Evade Spamming
Right now it is very hard to kill a good thief even if he is not attacking you and that is because of evade spamming.
Good thieves don’t spam.
Right now it is very hard to kill a good thief even if he is not attacking you and that is because of evade spamming.
Good thieves don’t spam.
They just stare you deep in the eyes, and you insta drop :P
GC eles are the highest burst in the game. They just can’t do it as frequently with their cooldowns.
As pistolwhip is about to go down we will face the next mindless 3 smashing build (s/d).
Since thieves have the highest burst potential ingame they should be easiest to kill. Right now it is very hard to kill a good thief even if he is not attacking you and that is because of evade spamming. No other burst class can do that much damage and still be that hard to kill (take a look at eles – they die when you fart in their direction, but only the best do the damage a mediocre thief does).
I know that evading is a part of the thief mechanic therefore it should still be possible to evade on demand.
BUT there should be a punishment if it is just a “random dodge”.
My proposal is that every dodge that is on no cooldown has some frames after it where the thief is not abled to move nor abled to cancel the skill. (some sort of acd like in gw1)
It will not affect skilled players since they know when to dodge however it will affect the 3-3-3-3-3 bots.
lol wut. S/D has no where near the same amount of consistent burst as S/P or D/P. They need to go full acrobatics (THE WORST TRAIT LINE) to survive. So what the insane burst is basi + mug + flanking + larcenous (7k total if all of it crits) every 35 seconds when steal is up? Taking more evades away from S/D will only force the thieves that still use it to go D/P then you can just complain about backstab.
As pistolwhip is about to go down we will face the next mindless 3 smashing build (s/d).
Since thieves have the highest burst potential ingame they should be easiest to kill.
You lost all credibility when you talked about s/d and burst. Go ahead and explain this massive burst combo from s/d.
S/D is not burst. It can hit hard, but it doesn’t one shot anyone like a backstab can. The reason S/D is so kitten is mostly because of the unblockable larcenous strike. Evades just help make it viable, and the Lyssa rune nerf that’s incoming isn’t doing anything to help S/D thieves.
ROFL @ the qq coming from all the thieves for taking their beloved spammability away and bringing in some actual active and thoughtfull gameplay.
You know: other classes with only 2 dodges have to actually think about when to use them.
Compared to burst builds from other classes, S/D is still doing pretty well even though it is not the burst like backstab.
And i’ve never ever seen a S/D thief who jumped on me and retreated afterwards for 35 seconds.
Also pistolwhip isn’t about to go down, there’s just one more ini to spend per pistolwhip.
I thought this was about shortbow 3 spamming idiots.
Its really really annoying to try and take one of these clowns down.
ROFL @ the qq coming from all the thieves for taking their beloved spammability away and bringing in some actual active and thoughtfull gameplay.
You know: other classes with only 2 dodges have to actually think about when to use them.
Compared to burst builds from other classes, S/D is still doing pretty well even though it is not the burst like backstab.
And i’ve never ever seen a S/D thief who jumped on me and retreated afterwards for 35 seconds.
Still waiting for this S/D burst combo. Please explain.
As pistolwhip is about to go down we will face the next mindless 3 smashing build (s/d).
Since thieves have the highest burst potential ingame they should be easiest to kill. Right now it is very hard to kill a good thief even if he is not attacking you and that is because of evade spamming. No other burst class can do that much damage and still be that hard to kill (take a look at eles – they die when you fart in their direction, but only the best do the damage a mediocre thief does).
I know that evading is a part of the thief mechanic therefore it should still be possible to evade on demand.
BUT there should be a punishment if it is just a “random dodge”.
My proposal is that every dodge that is on no cooldown has some frames after it where the thief is not abled to move nor abled to cancel the skill. (some sort of acd like in gw1)
It will not affect skilled players since they know when to dodge however it will affect the 3-3-3-3-3 bots.
Raph is raged ….
my ele doing more burst as my acrobatic evade thief doing 3333 with sh makes no rl dmg and waste my inititative …. l2p issue here
every other class has a 1win-invulnerability button, you should activate such noobskill correctly to Counter thiefs easily …. or play warrior, 2 noobskills are way better
Skilled Thiefs are dangerous