that these skills need a shorter cooldown but I feel like giving them a 10sec cooldown with all the benefits they have would lead to them being too spammable and considerably OP. The truth is, many people (including myself) have suggested things to improve gadgets and how they function. The idea I liked the most was the one that suggests making gadgets act like the engineers version of signets (because really, it makes perfect sense).
That and a drop in cooldowns would make them slightly more viable but not completely. There still needs to be something that pulls gadgets together to make some cog in a cohesive build (stun breaker for Slick Shoes nudge nudge wink wink).
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Keep in mind that only the tool belt skills would be 10 seconds and not the utility skill itself. Ya it might seem spammable I suppose. However, take a look at the current meta with hgh condi nades. In all honesty, I’ve seen ppl sit on ledges and spam any grenade throw that’s off cool down to get the 15% bleed proc to stack on top of shrapnel grenade and sigil of earth. Another prime example of how gadgets should work is like the discharge build. That also seems spammable because at any given moment you are going to use surprise shot and throw wrench to get the discharge bolt to burst(especially after over charge shot). O well, if that’s too much then I guess I could settle with slick shoes being a stun breaker…. Seriously, it should be a stun breaker.
Turrets feel close… some minor changes could bring them into the forefront, and Anet is being very careful, because they are really better than most people think in certain sPvP situations.
Elixirs are obviously ok.
Kits and Gadgets, however, seem to be destined to never have an actual “kit build” or “gadget build”… they feel like they are deliberately designed to bring some random or very specific skill to a set to tweak the way normal Engie builds work. I’m not sure I can see any synergy in a gadget build, and we used to have a kit build before they changed kit refinement, so… obviously Anet doesn’t want us to carry 4 kits into battle. I think gadgets and kits will remain very disjointed, specific sorts of things meant to slot into 1 utility, possibly 2 at most, and never have a specific build based around them anymore.
Just the feeling I get.
Kits and Gadgets, however, seem to be destined to never have an actual “kit build” or “gadget build”… they feel like they are deliberately designed to bring some random or very specific skill to a set to tweak the way normal Engie builds work. I’m not sure I can see any synergy in a gadget build, and we used to have a kit build before they changed kit refinement, so… obviously Anet doesn’t want us to carry 4 kits into battle. I think gadgets and kits will remain very disjointed, specific sorts of things meant to slot into 1 utility, possibly 2 at most, and never have a specific build based around them anymore.
Just the feeling I get.
I don’t think they don’t dislike a build based on one skill type, the skills are just badly designed and they were against the kind of burst that kit refinement did. They just need to remove the global cooldown and the new kit refinement might be good again.
all kit builds just need 1 stun breaker that way you don’t have to rely on another skill type. (Healing Mist on the Elixir Gun would be a good candidate).
As for Gadgets; they need better stun breakers and condi removal.
Slick shoes could be a stun breaker (justifies cooldown, more options to incorporate gadgets into other builds/ all gadget builds)
It would be nice for Rocket Boots to be a ground target leap (another gap closer besides rifle 5) but all it really needs is the self stun removed.
Personal Battering Ram needs a way shorter cooldown (20 sec maybe) because the effect it has right now doesn’t justify it.
I feel that if Throw Mine and Mine field had their cooldowns slightly lowered they would be at the right place since blast finishers and boon removal are always good.
Elixir R is only 5 sec longer recharge than Utility Goggles so it makes it a harder choice. If Goggles got another unique effect (like seeing stealthed units) it would make gadgets a more attractive option. It also wouldn’t require a nerf to skills that are good.
Not sure if the condi removal should be a trait or tied to a skill.
Mines use to be good back in the day. There was a point in time where you had 5 mines but then that got nerfed to 1. There was a point in time where the mine field had explosive finishers BUT guess what? that got nerfed to crap too. So now that is useless, kit refinement is useless, power engie is useless just like the rifle. I’d love to make anything but bombs and or grenades work. If some one comes up with a power build that doesn’t involve bomb, grenades, and static discharge then I would love to have your build.