Evan, Ray, somebody- Question

Evan, Ray, somebody- Question

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Posted by: Serious Thought.5394

Serious Thought.5394

Is there a chance that the runes/sigils will be looked at? A lot of them have issues, a lot of them have better versions, so on so forth. As an idea Mesmer runes do not seem to increase daze duration (test- Mesmers, Thief steal, at one point Warrior), Sigil of Paralyzation does not increase stun duration (test- Mesmers, Thief (that new fisticuffs skill), and again Warrior), and no one with regeneration wants to pick Dolyak runes. It’d be amazingly helpful if the non-functioning sigil/rune was functioning (paralyz/mesmer), if the less used sigils and runes were removed or reworked(no one picks Accuracy because Fury is abundant, and many classes have crit chance for free; force is outweighed by air/fire, etc; Rune of Fire’s fire aura icd is too big), and if you invited other runes/sigils into pvp like Perplexity. Any response to this would be really really nice.

Worst Thief in the world, yes I am.

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Posted by: Alekt.5803

Alekt.5803

Yes. I’d like to some runes to be looked at too. And sigils too.

Alerie Despins

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Posted by: Serious Thought.5394

Serious Thought.5394

Thanks for the bump. I’m legitimately trying to get a word from them on this. Think I can clean it up? I was just trying to point out Mesmer/Paral were non-functioning, Impact is unsure of what is a stun and what isn’t while having bugs on damage during or after stun abilities, that Dolyak and Fire runes were massively outdated, and that many fantastic runes/sigils are not in spvp atm. :C Rip the dream of a functioning rune/sigil system.

Worst Thief in the world, yes I am.

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Posted by: kdaddy.5431

kdaddy.5431

I was told to write in the game option to report because i complained constantly about the rune of the mad king and those stun sigils. Its been a good year or so and i quit trying and i assume they either are working on it or dont know how to fix it.

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Posted by: Allison The Strange.4519

Allison The Strange.4519

I can confirm mesmer rune worked a couple months ago, increased necro wh daze by a full second

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Posted by: Serious Thought.5394

Serious Thought.5394

So it worked on that ability. Awesome. Doesn’t work on my Thief’s steal or my Mesmer’s mantra :C Rip.

Worst Thief in the world, yes I am.

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Posted by: Allison The Strange.4519

Allison The Strange.4519

I noticed it only worked on skills that have a base daze of 3s or more. My thinking is the Daze is rounded DOWN to the nearest whole number, EX: 3s daze extended by 33% = 4s but 2s daze extended by 33% is only 2.66s so rounded back down to 2s.

This may not be the case, but that is how it feels to me.

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Posted by: Serious Thought.5394

Serious Thought.5394

So there is a determined bug that needs to be fixed Awesome. COMON DEVS OR ANET PEOPLE REPLY.

Worst Thief in the world, yes I am.

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Posted by: Loop.8106

Loop.8106

So it worked on that ability. Awesome. Doesn’t work on my Thief’s steal or my Mesmer’s mantra :C Rip.

It does work on Mesmer Mantra.
However, if you have traited your daze into stuns. It doesn’t.

Optimise [OP]

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Posted by: Serious Thought.5394

Serious Thought.5394

Ooooh. That might be the problem then, I tried paral and it didn’t seem to do anything. >.> So is it just text files?

Worst Thief in the world, yes I am.

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Posted by: Lyger.5429

Lyger.5429

Yea I agree they need to take a lot of these runes/sigils. They also need to added the new stats to the corresponding runes in the tooltips.