Evan, Ray, somebody- Question
Yes. I’d like to some runes to be looked at too. And sigils too.
Thanks for the bump. I’m legitimately trying to get a word from them on this. Think I can clean it up? I was just trying to point out Mesmer/Paral were non-functioning, Impact is unsure of what is a stun and what isn’t while having bugs on damage during or after stun abilities, that Dolyak and Fire runes were massively outdated, and that many fantastic runes/sigils are not in spvp atm. :C Rip the dream of a functioning rune/sigil system.
I was told to write in the game option to report because i complained constantly about the rune of the mad king and those stun sigils. Its been a good year or so and i quit trying and i assume they either are working on it or dont know how to fix it.
I can confirm mesmer rune worked a couple months ago, increased necro wh daze by a full second
So it worked on that ability. Awesome. Doesn’t work on my Thief’s steal or my Mesmer’s mantra :C Rip.
I noticed it only worked on skills that have a base daze of 3s or more. My thinking is the Daze is rounded DOWN to the nearest whole number, EX: 3s daze extended by 33% = 4s but 2s daze extended by 33% is only 2.66s so rounded back down to 2s.
This may not be the case, but that is how it feels to me.
So there is a determined bug that needs to be fixed Awesome. COMON DEVS OR ANET PEOPLE REPLY.
So it worked on that ability. Awesome. Doesn’t work on my Thief’s steal or my Mesmer’s mantra :C Rip.
It does work on Mesmer Mantra.
However, if you have traited your daze into stuns. It doesn’t.
Ooooh. That might be the problem then, I tried paral and it didn’t seem to do anything. >.> So is it just text files?
Yea I agree they need to take a lot of these runes/sigils. They also need to added the new stats to the corresponding runes in the tooltips.