Engis nuts right now?
Really they are a problem along with druid and DH. This Burst-Tank bruiser meta needs to end. I feel like I randomly smashed my keyboard to legend on DH without trying. I tried out engi on my way there and it was no different.
Maybe, maybe not…
Supposedly, Scrapper is extremely good in the >right hands<…
And to be fair… after I started to play meta Scrapper…. those have been my most boring easy wins, that I have ever had, even compared to my Mesmer main.
Based on my Engineer statistics:
42% win rate @ 45ish matches played, before,
67% win rate @ ~120 matches played, after playing Scrapper.
TL;DR
Are they strong? Very likely.
What I found hard(but not impossible) to fight against was,
1) Heavy condi pressure (a very good necro or mesmer)
2) A very talented Power-zerker warrior (Curse you Adrenal Healing), all tho there have been only 1 person on warrior, that has ever given me a hard time…
scrapper is the strongest overall character and they are good at 1v1. They weren’t opted for in the final tourny, though it was bo1 and not really good sets.
There is nothing warrior can do against engi, even if they mess up.
(edited by duster.7013)
scrappers are strong but they almost no damage outside of acid bomb and lighting field(hammer 5) so if you can avoid those two things you should be able to fight them much more easily.
/Deez Nutz lol
Black Gate
Ruthless Legend
Idk fine 1v1, easy to kill w condi. Wouldn’t say they are top tier.
Druids, DHs, and Scrappers are all tanky because they have two things: moderate to good healing, and lots of sustain. They aren’t exactly professions that can take a bunch of hits and just heal through them. They have sustain skills that allow heal over time skills to tick or to escape quickly and heal back up. This combination of healing and sustain is a problem. If was sustain was brought down, healing alone wouldn’t help them because damage is so high. If healing was brought down, then sustain could keep them alive, but not for long enough. It’s one reason why Ele isn’t doing as well. They’re healing was brought down, but also buffs to damage (indirectly caused by the nerf to 50% damage reduction buffs) made them unable to tank damage forever. They don’t have as much sustain as Scrappers, Druids and DHs, so those professions are now ahead. Eles are still tanky, but they don’t have the healing anymore to survive the constant CC and damage.
Why do you think Reapers are so hard to play? Because they have no sustain. Why do you think Revs are so good? Because they have lots of sustain. It’s sustain that’s killing PvP balance. And then without high sustain, the high damage problem will be a lot more obvious than it is now and that’ll have to be nerfed. Once those are nerfed, you can nerf healing a tad, and boom, you have TANKY specs instead of IMMUNE specs. Reduced damage will make things tanky indirectly, but with reduced sustain, they WILL take damage and coordinated burst and healing will keep players alive, instead of mindless skill spamming.
Let’s continue this list. Know why Chronomancer is good? Some healing and lots of sustain. How about Berserker? It has ok sustain, but great healing over time, with nearly 1k HPS. Why is Daredevil bad? It only has high damage and no tankiness. You can run staff for ridiculous sustain, but it’s also counterable sustain (through good timing) and the spec isn’t versatile enough. It’s actually the anomaly to the problem. It has high damage and high sustain, but it’s terrible if you aren’t super good at it.
Meta specs according to Metabattle (yadayada Metabattle is for noobs yadayada. Maybe it’s for noobs, but if a noob can learn the specs, they will win because the specs are the best for most situations overall) are:
DH, Chronomancer, Scrapper, Reaper (another anomaly because it has the worst sustain, but it’s team support makes it viable with a good team), Druid and Herald. The other three are Berserker, Tempest and Daredevil. You have to have something especially powerful to be viable without high sustain or healing, and that’s what Reapers have over Warriors. They have something so valuable that the best teams can’t go without: boon corruption. High boon spam is one reason the crazy damage. Might stacking is insane, and being able to corrupt that into damage is invaluable. They also have a trait that stops bleeding on downed targets and onto the Necro, which makes the all too powerful resurrecting extra good. Berserker provides nothing for a team other than some might. And if they go down, they’re unlikely to be brought back up easily.
There are other exceptions I’m sure, but overall, the game is highly unbalanced because of this obvious powercreep. The more powerful the powercreep for a profession, the more viable they become.
(edited by Zintrothen.1056)
Play a corruptionmancer. They seem easy to me.
Scrapper is easy to play. Literally played one for 60 hours, and now it is one of my strongest classes, and I have 3k hours in this game.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate