I’ve been playing arround with a Warrior build in Tpvp and I found the new Vigilant Pendant coupled with Durability Runes it to be quite effective, and I think I should share it because I haven’t seen many Warrior explore the potency of the new stat Concentration. With their easy access to Quickness trough Heightened Focus, Frenzy and Sigil of Agility, and many other boons, it is very good to build your Warrior with Concentration,this way gives many quallity of life improvements such as perma swiftness, high Resistance, Stabillity , Vigor and Fury uptime, and ~50% Retaliation uptime during fights . Also the Experstise does not go to waste at all, since we have heavy Vulnerability stacking with this build, for example Tremor followed by Crushing blow delivers a wooping 15 stacks of Vulnerability for ~13 seconds,Hydromancy Sigil is also increased by this, as are our bleeds. To back the boons up we have good CC and damage to disabled foes and are very good stompers and revivers with Stability and Quickness and unless you have Weakness inflected on you, Eviscerate always crits.
Here it goes:
http://gw2skills.net/editor/?vJAQRApe3ZjMdQVIWGCuhAnIGUCqLLCgfXnij/IwNoF+AA-TpBCABAcCAw4gAkxRAw+HAA+7PIfZAA
On a small note with this build you should use Healing Signet as often as possible during fights because of the wooping 9 sec+ Resistance it applies and also to keep or get your Signet Mastery stacking going, coupled with using Signet of Rage on cooldown.
On the Defense line you can swap Sundering Mace for Defy Pain but I prefer the Vulnerability stacking and cooldown reduction(all mace skills are very potent in pvp imo).
There are many combos with these Weapon sets, learn them and how to apply them in combat.
Well, to sum it up:
Pros:
-Good sustain
-High boon duration and potent boons, Quickness , Resistance , Stability, etc.
-High thoughness
-Blocks and blocks reflect projectiles
-Heavy single target CC
-Decent cleave due to our strong Stats
-Very good condition control through Bezerker Stance, Brawler’s Recovery and Resistance.
Cons:
- Boon Stripping (it does not shut you down but you lose a lot of damage)
- Boon Stealing (do not give the Thieves the pleasure of Stealing you a 10 sec+ Quickness, always wait for them to Steal to commit otherwise you might find yourself in trouble)
- Necros are still hard to deal with due to their tankiness and boon stripping, you can beat them 1v1 though because of your heavy single target lockdown, however in teamfights they will make your life very hard if you let them loose)
- You can be easily kitted with teleports and leaps.
- No access to damage immunity (once again you can take Defy Pain if you like it, it is the most efficient trait, but I prefer the damage and CC Sundering Mace provides )
Hope you enjoy
Edit 1: After further testing I came to use this varition of this build more because you are much more usefull in teamfights by having Hammer. The AoE CC it provides allows you to be much more effective against revives and saving your downed allies.
Hammer Build: http://gw2skills.net/editor/?vJAQNAneSjMdQVIWGCuhAnIGUCqLLCgfXnij/IwNYE+AA-TpBIABreIA8+IAEwJAAgHAA47PodZAA
(edited by Penace.7304)