Hey guys, Mesmer tPvPer here. I’d like to talk about a few things here to do with Mesmers. To begin, I’ll state that I agree about the fact that Mesmers are overly important to have on a successful tournament team, although perhaps because of slightly different reasons than what everyone is complaining about right now.
Topic 1: Shattered Strength
This is the big gripe with the new patch. I agree that it was a rather silly change to do, considering that it directly buffs what was already by far the best, and possibly the only viable build for high end tPvP (shatter). However, it’s not as bad as people make it out to be. First of all, as far as I can tell, instant 25 stack might is a myth. Every other top mesmer I’ve talked to agrees with me on that. The best you can do for a shatter combo executing within 1 – 2 seconds is 18 stacks of might. Furthermore, if you want to blurred frenzy, either your first shatter has to be mind wrack, or you’ll only be mind wracking with 2 images. Alternately you can wait until after your immobilize/blurred frenzy and try to set up just the mind wrack for higher damage, but that’s unreliable and much less bursty overall.
So in reality, your mind wrack is either going to take a # of images hit, a reliability/burstyness hit, or only actually be affected by the stacks of might that it itself generates, which is obviously very few. What shattered strength DOES do very well is allow you to continue pressuring a lot harder after your burst with auto-attacks. Signet of inspiration to share the might stacks could work very well, but it would have to be at the cost of blink, decoy or illusion of life (whichever you run in your 3rd slot, since portal and mirror images are required), which are hard skills to give up.
Another thing you can do is use up a random shatter when preparing for your burst and get up to another 9 stacks, but then you’ve used up illusion summoning and possibly a defensive shatter, not to mention that the prep time for your shatter combo has just more than doubled.
Topic 2: Countering Shatter Combos
This is just a quick educational section in which I’ll explain how to beat mesmer burst. Basically, a mesmer relies heavily on the pressure put on by a shatter combo. If it misses, he really can’t do much at all for the next 10 – 20 seconds, and can’t do another full combo for 45 seconds. Also, mesmers in general like to get that combo off as quickly as possible before you have a chance to start pressuring them. So, what to do? Lure it, and watch for it.
Example: warrior. 1v1 situation, war vs mes. Run in on the mesmer, but keep a bit of range at the start to see what he does. If he has sword/pistol out, he’s almost certainly going to open with a shatter. He’ll summon a phantasm, cast his 3 illusion which will slide along the ground towards you, then dodge and shatter combo you. Switch to shield sometime along there, and shield block when he teleports to you. A lot of mesmers will actually use their full combo on you while you’re immune, particularly if they are using a macro. Great, now do whatever you want, you’ve probably won or at least got a neut on his point. Can’t swap weapons? Shield block down? Use endure pain. Ele? Mist form. Eng? Use that aoe blink thing… this one is particularly annoying because it’s harder to catch on to. Etc, etc.
Obviously this leads into mind gaming each other and trying to lure defensive cooldowns vs luring burst, but you still don’t even see a whole lot of that at high end tPvP. There are also several builds/classes which straight up counter mesmers, especially in a point defense scenario, such as staff ele and certain offensive guardian builds.
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