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Posted by: Daecollo.9578

Daecollo.9578

Evades should just cause attacks to “Glance.” like what weakness does.

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Posted by: ensoriki.5789

ensoriki.5789

Sweet more damage when attacks are spammed.
Brb dropping entire skillbar on dude since dodging will only reduce the damage he takes while applying my conditions. That wont glance. Even if I’m not condi based will just throw out more attacks anyways. I went from doing 0 damage on a dodge to dealing 50% that wont have any ill effects on TTK.
Perfect.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Daecollo.9578

Daecollo.9578

So if I spam more nukes now I’ll still deal damage on top of that?
Perfect.

It would allow nukes/one shot mechanics to be drastically lowered in damage.

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Posted by: Derps.7421

Derps.7421

So if I spam more nukes now I’ll still deal damage on top of that?
Perfect.

It would allow nukes/one shot mechanics to be drastically lowered in damage.

Hmm i really like this idea. Maybe first dodge is an evade second dodge is a glance. You can only get another evade when your endurance fully recharges.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: Daecollo.9578

Daecollo.9578

Yes, but it would also come to a damage nerf to some things.

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Posted by: ensoriki.5789

ensoriki.5789

Yes, but it would also come to a damage nerf to some things.

You’d have to nerf nearly every skill in the game.

The great forum duppy.

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Posted by: Daecollo.9578

Daecollo.9578

Yes, but it would also come to a damage nerf to some things.

You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.

Would make combat a bit funner to watch though, probably.

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Posted by: ensoriki.5789

ensoriki.5789

Yes, but it would also come to a damage nerf to some things.

You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.

Would make combat a bit funner to watch though, probably.

How so? Nothing would change. You fire off attacks because they can’t be negated any longer. In What reality does it slow down the actual pace at which a player clutters the screen with skill effects. In addition with how the game works it would break condition based attacks. You go from dealing 0% damage on an evaded attack to 50%. You go from dealing no conditions on an evaded attack to dealing the full stack.
With the idea of break the game and then nerf things? To this new shift? Doesn’t compute.

The great forum duppy.

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Posted by: Daecollo.9578

Daecollo.9578

Yes, but it would also come to a damage nerf to some things.

You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.

Would make combat a bit funner to watch though, probably.

How so? Nothing would change. You fire off attacks because they can’t be negated any longer. In What reality does it slow down the actual pace at which a player clutters the screen with skill effects. In addition with how the game works it would break condition based attacks. You go from dealing 0% damage on an evaded attack to 50%. You go from dealing no conditions on an evaded attack to dealing the full stack.
With the idea of break the game and then nerf things? To this new shift? Doesn’t compute.

It would add new traits which allows rolling to shrug off condition damage or lower it.

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Posted by: ensoriki.5789

ensoriki.5789

It would add new traits which allows rolling to shrug off condition damage or lower it.

Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.

The great forum duppy.

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Posted by: Daecollo.9578

Daecollo.9578

It would add new traits which allows rolling to shrug off condition damage or lower it.

Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.

Says da thief. :P

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Posted by: ensoriki.5789

ensoriki.5789

It would add new traits which allows rolling to shrug off condition damage or lower it.

Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.

Says da thief. :P

I’ll take it that you don’t know what to say so you decided to say nothing of worth.

The great forum duppy.

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Posted by: Yasha.5963

Yasha.5963

What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.

People hate it when it can be spammed to the point that a sword thief is basically invulnerable for upwards of 10 seconds. Sometimes even dishing out some serious damage and curing conditions whilst he is whizzing around all over the play. Same goes for rangers with perma vigor/evades on sword/dagger and sigil of energy.

When you fight someone who you pretty much cant hit (s/d thief) but yet who dishing out the most dps on the other team then it can be very frustrating gameplay experience.

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Posted by: Derps.7421

Derps.7421

What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.

Yes but some classes and builds have way to much of this like thief s/d. It allows them to build for damage and not having any draw backs for building for damage.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: garethh.3518

garethh.3518

If they wanted the game to be really skill based… everything would have been a skillshot and dodge rolling would just move the charector.

Then dmg mitigations would be typically percent based (shield stance on warrior shield, 50% dmg mitigation while up, exc.)

(edited by garethh.3518)

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Posted by: GankSinatra.2653

GankSinatra.2653

Rather have them make dodging into an actual decision. Also it would make it easier to apply conditions because now they miss even on 2nd dodge. So basically everyone would still be rolling around like snowmen on christmas and cocaine but people would just care and react even less to it.

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Posted by: Tom Gore.4035

Tom Gore.4035

Someone is mad at people who actually use the game mechanics fully?

Yeah I too get a bit frustrated fighting a good evader with my hammer, but that’s the risk I take when wielding one.

One – Piken Square

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Posted by: monochrome.9841

monochrome.9841

Good evader?
Is there any way to say that spammy thief (btw – interesting that the first and most raging about this whole thread is player that probably main thief : “Now with 100% more Devourer’s Venom” that the reason I used thief as ex. but rangers are in the same group and partly elementalists with consta vigor) is good evader? If dodge would be only evade mechanic in the game then we are talking.
Now it’s evade spam against skill spam – good luck

“Professionals… are predictable; the world is full
of dangerous amateurs.” Murphy’s Law
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Posted by: Yasha.5963

Yasha.5963

What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.

People hate it when it can be spammed to the point that a sword thief is basically invulnerable for upwards of 10 seconds. Sometimes even dishing out some serious damage and curing conditions whilst he is whizzing around all over the play. Same goes for rangers with perma vigor/evades on sword/dagger and sigil of energy.

When you fight someone who you pretty much cant hit (s/d thief) but yet who dishing out the most dps on the other team then it can be very frustrating gameplay experience.

Well, maybe a s/d thief is your problem rather than dodge/evades per se. They also have stealth, teleports, and free boon stripping etc.

Some classes can take a hit, some classes have immunity skills/traits, and some classes dodge/evade. Basically, “nerf dodging/evade” = nerf ranger and thief. Give ranger and thief the same hit point pool as necros (with the multiple health bars) and then we can talk nerf dodge/evade.

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Posted by: Coulter.2315

Coulter.2315

This may help versus thieves however would destroy most classes especially ones which don’t have lots of passive stuff. It would also cause massive benefits to condi appliers. I know you want to buff traits too but what about classes where there are a lot of traits that are “required” like mesmers.

I would put out there again that Deceptive Evasion would be better placed in the Illusions trait line as it would free up trait points and maybe allow for trait changes to be used and absorbed by mesmers. Too many of our traits are required over many trait lines, freezing our ability to get any new traits.

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Posted by: Dual.8953

Dual.8953

It would add new traits which allows rolling to shrug off condition damage or lower it.

Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.

1) It might be good for PvE when you think about it, it’d put a lot of pressure on Zerker players which would make tankier sets more useful.
2) Yes it would need a lot of revisions, that said, often times good things aren’t quick fixes.

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Posted by: Ryan.9387

Ryan.9387

It would add new traits which allows rolling to shrug off condition damage or lower it.

Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.

1) It might be good for PvE when you think about it, it’d put a lot of pressure on Zerker players which would make tankier sets more useful.
2) Yes it would need a lot of revisions, that said, often times good things aren’t quick fixes.

Because mechanics that deal 130k dmg when not evaded will really ecncourage the use of non berserker armor. This idea is not feasible and wouldn’t raise skill caps. In fact, I apply weakness and have 50% perma evade. No need to evade then.

Ranger | Elementalist

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Posted by: Azraelle.1683

Azraelle.1683

Evades should just cause attacks to “Glance.” like what weakness does.

When i read posts like this i can’t throw op’s photo out of my head http://i.qkme.me/3p8cde.jpg

Thief/Guardian. Desolation [EU]

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Posted by: Excalibur.9748

Excalibur.9748

Yes nerf evades because warrior is not easy enough to play.

All is vain.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Someone plays condi necro…

? <(^-^><)>^-^)> <(^-^)> ?