https://twitter.com/TalathionEQ2
Evading should just glance.
https://twitter.com/TalathionEQ2
Sweet more damage when attacks are spammed.
Brb dropping entire skillbar on dude since dodging will only reduce the damage he takes while applying my conditions. That wont glance. Even if I’m not condi based will just throw out more attacks anyways. I went from doing 0 damage on a dodge to dealing 50% that wont have any ill effects on TTK.
Perfect.
(edited by ensoriki.5789)
So if I spam more nukes now I’ll still deal damage on top of that?
Perfect.
It would allow nukes/one shot mechanics to be drastically lowered in damage.
https://twitter.com/TalathionEQ2
So if I spam more nukes now I’ll still deal damage on top of that?
Perfect.It would allow nukes/one shot mechanics to be drastically lowered in damage.
Hmm i really like this idea. Maybe first dodge is an evade second dodge is a glance. You can only get another evade when your endurance fully recharges.
Stunned Girls Can’t Say No <Hawt>
Yes, but it would also come to a damage nerf to some things.
https://twitter.com/TalathionEQ2
Yes, but it would also come to a damage nerf to some things.
You’d have to nerf nearly every skill in the game.
Yes, but it would also come to a damage nerf to some things.
You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.
Would make combat a bit funner to watch though, probably.
https://twitter.com/TalathionEQ2
Yes, but it would also come to a damage nerf to some things.
You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.
Would make combat a bit funner to watch though, probably.
How so? Nothing would change. You fire off attacks because they can’t be negated any longer. In What reality does it slow down the actual pace at which a player clutters the screen with skill effects. In addition with how the game works it would break condition based attacks. You go from dealing 0% damage on an evaded attack to 50%. You go from dealing no conditions on an evaded attack to dealing the full stack.
With the idea of break the game and then nerf things? To this new shift? Doesn’t compute.
Yes, but it would also come to a damage nerf to some things.
You’d have to nerf every skill in the game excluding Freezing Gust. Actually probably nerf that too.
Would make combat a bit funner to watch though, probably.
How so? Nothing would change. You fire off attacks because they can’t be negated any longer. In What reality does it slow down the actual pace at which a player clutters the screen with skill effects. In addition with how the game works it would break condition based attacks. You go from dealing 0% damage on an evaded attack to 50%. You go from dealing no conditions on an evaded attack to dealing the full stack.
With the idea of break the game and then nerf things? To this new shift? Doesn’t compute.
It would add new traits which allows rolling to shrug off condition damage or lower it.
https://twitter.com/TalathionEQ2
It would add new traits which allows rolling to shrug off condition damage or lower it.
Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.
It would add new traits which allows rolling to shrug off condition damage or lower it.
Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.
Says da thief. :P
https://twitter.com/TalathionEQ2
It would add new traits which allows rolling to shrug off condition damage or lower it.
Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.Says da thief. :P
I’ll take it that you don’t know what to say so you decided to say nothing of worth.
What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.
What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.
People hate it when it can be spammed to the point that a sword thief is basically invulnerable for upwards of 10 seconds. Sometimes even dishing out some serious damage and curing conditions whilst he is whizzing around all over the play. Same goes for rangers with perma vigor/evades on sword/dagger and sigil of energy.
When you fight someone who you pretty much cant hit (s/d thief) but yet who dishing out the most dps on the other team then it can be very frustrating gameplay experience.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.
Yes but some classes and builds have way to much of this like thief s/d. It allows them to build for damage and not having any draw backs for building for damage.
Stunned Girls Can’t Say No <Hawt>
If they wanted the game to be really skill based… everything would have been a skillshot and dodge rolling would just move the charector.
Then dmg mitigations would be typically percent based (shield stance on warrior shield, 50% dmg mitigation while up, exc.)
(edited by garethh.3518)
Rather have them make dodging into an actual decision. Also it would make it easier to apply conditions because now they miss even on 2nd dodge. So basically everyone would still be rolling around like snowmen on christmas and cocaine but people would just care and react even less to it.
Someone is mad at people who actually use the game mechanics fully?
Yeah I too get a bit frustrated fighting a good evader with my hammer, but that’s the risk I take when wielding one.
Good evader?
Is there any way to say that spammy thief (btw – interesting that the first and most raging about this whole thread is player that probably main thief : “Now with 100% more Devourer’s Venom” that the reason I used thief as ex. but rangers are in the same group and partly elementalists with consta vigor) is good evader? If dodge would be only evade mechanic in the game then we are talking.
Now it’s evade spam against skill spam – good luck
of dangerous amateurs.” Murphy’s Law
Mr Mooo → Piken Square
What is this sudden dislike of dodging/evasion? Its one of the best mechanics in the game and is largely what separates it from tab-targeting mmos.
People hate it when it can be spammed to the point that a sword thief is basically invulnerable for upwards of 10 seconds. Sometimes even dishing out some serious damage and curing conditions whilst he is whizzing around all over the play. Same goes for rangers with perma vigor/evades on sword/dagger and sigil of energy.
When you fight someone who you pretty much cant hit (s/d thief) but yet who dishing out the most dps on the other team then it can be very frustrating gameplay experience.
Well, maybe a s/d thief is your problem rather than dodge/evades per se. They also have stealth, teleports, and free boon stripping etc.
Some classes can take a hit, some classes have immunity skills/traits, and some classes dodge/evade. Basically, “nerf dodging/evade” = nerf ranger and thief. Give ranger and thief the same hit point pool as necros (with the multiple health bars) and then we can talk nerf dodge/evade.
This may help versus thieves however would destroy most classes especially ones which don’t have lots of passive stuff. It would also cause massive benefits to condi appliers. I know you want to buff traits too but what about classes where there are a lot of traits that are “required” like mesmers.
I would put out there again that Deceptive Evasion would be better placed in the Illusions trait line as it would free up trait points and maybe allow for trait changes to be used and absorbed by mesmers. Too many of our traits are required over many trait lines, freezing our ability to get any new traits.
It would add new traits which allows rolling to shrug off condition damage or lower it.
Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.
1) It might be good for PvE when you think about it, it’d put a lot of pressure on Zerker players which would make tankier sets more useful.
2) Yes it would need a lot of revisions, that said, often times good things aren’t quick fixes.
Part-time Kittenposter
It would add new traits which allows rolling to shrug off condition damage or lower it.
Traits on the same principle already exist.
Your idea is “Break the game and then see what happens”
1. It wont happen because of PvE.
2. It’s a longshot that would end up making every profession have to go through a series of revisions when damage they’re taking goes up heavily.1) It might be good for PvE when you think about it, it’d put a lot of pressure on Zerker players which would make tankier sets more useful.
2) Yes it would need a lot of revisions, that said, often times good things aren’t quick fixes.
Because mechanics that deal 130k dmg when not evaded will really ecncourage the use of non berserker armor. This idea is not feasible and wouldn’t raise skill caps. In fact, I apply weakness and have 50% perma evade. No need to evade then.
Evades should just cause attacks to “Glance.” like what weakness does.
When i read posts like this i can’t throw op’s photo out of my head http://i.qkme.me/3p8cde.jpg
Yes nerf evades because warrior is not easy enough to play.
Someone plays condi necro…